Tom's Cat
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Quick FYI, F-14Bs didn’t ever have glove vanes IIRC. They were removed from the conversions and never installed on the new builds.
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You guys should like this:
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Yepp, I got it and it´s by far the best F-14 sim out there (yet). If it just wasn´t for FSX… some of you may also consider to take a glimps at Stright Fighters2 (there´s an excellent Tomcat mod)
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Yea MS ruins it. Its like a racing simulator in which youre not allowed to rev above 5000rpm. SF2NA by Third Wire has a nice Tomcat Model and a lot of beautiful skin work but to stick to the racing analogy it’s like Forza, trying ng hard but not quite getting it right. Still too much arcadeish gameplay. I’m afraid we’ll have to do it in Falcon. Best carrier ops SIM to date is still Jane’s F/A-18…
But yea that Airsoft thing has beautiful sounds and high immersion
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Quick FYI, F-14Bs didn’t ever have glove vanes IIRC. They were removed from the conversions and never installed on the new builds.
By ‘new builts’ you’re referring to B and D models built after Grumman received the upgrade contract in '87 right?
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k but to stick to the racing analogy it’s like Forza, trying ng hard but not quite getting it right. Still too much arcadeish gameplay.
So rFactor2 == Falcon BMS for you, too?
Cheers, Uwe
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By ‘new builts’ you’re referring to B and D models built after Grumman received the upgrade contract in '87 right?
Yes the from the factory F-14A+s had no glove vanes and rebuilds had them removed. The F-14As had them locked in for maintenance reasons for a time as I recall. I think you told me the exact time period.
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Is there a F-14 pit for download?
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Yes, but I cant post the link here because the Author got banned by posting one ilegal M1A1 mod.
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Is there a F-14 pit for download?
There’s an F-14D pit being worked on that’s all original.
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There’s an F-14D pit being worked on that’s all original.
So, then… a further upcoming decline in the Mod Forum is pending…?
The F-14 has caused more casualties on these boards than it has in actual SERVICE.
Hee hee…
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@Ara’:
So, then… a further upcoming decline in the Mod Forum is pending…?
The F-14 has caused more casualties on these boards than it has in actual SERVICE.
Hee hee…
[emoji23] [emoji23] [emoji23]
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@Ara’:
So, then… a further upcoming decline in the Mod Forum is pending…?
The F-14 has caused more casualties on these boards than it has in actual SERVICE.
Hee hee…
That is quite possibly the most laser-accurate statement I’ve read in recent history.
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You guys should like this:
FSX……from a long time Falconer…
um. no. never. not in a million years.
but it does look pretty and shiny. -
FSX……from a long time Falconeer.
Well, I flew FS4, FS5, FS98, FS2000 and FS9
It is under Flight Simulator that I’ve learned instrument flight, radio navigation and IMC approach. One can’t say that It is not a very good flight simulator.
Especially for weather effects where FSX is in fact at top level.
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Well, I flew FS4, FS5, FS98, FS2000 and FS9
It is under Flight Simulator that I’ve learned instrument flight, radio navigation and IMC approach. One can’t say that It is not a very good flight simulator.
Especially for weather effects where FSX is in fact at top level.
Completely agree it’s perfect for those things I just don’t appreciate its military simulation on any level. My first flight sim I put hours into was SU-25 stormovik, in 1992. That might have set the tone.
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@Mike Metcalf:
Might be of interest for the AFM, when speedbrake is deployed spoilers 3 and 4 are active with it. I presume 1 and 2 are inactive then…
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… when speedbrake is deployed spoilers 3 and 4 are active with it…
looks like “DLC” ?
NAVAIR 01−F14AAD−1 MANUAL
2.23.4.2 Ground-Roll Braking
Aerodynamic ground-roll braking is provided by
symmetric deflection of all spoilers to +55. Ground-roll
braking is controlled by the ANTI SKID SPOILER BK
switch on the pilot left vertical console. The three-position
switch allows optional selection of BOTH (spoiler brake and
wheel antiskid braking), SPOILER BK (spoiler brake only),
or OFF where neither spoilers nor antiskid is armed. With
SPOILER BK or BOTH selected, two conditions are required
to actuate the spoilers:
1. Weight on wheels
2. Both throttles at idle.2.23.6 Direct Lift Control
During landing approaches, the inboard spoilers and
horizontal stabilizers can be controlled simultaneously to
provide vertical glidepath correction without changing
engine power setting or angle of attack. Only the inboard
spoilers are used for DLC.Before DLC can be engaged, the following conditions
are required:
1. Flaps down greater than 25.
2. Throttles less than MIL power.
3. Inboard spoilers operational.
4. Pitch B, and yaw B computers operational.
5. Operable combined hydraulic pump.2.23.6.1 DLC Operation
DLC is engaged with the control stick DLC switch and
commanded by the thumbwheel. The thumbwheel is spring-
loaded to a neutral position. Forward rotation of the wheel
extends spoilers and aft rotation retracts them proportionally
to the degree of thumbwheel rotation. Absolute spoiler
deflection is dependent upon lateral stick position (see
Figure 263). DLC is provided by the yaw computer.
Upon engagement of DLC, the roll computer extends
the inboard spoilers from the landing flaps down drooped
(- 4½) position to +17.5 above the flush (0) position. The
pitch computer displaces the trailing edges of the horizontal
stabilizers 2.75 down from their trim position. If the
thumbwheel control is rotated fully forward, the spoilers
extend to their 55 position and the stabilizer trailing edges
remain at 2.75. This increases the rate of descent. If the
thumbwheel control is rotated fully aft, the spoilers retract to
their - 4.5 position and the stabilizer trailing edges return
to the trim position. This decreases the rate of descent.7.4.8 Flaps-Up Takeoff
Before the takeoff roll, the procedures for flaps-up
takeoff are identical to flaps down, except that the flaps remain
retracted and only inboard spoiler brakes are available.
