Redundant submode?
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what is the advantage of having a-a and a-g option in the misc sub modes? they don’t seem to be useful when there are already direct options buttons for them.
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Ask Gyro…
Me joking
BB
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It allows an alternate method for selection of the A-A or A-G mastermodes should the master mode buttons become inoperative
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@Bad:
Ask Gyro…
Me joking
BB
Made me laugh ,thanks
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It allows an alternate method for selection of the A-A or A-G mastermodes should the master mode buttons become inoperative
and why would the master mode can become inoperative and this option remain intact?
I know the master mode can become blank in case the vehicle is shot from the ground but wouldn’t the injuries affect the avionics in general -
I did say inoperative master mode buttons,and not inoperative master mode didn’t I ?
Same reason why there is an alternate weapon release button.
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so why is there an alternate weapon release button?
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There are switch inputs are either redundant (dual signal path) or backed up (a secondary method of control)
Master Mode switches – Backed up by the UFC.
Weapon delivery submodes – A-G weapon delivery submodes are backed up via the missile step button if the MFDS fails.
DOGFIGHT/Missile Override switch – Redundant switch input.
MASTER ARM switch – Redundant switch input.
Weapon Release switch – Backed up by alternate weapon release (ALT REL) switch on the miscellaneous panel.
Emergency Jettison switch – Redundant switch input
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so why is there an alternate weapon release button?
Because in the real jet, if you have a false contact in your pickle button or your AA/AG master mode button, you have an alternate way to change/release weapons.
It would be pretty dumb to abort mission because a wire got stuck.
Obviously, this kind of RL stuff is not modeled in F4.
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and why would the master mode can become inoperative and this option remain intact?
I know the master mode can become blank in case the vehicle is shot from the ground but wouldn’t the injuries affect the avionics in generalthat kind of damage is not particularly realistic incidentally.
In any event, ultimately asking whether something is pointless or not is a question better put to General Dynamics anyway. BMS’ job is just to model the way the jet works, not the way it could have worked.
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Obviously, this kind of RL stuff is not modeled in F4.
No need to be implemented.
the day you HOTAS or Joysick “red button” is failing, you will be able to click alt rel and return to base with your mission successful.
Same story with trims.
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No need to be implemented.
the day you HOTAS or Joysick “red button” is failing, you will be able to click alt rel and return to base with your mission successful.
Same story with trims.
Fair point, I would even say that our hardware has definitely a higher chance of malfunction compared to RL stuff. At least that’s what I experienced
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Fair point, I would even say that our hardware has definitely a higher chance of malfunction compared to RL stuff. At least that’s what I experienced
Cheers for reminding me - my last flight, one of my OSBs failed Need to get maintenance to look at that….