Korea tiles HD.
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Arty, hear me out please. If this process will require creating the alpha water areas again, then just forget about it, really it doesn’t worth it. Especially that something new is in the making and all theaters will need to be redone anyway.
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Arty, hear me out please. If this process will require creating the alpha water areas again, then just forget about it, really it doesn’t worth it. Especially that something new is in the making and all theaters will need to be redone anyway.
I knew you would say so.
3d cities… Arty forget it.
hd Tiles… Arty forget it.
hmmm I need a strike 3 to close the circle… :rofl:Oh oh can I do Object textures???
//Arty sees Dee-Jay and Eghi coming with a hummer, each, banging on hand screaming… have you forgotten something? :rofl:
Well There is a way to get the transparency while converting to png.
The thing is that needs to open in photoshop I believe and add the sea area bellow.
I must open an original watered dds and see it and see how easy it can be done. Maybe scripting it in photoshop to auto do all at once? Though finding all those with Alpha will be kinda hard, thankfully xnview in list view displays which are DXT5 and it’s very easy to isolate those as they 90% have Alpha.
For example in Korea only 856 have Alpha.
I just didn’t had time to actually test at least one to see how it goes and if it’s easily doable. Sorry but it’s been years since I messed with tiles, and imagine what I mostly did was an Island… Santorini… :lol:May I ask here:
Why Night water tiles don’t have DXT5 and all are DXT1?
Sure size but why not DXT5 with the Alpha for water? shouldn’t show in the night similarly like the day? like a play of light from the moon light?
Or is it and I didn’t see it? -
Arty, hear me out please. If this process will require creating the alpha water areas again, then just forget about it, really it doesn’t worth it. Especially that something new is in the making and all theaters will need to be redone anyway.
greeeeat…oops!
hope it won’t take too long…pre-Xmas release? that’s about 3-4 wks.:D
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greeeeat…oops!
hope it won’t take too long…pre-Xmas release? that’s about 3-4 wks.:D
Yeah, X-mas 2023 according to the pattern
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I must open an original watered dds and see it and see how easy it can be done.?
This might be what you’re looking for?
https://www.benchmarksims.org/forum/content.php?144-Surf-s-Up-The-Water-Shader -
May I ask here:
Why Night water tiles don’t have DXT5 and all are DXT1?
Sure size but why not DXT5 with the Alpha for water? shouldn’t show in the night similarly like the day? like a play of light from the moon light?
Or is it and I didn’t see it?Honestly, I don’t know, never bothered checking and maybe even never noticed. But anyway, it means that he night tiles simply don’t use the water shader.
greeeeat…oops!
hope it won’t take too long…pre-Xmas release? that’s about 3-4 wks.:D
No, probably not that soon. But however since theater building and tiles creation are long processes, I gave my opinion, as probably both will change dramatically in the future.
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No, probably not that soon. But however since theater building and tiles creation are long processes, I gave my opinion, as probably both will change dramatically in the future.
i see…better hold theater modding for a while… in case of modding work becomes useless.
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i see…better hold theater modding for a while… in case of modding work becomes useless.
Really depend on the “how long you need to work on the mod” compare to “when the next version of falcon will release”.
if the mod will be available in at least 1 year, i would suggest to keep it going. -
i see…better hold theater modding for a while… in case of modding work becomes useless.
Who knows… but it could also be, let’s just wait what the devs. will tell us about after completing their work.
That was what I undesrtood, and I see I-Hawk’s point - thanks for what you thought it appropriate to anticipate us about, BTW.
With best regards to all.
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Good news Bad news.
Alpha is passed perfectly through the whole process. Untouched and superb.BUT
This means that the water areas must be inserted from scratch.
Like create a high res all water tile and see if it’s ok and then use it as a base to redo all the rest.Now this alpha can be used to easily do this process automatically?
Like open all water highres new tile and a coastline tile.
use alpha to delete - clean current water area.
bring as a new layer the water tile.
Invert the mask and use it to create a new layer with masked water area.
delete the water layer
save as dds.should be ok.
Now does anyone know exactly how to script such in PS or should I go along and try to make it work. Also if it can’t be done and you are 100% sure please say so.
https://www.adobe.com/devnet/photoshop/scripting.html
Edit: In EMF they look bad cause I didn’t knew the process and I didn’t make the selections for transparency. So all those must be redone… but for Korea we are really close to make it happen.