Test low-poly toys in BMS4..
-
Time to hammer british amphibious landing force…
i found a close bay landscape looks great for falkland channel/goose green- just north of Wonson AFB/port. so i put an amphibous naval unit there, and let several waves of ac to attack it. after tweaking parameters in f4browse, AI ac still no good at this low-level attack setting…anyway here’s the show… fly low-n-fast, hit two ships.
A fearless class got hit!
two skyhawks fly across my view - tiny and fast, just like vid clip.
dagger joint the action…
-
last batch of pic to conclude the simulated falkland war…
British GUs’ moving to capture the capital and AFB, both sides send out all remaining attackers and choppers to support ground operation…explosions everywhere…
british seakings’ moving to support…
and this pic shows my wingman FRS1 chasing a pucara… downed in flame seconds later…
http://www.mediafire.com/download/no1kqjq4binp8y4/0-2015-Falkland_LOD%3DVer5.zip
-
Thanks a lot for sharing, ccc1tw!
With best regards,
-
-
I got a problem while testing my low-poly ac - An70.
I replace An-72 lod1 with An70 lod. parent record set properly, acdata isComplex =1.
The odd thing is,
1. in sim, only elevator DOF 0/1, tyre, gear and flap DOF work.
Rudder, NWS, and aileron DOFs have no response to my joystick input.
The Rudder deflects to starboard, NWS sticks toward port side, no move-on the ground or airborn. my flightstick works well on other ac.in TacRef, the rudder sticks deflecting to starboard. in loading screen, the rudder is at neutral position. in sim, deflect to starboard, no move.
2. since elevator DOF0/1 work, i change ac rudder, NWS, and aileron DOFs to 0 or 1 for test.
in sim, they all respond to joystick input…rudder returns to neutral postion. Apparently my DOF parameters are ok…
some DOF numbers just don’t respond to control input.could it be BMS code bug or just my lod bug??
-
Make sure there is no script defined in the LOD?
-
Make sure there is no script defined in the LOD?
Ouch! I should have thought of it…pulling my hair for several nights.
Big thanks!
-
update lod zip.
http://www.mediafire.com/download/dcaac2h2viqp72h/0-2016-Falkland_LOD%3DVer6.zip
http://www.mediafire.com/download/k4g01xlebzq2i77/0-2016_Fixed_LODs-skin_fused%3Dver11.zipLord, forgive me. Just I stumbled on this topic. Please tell me how to install it?
-
ccc1tw, i would like to use the uk navy phantoms in falcon bms, do you have a model of the old HMS Ark Royal??? The phantoms look great on a Us deck, but i prefer a uk one.
-
@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
@Nurse: if you have ccc_all_lod zip, in 0-AIR folder, Suez canal war-1956 subfolder, there is a CV HMS Eagle. low poly, low quality simple texture. deck height -47.736275.
-
@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
Thank you, I will seek.
-
Thanks.
-
cc1t4, Well the Eagle is in my database, looking good. I implemented the phantoms, i am now trying to use your Viktor K2 model. It works, but i cannot show the landing gear. Should i look in the .dat file (I replace the an225), or change settings in Lodeditor??
-
in an225.dat,
iscomplex = 1btw edit the following lines for animating wheels.
animWheelRadius1 1.00
animWheelRadius2 2.00
animWheelRadius3 2.00also edit gear Zpos values to make wheel touch the ground.
-
carrier fun… place 20+ ac and watch the whole cat launch operation…
looking forward to hi-poly ac/carrier in 4.33.1!
btw ships should have better wake effect.
-
in an225.dat,
iscomplex = 1btw edit the following lines for animating wheels.
animWheelRadius1 1.00
animWheelRadius2 2.00
animWheelRadius3 2.00also edit gear Zpos values to make wheel touch the ground.
Thanks, it works.
One quiestion: I change the skins from bmp to dds, but now the transparant color is meshed up: do you know wat I did wrong???
-
Thanks, it works.
One quiestion: I change the skins from bmp to dds, but now the transparant color is meshed up: do you know wat I did wrong???
the dds must have correct DXT format…
try thishttp://www.mediafire.com/download/mn0ws7x8qkk0j80/F4TexConv2DDS.zip
-
I have a bmp/dds converter: with dxt format must i use??
-
try DXT1 or DXT3.
-
try DXT1 or DXT3.
That didn’t work; looking at your pics I saw that the pink area’s were black in your dds file. I googled and came on this page: http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:textures:skinoverview
And it works now!!!
thanks for everything. I’ am building an Ikaros 80-90 mod with some of your models; next step for me to learn is to add a moddel, not to replace one for an other.