On importing 3d models from Google Maps
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And this
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The dream would be Microsoft to provide (payware) access to their Azure cloud -based terrain engine prepared originally for MS FS 2020.
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Microsoft is a publisher in it, although one providing lots of money and tech assistance. It should come with employment of the entire Asobo studio which is doing a ton of the stuff in that engine by hand.
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Who knows, this may come in handy to theater developers:
Also, looking forwards to photogrammetry of a Viper one day.
I’m not sure it may be shared, as this is copyrighted material !
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It’s up to you to use it or share it. Google rights of use are a complicated but not impossible matter to navigate.
What is more important is using this as a reference. Making photogrammetry or similar looking models is not trivial, but it is a way to use very low poly models to achieve great looking effect. So it’s worth taking a look at how it’s made, at least.
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It’s up to you to use it or share it. Google rights of use are a complicated but not impossible matter to navigate.
What is more important is using this as a reference. Making photogrammetry or similar looking models is not trivial, but it is a way to use very low poly models to achieve great looking effect. So it’s worth taking a look at how it’s made, at least.
Speaking about sat pictures, there is some notion of “fair use”.
But about 3D models: https://www.google.com/permissions/geoguidelines/
Look for “Prohibited Conduct” at the bottom of the page.
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If one day satellite imagery would become usable in BMS, reconstructing objects, airbases and cities can be done via photogrammetry methods or similar low poly modelling with the use of satellite imagery that is availiable for fair use. Using such objects can be very cheap for performance. This is a very widespread practice among 3d artists in large studios today, but learning it when you’re not a 3d artist in a large studio is complicated. And this provides one of the shortcuts to learning.
If you see this post as a suggestion to rip and publish assets from google earth, that’s not on me. I’m very sorry for providing information that may lead to people learning something of benefit to BMS in the near future, won’t happen again. -
Speaking about sat pictures, there is some notion of “fair use”.
But about 3D models: https://www.google.com/permissions/geoguidelines/
Look for “Prohibited Conduct” at the bottom of the page.
Damn…. i wanted to use this tool :rolleyes:
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https://alicevision.org/#meshroom
Meshroom is a free, open-source 3D Reconstruction Software based on the AliceVision framework.
This can be used for objects and buildings.
As to actual terrain elements or objects that are large scale,
a following workflow will be the way as well:
And you can use your terrain data instead of google one. Making heightmaps means you can use those for 3d stuff as well. -
I’m with Raptor I’d love to be able to hook Falcon into FS2020 with a valid subscription. But that’d be 9-12 weeks away I’m sure.
Honestly though, I think with the fans of BMS and theaters they make, well what the community needs from the team is to somehow get the code to work with higher fidelity terrain and building modules. Sounds like a major major overhaul to me. But if it could be done and some tools developed (maybe some Blender plugins for building Falcon maps) then we’d be getting new theaters all the time I’d bet.
Another thing with Blender is they have an amazing community. Say you were to develop an add-on that when you designate an object as an airfield, that Blender asks for the communication frequencies, etc. Another script asks what date the theater starts, and based on that prepopulates the theater definintion from a master database/spreadsheet/xml/json or whatever with only assets available at that time. Then another Blender script checks for omissions and errors for you. Another script could even update all the relevant theater files. If you get to that point, then a lot of the theater tasks start to get automated.
Anyway, way over my paygrade but that’d be one way they could go.