During the prerotation ground roll phase, maintain the control
stick at the trimmed condition to minimize aircraft drag.
At the pre-computed rotation speed, smoothly pull the control
stick aft to position theHUDwaterline at a 7_ to 10_ pitch
attitude until safely airborne.
Do not exceed 10_ of pitch attitude until well clear of
the runway, as excessive noseup attitudeswill cause the vertical
fins and tailpipes to contact the runway surface.
Because of increased longitudinal control effectiveness
with the flaps retracted, overcontrol of
pitch attitude during takeoff is possible. Large or
abrupt longitudinal control inputs should be
avoided until well clear of the runway.
Transition to flight will occur smoothly as compared to
the ballooning effect in flaps-down takeoffs. After main gear
lift-off, relax the aft stick force as the aircraft accelerates.
Because of the smooth, flat transition to flight, care
should be taken to avoid premature landing gear retraction
and resulting blown tires. Raise the landing gear control
handle only after ensuring that the aircraft is airborne.
Note- During flaps-up takeoffs, all flap/wing electromechanical
interlocks are removed from
the CADC and wing-sweep control box,
allowing possible inadvertent wing sweep in
the event of a CADC failure. - Outboard spoilers are inoperative withweight
on wheels.
11.10.5 Landing
Landing handling qualities are primarily affected by the
loss of SAS, inboard spoilers, speedbrakes, auxiliary flaps,
and DLC, rather than limitations of the BFCM itself.
Longitudinal control is generally good provided no large
abrupt pitch changes are attempted. Lateral control is
degraded by virtue of the inoperative SAS and inboard
spoilers. Spoiler float and its impact on lateral control is
considerably aggravated by slower airspeeds and increased
flap deflections. Consequently, field landings should be
performed with the maneuver flaps down, and the MANUV
FLAP/WG SWP DR NO. 2 circuit breaker pulled to lock them
down (LE1). Airspeed control is degraded because of the
dramatically decreased drag and low approach power setting.
Any airspeed from 15 units AOA to 180 KCAS should be
considered acceptable with the wings at 20; waveoff
performance is dramatically improved if some additional
speed is carried. Fifteen units should be used if the wings are
trapped significantly aft. Speeds in excess of 180 KCAS on
final should otherwise be avoided because of the increased
susceptibility to rate limiting. Lateral control is degraded but
satisfactory, and a straight-in approach to an arrested landing
should be performed. The very low drag, runway length, long
field gear, and length of time while operating on the BFCM
must all be considered in choosing a game plan for handling
bolters. The nose must smoothly be rotated to the flyaway
attitude if a go-around is elected. Flaps can be selected to full
once on deck to obtain the additional drag from the outboard
flap panels and ground roll braking from the outboard spoilers. - During flaps-up takeoffs, all flap/wing electromechanical
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Completely agree it’s perfect for those things I just don’t appreciate its military simulation on any level. My first flight sim I put hours into was SU-25 stormovik, in 1992. That might have set the tone.
Yep, flying a fighter jet in FSX feels like painting with a sledge hammer. Crude and unwieldy. Good animations and cruise performance though.
@Mike Metcalf:
Might be of interest for the AFM, when speedbrake is deployed spoilers 3 and 4 are active with it. I presume 1 and 2 are inactive then…
https://farm8.staticflickr.com/7500/15844585478_2a47d911e6_o.png
As there aren’t any tables for Tomcat specific aerodynamic surfaces in the AFM (unless someone knows how to script them) the best we can do in this case would be for the 3D model guys to add animations for the control surfaces (like they did in the current F-14A with the glove vanes).
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Yep, flying a fighter jet in FSX feels like painting with a sledge hammer. Crude and unwieldy. Good animations and cruise performance though.
As there aren’t any tables for Tomcat specific aerodynamic surfaces in the AFM (unless someone knows how to script them) the best we can do in this case would be for the 3D model guys to add animations for the control surfaces (like they did in the current F-14A with the glove vanes).
I stand corrected lads. I actually bought their F-14 and flew it over weekends for the last 2 weeks. As someone who read quite a bit on the subject while working the FM/AFM it looks to me like they did a very good work. More then good actually. I flew it along a friend of mine and the authenticity of it flight dynamics is staggering. She flies for an aerobatic team and is a good stick, but she found the big Turkey extremely hard to handle. I can tell you, this baby needs experienced hands to bring you back home alive. And i mean hands experienced in Tomcat handling, not these new fly by wire birds. I did get her on the carrier from the 3rd attempt, but i still struggle to make consistent landings. I used to catch the 1st wire constantly but recently i manage to trap 2nd and 3rd in about 50% attempts.
I took her up against weaving and randomly moving drones too (i bought the tackpack as well), flying both Phoenix/Sparrow intercepts and Winder/Gunzo “dogfights”. Those buggers are tiny and hard to hit, especially when doing their erratic weaves but it can be done. And if you listen to Hoser and pop your wings on manual, it can be done even above angels 30. You won’t even compressor stall your engines if you know what you are doing. I tell you, it feels good, both the handling and the flight model.
One thing i don’t like is the limited modeling of the AWG-9. It has the basic mods modeled (like RWS, TWS, PD SRCH, PD STT…) but it lacks manual antenna pointing feature. It also lacks the vertical scans for the “dogfight” mode. Overall though, it’s probably the best F-14 experience since the Fleet Defender. Pity it’s not a military sim, so there is nothing to fight really.
P.S. I mostly tested the F-14A block 90-100, as this is the bird i am most familiar with.