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    4.34 Visor info

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    • ataribaby
      ataribaby last edited by

      Some info about visor implemented in 4.34.

      Visor tint can be defined in 3dckpit.dat via visor_tint_color 30000000; (default value in ABGR hex format).
      3d visor model is controlled via DOF COMP_HELMET_VISOR 99 (do not forget to change maxDOF in parent to 100). DOF Range is 0.0 - 1.0.

      COMP_HELMET_VISOR can be used to implement visor on external model pilot. None of 4.34 F-16s have this implemented yet.

      1 Reply Last reply Reply Quote 1
      • dema
        dema last edited by

        nice… I thought it was a dds file

        thanks a lot

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        Mower 1 Reply Last reply Reply Quote 0
        • Mower
          Mower @dema last edited by

          I like the visor effect, I can see using it alot above the cloud layer or when attacking into the sun.

          FalconAF to FBMS Conversion Guide

          Manos1981 1 Reply Last reply Reply Quote 0
          • Manos1981
            Manos1981 @Mower last edited by

            @Mower:

            I like the visor effect, I can see using it alot above the cloud layer or when attacking into the sun.

            Would be awesome if it was available in 2d cokpit as well(not flying all the time with tracking device) but it rocks anyway

            Tοις τολμώσιν η τύχη ξύμφορός εστιν (Luck helps those who dare - Thucydides)
            alt-text

            kyros 1 Reply Last reply Reply Quote 0
            • kyros
              kyros @Manos1981 last edited by

              @Manos1981:

              Would be awesome if it was available in 2d cokpit as well(not flying all the time with tracking device) but it rocks anyway

              +1

              MorskiMedvid 1 Reply Last reply Reply Quote 0
              • MorskiMedvid
                MorskiMedvid @kyros last edited by

                +1

                1 Reply Last reply Reply Quote 0
                • Arty
                  Arty last edited by

                  But there is no 2d pit. U mean static views?

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                  MorskiMedvid 1 Reply Last reply Reply Quote 0
                  • MorskiMedvid
                    MorskiMedvid @Arty last edited by

                    Yes. It would be great to have the visor option in the snap pit.

                    JanHas 1 Reply Last reply Reply Quote 0
                    • JanHas
                      JanHas @MorskiMedvid last edited by

                      I gave it a try in the LV4 F-16 (external) model but it seems that it’s not working correctly.

                      • I changed the visor model with my model from a closed to an open position. When ramp starting the visor is up for both human and AI. When lowering the canopy the all visors are coming down (AI). But when starting a mission from the taxiway/runway/mid-mission the AI’s visor is still up while the canopy is down.
                      • When using it with an unchanged visor model the visor will go up when the canopy is closed.

                      I think the issue is the difference in behavior between ramp start and starting a mission on taxi/runway or mid-mission. I can’t think of a model tweak to correct this at the moment.

                      ataribaby 1 Reply Last reply Reply Quote 0
                      • ataribaby
                        ataribaby @JanHas last edited by

                        I need test model for this if possible, please.

                        JanHas 1 Reply Last reply Reply Quote 0
                        • JanHas
                          JanHas @ataribaby last edited by

                          @ataribaby:

                          I need test model for this if possible, please.

                          I’ll send you a model somewhere this week. :thumb:

                          ataribaby 1 Reply Last reply Reply Quote 0
                          • ataribaby
                            ataribaby @JanHas last edited by

                            Check PM or email JanHas please. Issue found and fixed.

                            Mower 1 Reply Last reply Reply Quote 0
                            • Mower
                              Mower @ataribaby last edited by

                              Jan Hans ought to be on the BMS…why isn’t he?

                              FalconAF to FBMS Conversion Guide

                              JanHas 1 Reply Last reply Reply Quote 0
                              • JanHas
                                JanHas @Mower last edited by

                                @Mower:

                                Jan Hans ought to be on the BMS…why isn’t he?

                                Because I like my freedom to do whatever I feel doing and not be held back by poly limits or textures amount. I have been part of the freefalcon team but I like it better when working solo.

                                Dee-Jay demer928 2 Replies Last reply Reply Quote 0
                                • Dee-Jay
                                  Dee-Jay @JanHas last edited by

                                  … make perfect sens …

                                  And it doesn’t mean that Jan is not contributing to the stock Database! 😉 … (there are already some parts from him BTW …)

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                                  1 Reply Last reply Reply Quote 0
                                  • demer928
                                    demer928 @JanHas last edited by

                                    @JanHas:

                                    Because I like my freedom to do whatever I feel doing and not be held back by poly limits or textures amount. I have been part of the freefalcon team but I like it better when working solo.

                                    Yeah Man……!!!

                                    demer

                                    1 Reply Last reply Reply Quote 0
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