HARM missed both targets
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Hi all
I choose a SEAD mission in the Double Dragon campaign.
The SA-6 and SA-7 were at STPT 6. I powered up the HARM’s at STPT 5.
When I got to STPT 6, I assigned the HARM on Station 3 the SA-6 emitter. I was within the launch range on the HUD, the FOV box was flashing and I then launched the HARM.
Well, I watched it make it’s way to the SA-6 and it promptly thundered into the ground, now where near the SA-6, which was near an airbase.
Wash, rise repeat for the SA-7.
I can only assume that the SA-6/7 emitters were turned off, or maybe were not on long enough?
I was never within the launch envelope I think, though it wasn’t displayed on the HSD.
Maybe I should have waited until the SA-6/7 were painting my aircraft before I launched?
Thanks!
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Hi all
I choose a SEAD mission in the Double Dragon campaign.
The SA-6 and SA-7 were at STPT 6. I powered up the HARM’s at STPT 5.
When I got to STPT 6, I assigned the HARM on Station 3 the SA-6 emitter. I was within the launch range on the HUD, the FOV box was flashing and I then launched the HARM.
Well, I watched it make it’s way to the SA-6 and it promptly thundered into the ground, now where near the SA-6, which was near an airbase.
Wash, rise repeat for the SA-7.
I can only assume that the SA-6/7 emitters were turned off, or maybe were not on long enough?
I was never within the launch envelope I think, though it wasn’t displayed on the HSD.
Maybe I should have waited until the SA-6/7 were painting my aircraft before I launched?
Thanks!
If emitters go off, HARMs (please ditch the apostrophes in plurals, they’re not needed) go dumb. Either way, you’ve achieved what you set out to do on a SEAD mission, and that is to suppress, not necessarily destroy. The ARM missed but the operators turned off their guidance to save their bacon, allowing your strikers to pass through.
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In RL, HARM’s have 2 modes where as to react to an emitter that is no longer emitting. I do not believe this is modeled in BMS. When launched, HARM’s triangulate the emitters position with data from the launching jet (pre launch) and it’s own internal guidance system. It remembers where the emitter was before it stopped emitting and goes to the exact point and detonates. The other mode (again, pre launch set up) is a “loiter” mode that can loiter for a short period of time unit an emitter has been detected (HOE mode, similar to HOJ). HARM’s don’t go “dumb” after an emitter goes “dark” or “in the shadows”. But BMS I do not believe models this. I could be wrong, but from what I have seen, they do not model this. Probably because that would take a lot of coding.
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SA-7, 9, 13, 14 and 16, HN-5A, Stingers, will never paint your aircraft, they’re IR guided, to make it short. Some have more sophisticated guidance but I’m not sure how it’s modeled (or not) in BMS.
7, 14, HN-5A and Stingers are shoulder carried, most of time, not always. ACRV MT-LBu carry SA-7 for instance, or is it the guys inside modeled as such. You won’t even see a vehicle. Maybe a soldier in your TGP. Some smoke from the ground. A black dot if you’re lucky. Then the debrief screen soon in the worst case (often).
For the rest, all is said above. I’ll just say that if you want to destroy things, it’s DEAD (Destruction…), not SEAD (Suppression…).
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Thanks for the correction, as I meant SEAD but in my message I was talking more like DEAD.
I did read in the manuals that the HARM would go to the last known position of the transmitter after it is turned off, but it may not have even been turned on as the missile just seemed to turn left/right a bit before impact.
Thanks for the info on the SA-7 and other IR guided SAMs. -
HARMs in BMS are equipped with inertial nav platform … inertial drift is also implemented.
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Long story short its not a magic missile. Get used to it.
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Hi all
I choose a SEAD mission in the Double Dragon campaign.
The SA-6 and SA-7 were at STPT 6. I powered up the HARM’s at STPT 5.
When I got to STPT 6, I assigned the HARM on Station 3 the SA-6 emitter. I was within the launch range on the HUD, the FOV box was flashing and I then launched the HARM.
Well, I watched it make it’s way to the SA-6 and it promptly thundered into the ground, now where near the SA-6, which was near an airbase.
Wash, rise repeat for the SA-7.
I can only assume that the SA-6/7 emitters were turned off, or maybe were not on long enough?
I was never within the launch envelope I think, though it wasn’t displayed on the HSD.
Maybe I should have waited until the SA-6/7 were painting my aircraft before I launched?
Thanks!
You weren’t using your HAD were you, in my best Columbo impersonation , aahh aahh and just one more thing you were in a clean f-16.
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Long story short its not a magic missile. Get used to it.
This is correct. The HARM, IRL, never was the “golden bb” for SAM radars and it is model quite well in 4.34. I really can’t say much more or I’d have the NSA & USAF OSI knocking at my door. I would suggest you use GBU-39 SBD’s for stationary SAMs and either CBUs or laser guided GBUs for everything else. Or, another tactic if you don’t mind losing sacrificing some assets, is send in AI first. :thumb: