F-16 Speed in BMS
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@Kirk:
Shads, an OD of magic mushrooms is one hell of ride you’ll never want to repeat!, trust me….so is the sense of speed correct for the F-16 in BMS?, you never gave input for that?.
With respect, you never asked about “sense” of speed, so can’t expect people to know that’s what you were asking about. Maybe I’m alone here, but reading your thread title and opening post, my initial impression was you were saying you feel the simulated speed of the F-16 is incorrect.
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not at all alone, Malc!
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I made this video a long time ago when this topic was brought up:
nice sense of speed?
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Hi there,
I saw some real F-16 (saw Hornet,Warthog,Tiger,Tomcat, EF), in BMS circle or climb is not real! It goes down to fast! -
And I guess you have a flight manual to prove that?
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Don’t bite
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Skins for the buildings are way off, and I recall some discussion about the buildings being too small relative to the fighter jet.
IMHO the skins for the buildings are not off, but all 3D objects are huge in size compared to the terrain tiles.
https://www.benchmarksims.org/forum/showthread.php?10217-Are-all-3D-objects-to-huge-in-sizeCheers,
LS -
While flying I try to stay off the speed.
But I know the the 27th love love it, and never get off the ground with out a fair bit.
Hey now dont give away our secrets
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Above vid is awesome
try this one, it is more awesome, jets move in harmony with the music:
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I made this video a long time ago when this topic was brought up:
nice sense of speed?
What “FOV” is it?
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looks like 120 to 140, I would have guessed 140 looking at it
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Most of our preception of speed comes from our peripheral vision. It’s always a joy to zoom out and fly at low level
I remembered when I got my first helmet camera, which has a 170 degree FOV, I made a recording of me driving along a road near my home. That road is rather quite, with quite a bit of bends and all, so occasionally at night there are people who speed down that road with their sport cars, and there were car crashes occasionally.
You should see my parent’s faces to see how worried they were when I showed them the video. I weren’t even driving above 40kmh
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Is realistic and the perception of the speed looks like more fast, but the hud and his numbers stay a bit distant.
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More monitors for the people!!!
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This is a pet peeve of mine since PC siming began. Very few sims have that sense of speed when low to the ground…DCS is the best at this IMO. In BMS, when in the dirt, it always seems like I’m flying at 150kts. The worst was EF2000…no matter what, it looked like I was flying at 50kts in that one. I think this is due to many things, but mainly the terrain tiles being incorrectly scaled and not much on the ground rushing by your FOV. DCS has a pretty good sense of speed down low, but at altitude it’s good in both sims.
If you pull back on the FOV setting, like the above vid -maybe not quite that much, it helps a lot but destroys the scaling of the pit. Again, at altitude it’s not an issue and looks great…which is where I spend most of my time.
Good day,
DrDetroit
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Its ok, I’ve fixed my speed……and I find Shads quite funny, looks like a few hot heads got ahead of themselves, I think there are many factors in getting it right, including terrain, fov etc, thanks for input.
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IMO it is the same when driving a car. If you drive e.g. 250 km/h that, what is in front of you, looks slower, as what you can recognize like “streaming” to the side.
I think the problem is, that we are looking on a 2D-monitor/screen. If we want to have a “fully” 3D-experience we would need a bent monitor…, but I do not know if F4-BMS can handle that 3D-experience. Also I do not know what will happen, if I would use a 21/9-monitor instead of a 16/9-monitor…, would be the cockpit stretched?Earlybite
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Regarding to the lack of speed sense, well known for Falcon, AFAIK. It has been discussed ad nauseum in the past. And if I remember correctly, even one the devs confirmed that. There is a problem of scaling on the size of the “Falcon world” since the beginning…and the related textures, and that is why we have the impression that everything is passing too slow below our cockpits.
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Got to chime in on this….
The sense of speed in fbms is relative to the objects/terrain detail one sees while viewing the terrain. To acomplish that, fbms would need to render down to around a 1m scale level terrain. Even DCS does not render detail that small. AFAIK, terrain level detail in fbms is rendered using LODs down to L 3 or L 2 elevations. Fbms can render down to L 1 elevations but that is suspended due to high CPU power requiring that level of detail.
So, can fbms create a better sense of speed with better low level terrain rendering? Absolutely. But be prepared to have a lot of computer horsepower to do it.