Test low-poly toys in BMS4..
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If you’d like, send me the model and I will take a look.
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Take the side that looks right and mirror it to the other via DOF editors in LE.
No. dramatic pause That is just what they expect us to do…
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test low-poly wing model for 3d pit.
i use Daws’ A-10 3d pit/file as test base.
external parts look rough, yet working. the propellers animated and can transit to full speed with E-2 blade texture.(tho need some ac data edit to allow switch10 working)
Also test anchor iron chain parts on A4.
thoughts :
1.since some ac can land on carrier or land base… maybe we can have seperate switches- one for anchor chain, one for tyre choke, and auto-detect which switch to be on/off.
2. internet photos show navy ac docked with 4-6 or 8 anchor chains…most fastened on gear struts. what’s the standard or guide to add them?
3. in my test pic i add chains like old style bridle catapult(real one should use solid wire)…maybe a new switch for such bridle-launch ac? the wire on once ac taxi to launch position > JBD up > launch > wire part switch off
2 or 3 second after launch.and lastly, file updated.
http://www.mediafire.com/download/164hkh88udi66hz/0-2016-Falkland_LOD%3DVer8.zip
http://www.mediafire.com/download/thu4divmn424jk0/0-2016_Fixed_LODs-skin_fused%3Dver13.zip -
If you’d like, send me the model and I will take a look.
I appreciate the offer, however, I’m referring to the stock FF model so I’m not sure if that would be some sort of EULA or forum taboo…
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I appreciate the offer, however, I’m referring to the stock FF model so I’m not sure if that would be some sort of EULA or forum taboo…
Ranger822 gave permission a while ago to use anything contained within FreeFalcon!!!
He’s also the one that did most of the work on the Phantoms for FF.
C9
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@Cloud:
Ranger822 gave permission a while ago to use anything contained within FreeFalcon!!!
C9
Oh, nice! I really feel like an idiot, though: how do I attach a file to the PM?
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how do I attach a file to the PM?
You can’t send attachments via PM. Do you have any media storage like MediFire that you can upload it to and give a link via PM??
If not, just attach it here in a post in this thread so PH can get it.
C9
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I love you!
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I appreciate the offer, however, I’m referring to the stock FF model so I’m not sure if that would be some sort of EULA or forum taboo…
Next best bet would be to select the DOF that looks right and double click it. Note the figures in the matrix (it will likely be two decimal numbers in the “j” and “k” columns in the “x” and “z” rows). Write them down. Now double click the “bad” DOF and without changing the positive or negative sign in the bad DOF, enter the numbers from the “good” DOF.
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Excellent, thank you, I’ll give that a shot. If it works, beer’s totally on me!
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So, getting back on topic of the actual thread: I’ve made myself a Falklands campaign and I have some confusion about the various models of the scooter. We’ve got A-4C/P/Q in the .zip but the C model seems to be more advanced than the P or Q based on having the full five HP of the E+ generations. Does anyone know which model is based on which US version?
Also got a little confusion about the Mirage III loadouts. Some sources state different AAM (though all clearly indicate rear-aspect-only types). Anyone know what missiles were used by FAA Mirages and were the Daggers also, so-armed?
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How would I un-tweek the BMS tweeks from the latest set of files?
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So, getting back on topic of the actual thread: I’ve made myself a Falklands campaign and I have some confusion about the various models of the scooter. We’ve got A-4C/P/Q in the .zip but the C model seems to be more advanced than the P or Q based on having the full five HP of the E+ generations. Does anyone know which model is based on which US version?
A-4P = argentina airforce A-4B
A-4Q = argentina navy A-4BAlso got a little confusion about the Mirage III loadouts. Some sources state different AAM (though all clearly indicate rear-aspect-only types). Anyone know what missiles were used by FAA Mirages and were the Daggers also, so-armed?
MirageIIIEA = R530 RF, SARH. R550 Magic I rear-aspect.
Dagger = from IAI, use Shafrir 2.How would I un-tweek the BMS tweeks from the latest set of files?
change wingfold DOF from 6 back to 30.
change canopy glass nodes pType from 25 to 17.(use batch node process function) -
some new test…in short,
1. try editing carrier objective… but the HMS invincible deck is too small. the deck operation is not working well. some ac can follow runwaypt, most can’t… just jump in water and bounce up in air.
2. try to add parking pt at right front deck, the traffic from there to rear deck chokes runway operation. narrow runway dimension > no work.
3. the small deck can’t hold many parking ac… they can’t turn freely with small room/or turning radius.
i cut ac hitbox radius in half, no help.
4. all AI ac can get in air in the end… just missing the normal take off operation.
5. sometimes two AI ac try to takeoff side by side, narrowing down runway width doesn’t help.
also test a fake chopper eyecandy- as av8.
folding tailboom and rotor blades.when AI taxi to takeoff point, rotor blades unfold…
to sum up - small deck space makes AI ac hard to excute deck operation.
BTW a thought comes to me that, since this carrier objective set as an airbase obj,
maybe we can set bridge structure as a [feature] item, so do phalanx gun, SAM launcher, deck sections, and search/radar part. in this way some structure features can be damaged or destoryed, radar can be targeted/destroyed as ship-SEAD, and AAA/SAM can operat independently like those on ground airbases.Edit => test adding feature item-radar and ZU-23 on carrier obj, no working, not show up in sim.
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Thanks! How would I get the aircrew’s head back-on (Ichabod Crane was NOT a fighter pilot!)? Btw, SEtendard skin is awesome.
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Sounds like too low an nDOF number problem.
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Thanks! How would I get the aircrew’s head back-on (Ichabod Crane was NOT a fighter pilot!)? .
Pilot head xDOF number for bms is 90/89. The second head 92/91.
Old xDOF number are 25/26. 27/49. -
I did more test on HMS invincible… here’s carrier obj file.
http://www.mediafire.com/download/7470q8fit7bs2bw/INVINCIBLE_OBJ_TEST.zip
first, it seems work for 8 ac takeoff. smooth no glitch.
the only problem is, first two ac always taxi to takeoff pt closely - it just looks like they use TWO JBD/cat launch sites as on big US carrier… tho i’ve narrowed down the width of runway.second, the down side - all ac can not land back to carrier!! i’ve tried seveal tweaks yet no go. the landing ac seems aiming at a “tilt, invisible landing runway- like those on big US carrier”, and the deck height of invisible runway is zero. they all gliding by the stern deck and hit the water on port side.
feel free to check my obj edit file…
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still unable to make AI landing on carrier invincible.
i tried AI F-14 and other ac, the landing path is the same, glide near port-stern deck and hit water…seems the deck is sea level. ac type should not be the matter.OTOH takeoff operation is quite pleasing.
AI FRS1 taxi to take off.two up, one ready to launch
look at wingmen Gr3
as i taxi to mid deck, seaking flight also show up.
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Ooooh! Aaaah! : P