MASSIVE FPS drop with clouds/overcast after 4.34
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Here’s my old and cranky and she don’t like the clouds… ps, switched to 2/8 and it’s flyable
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So that all that’s going to be said then is something is the lines of: “your hardware is too weak, buy a better PC, not our problem”?
I believe that stating the fact that back in 4.33 the sim was relatively fluid (over 24 FPS) even with TGP and Mav Screen ON during an overcast, but then having it to become unplayable at 14FPS with only Overcast without TGP or any other PiP display turned on - added to the fact that many people with better PCs are reporting serious FPS losses - are enough clues that there IS a problem with the graphical settings weather related that have been changed with the update - regardless of the specs.
You’re raising an issue with performance and expect people to help determine the most likely cause and possible solution to the problem (or pinpoint perhaps a bug in the 4.34 code that could be causing issues on specific hardware) but you refuse to provide any details on the system you’re using?
I’m using an outdated system (see specs below, I don’t see the point in making those a state secret) and 4.34 runs fine on my old hardware (CPU dates from 2012 and GPU isn’t much younger actually). Without providing any base line in terms of specs, none will be able to help you pinpoint the cause and any possible remediation? (E.g. settings to change or possibly a small hardware upgrade if that is really what is required)
Specs: i7 3770, Cooler Master 212X, 16GB DDR3 1600, Intel DQ77MK, Gigabyte GTX970 Extreme 4GB, 5xHDD and 2xSSD under Win7 x64, TM Cougar with RCS pedals, TrackHat Clip
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Here’s my old and cranky and she don’t like the clouds… ps, switched to 2/8 and it’s flyable
I had a Phenom II X3 720BE OCed from 2.8 to 3.6Ghz, and after a x4 940BE 3.0 @ 3.8Ghz. My 10yr old Grandson is still fraging on it with a HD 270 up until recently.
Old but not Dead. Is yours a BE. or 1055T maybe ?
HD-6570 is a tripping point in todays BMS also. The older HD-5850 had more grunt. A HD-7950/R9-280 would work.
Another bottle neck is your Ram at 6Ghz is only working as single channel. Two 4gig sticks will auto to dual channel.
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Well. the PC specs are not completely secret after all:
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Well. the PC specs are not completely secret after all:
M8 u need new faster hw.
Sent from my SAMSUNG-SM-T818A using Tapatalk
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Tazz - " Can you please post some specs in your reply? Because we have no idea what “old and creaky” means to you? "
i5 2.8ghz with overclock, 2X GTX560 in SLI, 8gb system ram, Win 7
Running Opentrack and MSI Afterburner ( to limit frames, no overclock on the video cards - caused artifacts ) in the background -
M8 u need new faster hw.
What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly? -
Errr all 4 cpu gpu ram mobo.
U can start with cpu oc
https://www.overclockers.com/forums/showthread.php/789344-Overclocking-old-core-2-duo-e7500-cpu-need-help
The ram is way low and the gpu well just not for flight sims or serious gaming in general.
And you will need all the juice from it. So having a naked os just for falcon will ensure resources are not wasted for other things.Sent from my SAMSUNG-SM-T818A using Tapatalk
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What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly?In the first reply to this thread Mav-jp explained to you why your FPS is probably lower in cloud-heavy scenarios. So I’d suggest to upgrade at least the GPU. A CPU upgrade wouldn’t hurt either in your case.
I realized that BMS 4.34 is WAY more efficient drawing particles. The FPS hit while directly flying through explosions/smoke stacks is simply gone. This dragged my system down in 4.33 (still does) to ~20-30 FPS from a stable 60+. Now with 4.34 there is no noticeable drop anymore. In regards to visual quality. The whole cloud rendering in 4.34 looks definitively better and enhances visual quality.
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What would you say is more important at the moment for Falcon?
Faster CPU while keeping the GPU as it is or a better GPU while overclocking the CPU slightly?You could run something like MSI Afterburner in the background with the performance graphs enabled to try and get an idea of where the bottleneck is.
For me it was the GPU’s hitting 100% useage while the CPU wasn’t working that hard, but with a piece of software like BMS that’s evolved into something the original designers never intended I suppose it can only ever be a guide.Your motherboard might make overclocking as easy as selecting a single option in the BIOS that gives you a recommended set of changes - a performance boost that’s OK with most CPU’s - or it could be an absolute nightmare of faffing about with individual settings. You may well also need a cooler upgrade. It could be a lot of effort for a small ( or no ) increase in frames…
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I hope the developers add an option (in config or in game setup) of controlling the cloud (for low resolution or something else which reduces FPS drop), in particular overcast situation, in the next patch
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The FPS hit while directly flying through explosions/smoke stacks is simply gone. This dragged my system down in 4.33 (still does) to ~20-30 FPS from a stable 60+. Now with 4.34 there is no noticeable drop anymore. In regards to visual quality. The whole cloud rendering in 4.34 looks definitively better and enhances visual quality.
This is the odd thing for me, I’m having a totally different result for some reason. While flying through clouds/particle dense places my FPS just drops down, while it was pretty stable in 4.33. Wish I could just revert these eye candy “cloud visual quality” without having to decrease the number of clouds as it seems like the next patch will aim for. There’s pretty much zero visual change in my system at the expense of a serious performance impact.
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This is the odd thing for me, I’m having a totally different result for some reason. While flying through clouds/particle dense places my FPS just drops down, while it was pretty stable in 4.33. Wish I could just revert these eye candy “cloud visual quality” without having to decrease the number of clouds as it seems like the next patch will aim for. There’s pretty much zero visual change in my system at the expense of a serious performance impact.
4.33 is a flat horizontal texture
4.34 is a real cloud layer
I don’t understand if you don’t see the difference
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I really like the new clouds, I spend a lot of time flying in less than optimal visibility - it adds interest to takeoffs and recoveries for me. They are way better implemented than the ones in DCS 1.5 ( I’ll compare them with DCS 2.5 when my memory, GPU and SSD arrive )
Having an option to tone down their FPS impact would be a very good thing though IMO.
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Well u r asking for miracles.
For bottlenecks cpu gpu log is the best thing. I believe i have it in the hotlist.Sent from my SAMSUNG-SM-T818A using Tapatalk