Vandal's Files and Checklists
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I’ll be using this post to link to files that I am sharing with the community. I’ll just update this page when I have more files to share and-or updates. Please feel free to use, adapt, share, critique, etc.
- Zip File of My Scramble One Checklists (see FN 1 below)
- Yassy’s TrackIR Profile that I Tweaked/Vandalized
- Vandal’s Guide to the Falcon BMS Curious (PDF)
- Coming soon, my profiles for CH Fighterstick and TWCS Throttle.
FN 1. Zip file includes a ramp/takeoff/departure checklist for the A-10, F-15E, and F-16. I think new guys to BMS will find these very useful as not only does it tell you what to do, it describes how to do it. So you don’t have to jump from the BMS checklist to the BMS manual. It’s pretty much what you need to get out to steerpoint 2. This is no substitution for reading and understanding the manual by any means, these are meant to supplement BMS materials. I’m sure I’ll do one for every AC that has a cockpit modeled for it at some point. This will be it for now so that hopefully I can incorporate lessons learned from feedback going forward. Plus, I’m working on a button box.
FN 5. Sometime after this update I noticed my LGB’s were no longer tracking. I reinstalled 4.34.3 and discovered that you can add WCMDs without editing the bmsrack.dat. You can do that just with the Falcon Editor. I have no idea what the consequence is between the two different approaches. While testing it LGBs seem to be working both if I didn’t updated bmsrack.dat and if I didn’t. So it may be that the LGB failures were due to something else entirely, but I thought I should report the experience I had.
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I’m confused about this lofting method, as it seems incredibly inefficient and defeats the entire purpose of lofting in the first place.
You’re dumping all your speed to perform this Immelmann after release, essentially leaving yourself 100% wide open for retaliation from the very thing you’re lofting against.
Elaborate more, pls.
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You lost me at 0:02 with that backing track. Sorry…
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I loved the backing tune . . . It’s the redneck in this old Arizona desert cowboy I guess . . . :yo:
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I’m confused about this lofting method, as it seems incredibly inefficient and defeats the entire purpose of lofting in the first place.
You’re dumping all your speed to perform this Immelmann after release, essentially leaving yourself 100% wide open for retaliation from the very thing you’re lofting against.
Elaborate more, pls.
Not to mention without the use of guided munitions the accuracy of this type of delivery is just… bad… to say the absolute minimum. And even with guided… I don’t think this adds that much range, it’d just be safer and better to get higher and faster.
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Expect more inaccuracies in the future (Wind aloft effect). Remember that dump bombs accuracy cant be guided bomb accuracy.
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I’m confused about this lofting method, as it seems incredibly inefficient and defeats the entire purpose of lofting in the first place.
You’re dumping all your speed to perform this Immelmann after release, essentially leaving yourself 100% wide open for retaliation from the very thing you’re lofting against.
Elaborate more, pls.
Righto, I should have commented on that. I agree it’s dangerous against an air defense battalion of any sort, but it’s really safe against most any other ground target as you should be out of range of manpads, etc.
The alternative, of course, is the standard climb and slice back after release that I see in other YT videos. That should keep your speed up. I haven’t tried it but you might be able to slice back in my method rather than full Immelmann and that might help you get the bombs off and also lose less speed. I’m not sure what the speed bleed difference will be between the three methods. That would be interesting data to consider. This is what I came up with though because I was having a heckuva time getting bombs to come off reliably and if the bombs don’t come off I’m already heading the other direction by the time I get the bad news. Anyway, it’s a method and it has it’s cons as you rightly point out.
You lost me at 0:02 with that backing track. Sorry…
And in response to DEGA:
LOL well I played rock after that initial track IIRC. I choose that folksy track to indicate that this wasn’t exactly science being presented, but good ol bubblegum and haywire that works for me.
In response to Nighthawk2124:
Well that’s a pessimistic view of it considering I nailed my targets and do so consistently? Also, we do have theaters like KTO 1980s etc to consider where smart weapons were non-existent or very limited. Otherwise, of course, you can loft smart weapons I just choose Mk82s to show how it works with dumb bombs in the simulation as is. You could do it with JDAMS or WCMD ordinance just as easy. Now DeeJay suggests inaccuracies to come due to wind and I’ll welcome that, but the inaccuracy is going to happen whether it’s lofting dumb bombs per the manual or the alternate that I show here. I don’t know if either will be worse or better or about the same when that time comes.