MASSIVE FPS drop with clouds/overcast after 4.34
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Tazz - " Can you please post some specs in your reply? Because we have no idea what “old and creaky” means to you? "
i5 2.8ghz with overclock, 2X GTX560 in SLI, 8gb system ram, Win 7
Running Opentrack and MSI Afterburner ( to limit frames, no overclock on the video cards - caused artifacts ) in the background -
M8 u need new faster hw.
What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly? -
Errr all 4 cpu gpu ram mobo.
U can start with cpu oc
https://www.overclockers.com/forums/showthread.php/789344-Overclocking-old-core-2-duo-e7500-cpu-need-help
The ram is way low and the gpu well just not for flight sims or serious gaming in general.
And you will need all the juice from it. So having a naked os just for falcon will ensure resources are not wasted for other things.Sent from my SAMSUNG-SM-T818A using Tapatalk
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What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly?In the first reply to this thread Mav-jp explained to you why your FPS is probably lower in cloud-heavy scenarios. So I’d suggest to upgrade at least the GPU. A CPU upgrade wouldn’t hurt either in your case.
I realized that BMS 4.34 is WAY more efficient drawing particles. The FPS hit while directly flying through explosions/smoke stacks is simply gone. This dragged my system down in 4.33 (still does) to ~20-30 FPS from a stable 60+. Now with 4.34 there is no noticeable drop anymore. In regards to visual quality. The whole cloud rendering in 4.34 looks definitively better and enhances visual quality.
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What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly?You could run something like MSI Afterburner in the background with the performance graphs enabled to try and get an idea of where the bottleneck is.
For me it was the GPU’s hitting 100% useage while the CPU wasn’t working that hard, but with a piece of software like BMS that’s evolved into something the original designers never intended I suppose it can only ever be a guide.Your motherboard might make overclocking as easy as selecting a single option in the BIOS that gives you a recommended set of changes - a performance boost that’s OK with most CPU’s - or it could be an absolute nightmare of faffing about with individual settings. You may well also need a cooler upgrade. It could be a lot of effort for a small ( or no ) increase in frames…
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I hope the developers add an option (in config or in game setup) of controlling the cloud (for low resolution or something else which reduces FPS drop), in particular overcast situation, in the next patch
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The FPS hit while directly flying through explosions/smoke stacks is simply gone. This dragged my system down in 4.33 (still does) to ~20-30 FPS from a stable 60+. Now with 4.34 there is no noticeable drop anymore. In regards to visual quality. The whole cloud rendering in 4.34 looks definitively better and enhances visual quality.
This is the odd thing for me, I’m having a totally different result for some reason. While flying through clouds/particle dense places my FPS just drops down, while it was pretty stable in 4.33. Wish I could just revert these eye candy “cloud visual quality” without having to decrease the number of clouds as it seems like the next patch will aim for. There’s pretty much zero visual change in my system at the expense of a serious performance impact.
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This is the odd thing for me, I’m having a totally different result for some reason. While flying through clouds/particle dense places my FPS just drops down, while it was pretty stable in 4.33. Wish I could just revert these eye candy “cloud visual quality” without having to decrease the number of clouds as it seems like the next patch will aim for. There’s pretty much zero visual change in my system at the expense of a serious performance impact.
4.33 is a flat horizontal texture
4.34 is a real cloud layer
I don’t understand if you don’t see the difference
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I really like the new clouds, I spend a lot of time flying in less than optimal visibility - it adds interest to takeoffs and recoveries for me. They are way better implemented than the ones in DCS 1.5 ( I’ll compare them with DCS 2.5 when my memory, GPU and SSD arrive )
Having an option to tone down their FPS impact would be a very good thing though IMO.
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Well u r asking for miracles.
For bottlenecks cpu gpu log is the best thing. I believe i have it in the hotlist.Sent from my SAMSUNG-SM-T818A using Tapatalk