Realistic NVG mask and noise
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The aim is to add a realistic mask of nvg and a noise that simulate a 3rd Gen tube from the early 90’s ( AN/AVS 6 ).
I’ve made different mask for different screen ratio (16:9 , 16:10 and 21:9) and triple monitors.
Choose the mask you need by replacing the files in “…Falcon BMS 4.33 U1\Data\Terrdata\misctex”.
Dont forget to backup your files!Hoping to make someone happy ,any feedback is welcome!
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Hi @beppe_goodoldrebel thanks for effort.
What is the different your mod from other masks?(e.g: https://www.benchmarksims.org/forum/showthread.php?19022-Realistic-NVG-mod&highlight=NVG+mask)
Is the difference the screen ratio and noise?Thanks.
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Hi @beppe_goodoldrebel thanks for effort.
What is the different your mod from other masks?(e.g: https://www.benchmarksims.org/forum/showthread.php?19022-Realistic-NVG-mod&highlight=NVG+mask)
Is the difference the screen ratio and noise?Thanks.
It’s similar but the NVG zone is in the upper part, the left/right zone is blacked , the lower zone is in transparency to simulate watching instruments under the binocular NOD.
The noise has more “points” to simulate a tube over-excited by the external light ; even the cockpit is less readable cause I’ve made it more bright to lights.
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Nice move! Thank you!
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It’s similar but the NVG zone is in the upper part, the left/right zone is blacked, the lower zone is in transparency to simulate watching instruments under the binocular NOD.
Nice idea, much more usable.
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This is idea behind it , something I found in some DCS nvg mods.
I hope one day to have blurred cockpit and HMCS disabled. We will see
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NVG’s with HMCS displayed inside exist now, and are used in F-16 ;).
Similar to PNVG model. -
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I wouldn’t expect to do something else than A/G tasks with such device on the head … (?)
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NVG’s with HMCS displayed inside exist now, and are used in F-16 ;).
Similar to PNVG model.https://media.defense.gov/2006/Mar/16/2000565452/780/780/0/060306-F-2907C-001.JPG
Actually it’s not displayed inside the NVG but a small add-on in front of the NVG.
And Scorpion is in testing too. Which will similar to what Warthog & Apache drivers have visually (mini HUD in front of the right eye), but of course different software. Then NVG’s will be placed in front of the Scorpion display (other way around of the current situation). -
Thanks for your creative work.It looks like a useful design.
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EDIT: Disregard. See post #15
I am not sure … but I would say that left and right should also be totally opaque above the yellow line:
… but to be sure, on Monday I will take my NGVs and check that thing. Will report … on Monday.
EDIT: If results are good, maybe (?) if you are okay to offer your mod to the team, we could add it in stock install and set it under BMS Configuration in the Mod section.
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If results are good, maybe (?) if you are okay to offer your mod to the team, we could add it in stock install and set it under BMS Configuration in the Mod section.
I’ll be very proud of it!
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Not totally opaque. You can still get some peripheral vision if you look that way with your eyes and focus outside the display. The closer you get to focusing on the NOG view though the more it washes out your natural vision. So maybe totally opaque right around the circle, then a slight lessening at you get more toward the peripheral areas.
Yep why not … Will check it.
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EDIT: If results are good, maybe (?) if you are okay to offer your mod to the team, we could add it in stock install and set it under BMS Configuration in the Mod section.
Might be better to handle that with code than F4Patch. I will PM Dunc about that.
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@Switch:
Might be better to handle that with code than F4Patch. I will PM Dunc about that.
I have my 2 cents about that. I thinks it’s possible using only 1 mask for all resolution.
If you put the mask in the upper center of the screen (blue line ) you can use infinite monitor resolutions (red lines) with the same mask.
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I have my 2 cents about that. I thinks it’s possible using only 1 mask for all resolution.
If you put the mask in the upper center of the screen (blue line ) you can use infinite monitor resolutions (red lines) with the same mask.
I like the idea of using only 1 mask for all situation, but it should be adjusted according to FOV, not screen resolution. The circle should be big enough to show NVG FOV of approximately 40 degrees. The monitor is limited enough that I see no point of having to see less than the actual NVG IRL.
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It’s going to be done with shaders anyway, solving all those textures/resolutions/FOV issues once and for all.
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Not totally opaque. You can still get some peripheral vision if you look that way with your eyes and focus outside the display. The closer you get to focusing on the NOG view though the more it washes out your natural vision. So maybe totally opaque right around the circle, then a slight lessening at you get more toward the peripheral areas.
I’ve just had a look … I do confirm, 100% as MorteSil said. Just a bit of opacity aground the black circle could be nice.