Measuring?
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Is there any way to measure targets in BMS? E.g. measure the length of an airfield to reach the optimal spread between BLU-107s to cover the entire runway and not have any of them “spill over” and hit outside.
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Window recon in the UI map, -> Slant range. If you look at the target from directly above (“satellite” view), this is the approx. distance between the two borders of the window, if I recall correctly.
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Also one thing to note. The scale for buildings and other features in bms are not to proper scale. The airfields runways should be close I believe. So getting an exact scale may not be possible. There were several threads where the devs pointed out that buildings and other features were not to scale. But, I believe they mentioned correcting that in the near future with elevation work (L2 rework). Arty mentioned this recently. So, the future looks promising.
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For lengtht of ruways you simply need to look in your BMS doc folder for the airport charts made by Red Dog.
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Terrain Editor
Objectives window
Load the te_new.tac and select to display the objectives. Select the airport u want and click go to selected.
On the main window click on ruller, then on the theater terrain window measure whatever u want.It would be nice for this if we could use the ruler in Recon.
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Is there any way to measure targets in BMS? E.g. measure the length of an airfield to reach the optimal spread between BLU-107s to cover the entire runway and not have any of them “spill over” and hit outside.
the lenght of the runway is irrelevant to destroy it
what you want is to see how many runway sections are made of (recon) and make sure you hit them all -
@Red:
the lenght of the runway is irrelevant to destroy it in Falcon
what you want is to see how many runway sections are made of (recon) and make sure you hit them allBecause RL, “runway section” dont exist
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yeah, true.
I guess that they are not many of us destroying runway in real life -
Sometimes you do not have to ask how it is done in Real life, you have to look how it is coded in Falcon and then do it the Falcon way…
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Amen !!
Falcon has its own reality. it’s based on real life, but like any real life scenario, there are some différences at some level.
The falcon world is a world on its own. -
Well, runways were an example. Another recent example when measuring would’ve come in handy was when I decided to dive bomb a harbour with a dozen dumb bombs, and had the chance the spread.
Crusader, I was under the impression that slant range is the distance to something from something on a higher altitude?
Edit: Might’ve figured out a way of using slant range for measuring. I checked the length of runway 36 Seoul, went into the recon page in BMS, used satellite view, boxed it in, and divided the length of the runway (10480 feet) by the slant range, ~8560 feet. The result was 1,224, rounded off. Then I tried it on the second Seoul runway, (slant range from satellite PoV x 1,224) and I found that it seems accurate, give or take say 300 feet. Not sure how waterproof it is, but I’ll keep testing it and come back on it if anyone’s interested.
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I knew there was some kind of difference. Your method sounds good !
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another way to measure is to make two mark points at the begin and the end of the North-South runway
By making the difference in longitude, and the fact that 1minute of arc is 1 Nm in great circles (longitude) then you can get a good idea of the distance between the two markpoints.
I measured a few runways in BMS like that, but it works only accurately on great circles (longitudes)it’s fun to do though
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An example? Not to good at longitude and latitude I’m afraid.
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excellent advice as doing an actual target recon will show which runway sections are undamaged thank you
@Red:the lenght of the runway is irrelevant to destroy it
what you want is to see how many runway sections are made of (recon) and make sure you hit them all -
Easy way : manual drop