Eurofighter Typhoon
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Do you have any plans to model the BOL countermeasures on the outboard pylons?
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Do you have any plans to model the BOL countermeasures on the outboard pylons?
Do you talk about graphics here?
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Do you talk about graphics here?
Probably he says that cause to model the effect of the countermeasure is a bit difficult i think
Anyway, does anyone besides the aircraft data file witch already exists plans to make an AFM file? I think this plane needs something like that… just my humble opinion of course! On other news just modeled and doffed the elevons and also the LEF’s i want to make the actuators as well, I saw the wings actually are very close to M2K and i will probably model them like that. Any other info on that will be helpfull -
Another question,
The intake ramps in front would be better if i will normally dof them as intake ramps or as lefs? some tests in game:someone explain this table please: so i can edit it accordinly!
#–---------------------------------------------------IntakeRamp
#-----------------------------------------------------
animIntakeRamp1Table 3, 0 8 15, 4, 0.00 0.40 0.50 0.95, 15 15 0 15, 15 15 0 15, 15 15 15 15
animIntakeRamp1Rate 20.0 -
Hi Manos,
do you talk about the movement schedules of the control surfaces? The elevons on the Typhoon, actually referred to as flaperons are used for pitch, roll and trim control. The outboard flaperons are used for pitch and roll and the inboard flaperons are used for pitch and trim. The LEF move i.a.w. mach number and AoA. The vary cowls on the inlets can be deflected up (inlet are control) and down (AoA dependent). Dunno whether this can be reasonably simulated. It certainly needs the afm and ramps are probably the better choice.
I haven’t dealt with the afm content in detail and have yet to develope a proper database to implement it. No promises yet though, as my time is limited but I would like to expand on my previous work.
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Hi Manos,
do you talk about the movement schedules of the control surfaces? The elevons on the Typhoon, actually referred to as flaperons are used for pitch, roll and trim control. The outboard flaperons are used for pitch and roll and the inboard flaperons are used for pitch and trim. The LEF move i.a.w. mach number and AoA. The vary cowls on the inlets can be deflected up (inlet are control) and down (AoA dependent). Dunno whether this can be reasonably simulated. It certainly needs the afm and ramps are probably the better choice.
I haven’t dealt with the afm content in detail and have yet to develope a proper database to implement it. No promises yet though, as my time is limited but I would like to expand on my previous work.
For the flapperons (though a cutout “poster” i have refer to them as Elevons) i can dof them seperatelly (currently i have both in one dof for each side). Inner with 1 dof each declared as stabilator (picth control) for each side and the outer with 2 dofs linked as Stabilator+Aileron in sequence for pitch +roll movement for each side now about the trim i dont know if it is possible to animate. For the inlet cowls i vote for ramps as well but i want someone to help me about the table i posted to do a proper animation on them.
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You don’t need to bother about the movement schedule. Simply assign the correct function and movement limits. The rest is done with the dat files.
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Found an answer by Waveydave in F-4E/F thread when i was trying to fix the intake ramps of the Phantom but still i dont get it 100% anyone can help? Please?
"The tables take two key values, AOA and Mach
The table is arranged like so (it sucks because it has to be on one line)
[AOA Breakpoint count],[AOA BP1],[AOA BP2],[Mach Breakpoint Count],[Mach BP1],[MACH BP2],[DATA AOA1/M1],[DATA AOA2/M1],[DATA AOA1/M2],[DATA AOA2/M2]So you might use it like so:
1,0,2,0,.5,0,11 AOA BP count
0 AOA BP value (doesn’t matter, because there’s only 1)
2 Mach BP count
0 Mach BP value
.5 Mach BP value
0 dof value used at AOA 0’ and 0 Mach
1 dof value used at AOA 0’ and .5 Mach"EDIT: After squizing my brain and many attempts (unsuccesful) to make the intake cowls to move as they should i decided to drop the ramp thing and declare them as lef, as like that they will be AoA depended in every speed and by given limits in the dofs they shall be allright i believe ill test them tomorrow
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Added some details like scoops and antennas as well the Pirate pod… The last one will be switched as a lantirn and also porbably the head will be moving? here i might need a little help does in real plane also move i assume?
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No there is no externally visible movement of the IRST. The detector is swept behind the window, so no need for animations here.
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Most of the unwrapping is done im in a fight with my self if i wanna add more details or not,meaning the mechanisms that holds the missiles in the recessed pylons,various small intakes etc… i will see. currently the model stands at 30645 tris… i will see. till then cheers!
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Raf Efa colors :
fusolage : BS381 626 > rgb 150; 157; 158 , Hex: #969D9E
radome and air intakes: BS381c 637 > rgb 137; 145; 148, Hex: #899194
spanish austrian german and italian use completly different colors.
Italian color is FS 36280, RGB: 137; 141; 139 Hex: #898D8B
great work, Manos !
cheers
dema
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Thanks dema for the info… Trying to add more details to the model. I assume till the end i will definatelly exceed 45k tris if i add the Refueling probe… but as said it worth it as a model
Ok i will not go crazy 100% so no worries. But major intake/exhaust in the fuselage will be added. theres few in the belly as well i want to add behind the gear doors if i remember well and another 2 on the front of the plane
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Very nice boy.
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Good job! There is a very good Eurofighter for FSX/P3D made by Dino Cattaneo. You can try to contact with him to get information.
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Hi Manos!
Do not forget the light on ALL lods … … Thank you for latest updates, but we have still some of the F-4s which are missing them on last lods.
Any chance to …
Regards.
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Hi Manos!
Do not forget the light on ALL lods … … Thank you for latest updates, but we have still some of the F-4s which are missing them on last lods.
Any chance to …
Regards.
ehm… yup! I think you only missing the “G” mow lods that where missing their lights where updated and sended just a week maybe more
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ehm… yup! I think you only missing the “G” mow lods that where missing their lights where updated and sended just a week maybe more
Yes we missing the F-4G model (all lods + textures)
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@Bad:
Yes we missing the F-4G model (all lods + textures)
Its on its way Skins need to finished and lower lods…. Back to topic…
Well adding details not easy to stop! lol! I fixed some of them on fuselage as well on the exhaust system…
Enjoy!
Cheers
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And i think im done with the detailing Time to paint