Test low-poly toys in BMS4..
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Yes, it does seem so. I’m not sure, haven’t tested any further yet, but I think AI behaves the same way with US carriers…? Maybe a code issue…
Although, when you land, the feeling from inside the pit is great, you can almost feel the brake forces from the arrestor cables. -
The arresting wire effect seems come from acdata.dat… maybe AFM.
ac with no AFM stop once touchdown the deck - even on US big carriers.
i set FA18c(AFM ac) to land on small carriers, and they do have arresting wire slowdown effect.
in contrast, A-4 do a fast stop at touchdown.BTW i check ac.dat, find a line " aiLandingoffset -500"… i change -500 to -250(distance from lod zero point to ai AC touchdown point?), and make my AI ac landing success rate up to 100%(ac with or without AFM)(previous rate around 66%, hitbox X minimal is rear end deck value-100~-110).
even so, all AI ac still touchdwon at rear end of deck - can’t move that point a bit forward!
if i reduce that additional hitbox X minimal value, all AI ac crash into water.anyway, small carriers are operational, tho not perfect.
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parislord, where is that map? and specially how you added the Cessna to BMS? With a A-10 cockpit I think it will be real fun to fly.
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FF6 I guess…
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still unable to tweak AI ac touchdown point.
also, the runway heading and landing runway dimension edits failed to change AI ac behavior - AI ac aim at mid point of rear end deck for landing… in this 25 de Mayo case it should landing toward right half of rear deck.
BTW borrow some light nodes from BMS Vinson for test…
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parislord, where is that map? and specially how you added the Cessna to BMS? With a A-10 cockpit I think it will be real fun to fly.
Map is stock FF5.5 Korea (can’t run BMS on my rig, yet, ongoing proc to get up to speed)tweaked to resemble Rolling Thunder OOB for air/ground. Model is in 3C’s LP Tweet incl’g awesome SEA skin. Just wanted to show-off his work in-sim, cause it’s cool…
Adding to BMS should be fairly simple: just use replace model (or better, yet, append if you’re that advanced a user) function in LE then conv skins to .dds and add to obj folder. May need to tweak .dat depending on model replaced. I’d double check with someone who’s had more bms modding experience than I have, first, though.
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Wow, where’d you get that model?
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That’s a photo of a real ship
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BTW i check ac.dat, find a line " aiLandingoffset -500"… i change -500 to -250(distance from lod zero point to ai AC touchdown point?), and make my AI ac landing success rate up to 100%(ac with or without AFM)(previous rate around 66%, hitbox X minimal is rear end deck value-100~-110).
Hey,
The aiLandingoffset is NOT used when AI is landing on carriers.
So this will not help you here. You have to setup the carrier correctly.The aiLandingoffset is used by AI while landing on runways depending on the weather.
If the weather is bad, the aiLandingoffset is ignored, if the touchdown point of the runway is set correctly, the AI will touch down at the touchdown markers. This is 1000’ behind the threshold.
If the weather is good, the aiLandingoffset is used and the AI touches down earlier, closer to the threshold.This fixed AI heavies flying through the approach lights. All ac have been set, so better not change these values
Here are some yt showing the effect. Look at the end of this the vids where the touchdown happens
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bigger ships seem do better deck operation.
test sample with Nuno Santos’ Juan Carlos obj edit.
in this case ship hitbox(X, Z value) is exactly the dimensions of 3d model, i did not extend X value to create invisible rear deck.
AI harriers can take off and landing properly…
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Great job, bud!! There are no such things as “impossibles” in the Falcon world!
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Amazing ship guys! Is possible to swap the 3d model by one of the BMS carriers?
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test [cockpitwing model] and related Ckptart file(Add a NEW ac pit folder in Art/ckptart folder)…
now comes the problem…
if i place my NEW ac pit folder in [Default BMS4.33U1 Art/Ckptart folder], it looks ok as pic above.
if i place my NEW ac pit folder in my [Add-on KOREA TEST/Art/Ckptart folder], it uses default F-16 cockpit and wing model!?
my theaterdefinition file has been edited like this to re-direct Art folder:
–---------------------------------------where art is loaded from
artdir Add-On Korea TEST\art
or like this
where art is loaded from
artdir Add-On Korea TEST
Both won’t work. re-start BMS, switch theater back to default, then switch back… all in vain. i can only get good result by placing my new file in Default BMS ART/ckptart folder… not in theater-addon specific Art folder.
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Unfortunally I can not help with that issue.
Is it FF Gripen LOD conversion? It is beautifull. -
CAn you say something about the DOF’s. Are there copy/ paste between same AC but different 3d modell?
I have a Gripen C modell with higher polycount , but there isn’t dof’s on it.
Can I use your DOF in my modell?
OR do I send to you my modell and put the game?