Balkans Theater 4.34 update 2.1
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Hey guys,
There were some little things that needed to be fixed such as the taxi points on Airbase 21_03. I have uploaded a new installer named Balkans Theater 4.34.2.1
To keep your Balkans theater up to date, please go to https://www.benchmarksims.org/forum/showthread.php?35535-Balkans-Theater-for-Falcon-BMS-4-34 and re-download and install the Balkans theater. This is a full installer. I am not going to make an update so there is no confusion. To figure out what version of the Balkans you have, launch the game, go to Theaters, highlight Balkans so it turns green and look in the info box below. It will tell you there.
Hopefully this is the last update
Enjoy
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i found some new toys in balkans DB…
1. hi quality WASP available in TE, but unable to do takeoff/landing. maybe edit TE/CAM files to have wASP [OCD number+100]?
2. hi quality SUU-23 pod in DB - but the internal data not linked. no F-4D/E to use it in TE.
3. AS.34 missile has no mistrail and engglow in sim data. fall short before hitting target.
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i found some new toys in balkans DB…
1. hi quality WASP available in TE, but unable to do takeoff/landing…
AI should be able to!?
C9
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no. AFAIR new carrier unit should be added to tenew.tac or cam files and edit its OCD number+100.
BTW i notice WASP got its obj record ready.
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Casale “z-fighting” NW corner, 23 treshold and taxiway … Look in editor 413x-702y …
If cant see at first , just rotate / zoom window , best to be close. Also , same thing when taxiing , objective texture is above tile … so you’re driving on tile. … It’s not the tile elevation… dunno, can’t fix it.
–-edit: … ALL IS OK , my db was porked somehow
-actually , not really db was in error , but the L2 file , more specific , it really was tile elevation … but the 2nd tile diagonal/adjacent to the casale 23’ treshold
Probably… some terrain interpolation was in play between 2 tiles of different height … so , marked tile was elevation 63(feet) and the airport tile has 0(feet)- so if that will help anyone in the future …
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no. AFAIR new carrier unit should be added to tenew.tac or cam files and edit its OCD number+100.
BTW i notice WASP got its obj record ready.
I’ve got it to work ,but had to re-import my old 4.34 PD data … new ones is wrong as hell.
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I’ve got it to work ,but had to re-import my old 4.34 PD data … new ones is wrong as hell.
Hey white_fang….
do you mind if I add this to a hotfix?
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Casale “z-fighting” NW corner, 23 treshold and taxiway … Look in editor 413x-702y …
If cant see at first , just rotate / zoom window , best to be close. Also , same thing when taxiing , objective texture is above tile … so you’re driving on tile. … It’s not the tile elevation… dunno, can’t fix it.
Casale is OK.
As you can see on the photo.
See you on discord, so we will find where is problem in your version of balkan:p
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Hey white_fang….
do you mind if I add this to a hotfix?
No any prob, friend. It’s not mine anyway, I’ve just corrected old values from 4.33 , 4.34…