MidEast theater 128 segments (for 4.35 U3)
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Thanks, Goro.
Yes, I can confirm that your theater is a success, because it has been download from a huge lot of people in the first 24hour of time after its release - that was the reason Google explained with the suspension.
Breaking news: suspension… suspended :D, I was able to download it.
Installing. At last!With best regards.
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Ah, dear Goro:
Средние десантные корабли проектов , huh?
You know well what I mean…
With best laughing regards.
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Ah really ??? Is it possible to move battalions via sea now, by ship, even scripted ? … that was an idea from beginning of Falcon4 , but never implemented by code (exe) …
and lots of teams tried to hack this but never succeeded … Now I am curious… Downloading :))
I know how to move battalions by air with transport plane/helicopter … sometimes it doesn’t work right and battalion gets stuck… eg “Patriot” battalion , move from Italy to Croatia , in Balkans.
Now, I could change a theater for a bit… Balkans can wait.
Is it multiplayer possible ? (there were some problems with 128 theaters)
Cheers
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All matters to be verified in our TEs, as just seems, dear white_fang…
With best regards.
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Sorry if I missed it, but are there campaigns in this theater? I noticed that Kuwait 64 has three.
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Update for the Theater. Link in the first post.
- Updated all dual highway tiles.
- The “max range” range has been increased for some squadrons and units. For example B-52G, it was 680, now it is 1200. This makes these units not sit at the base, but start work.
- Pylon “bru-42-left-generic” - fixed.
- The territory of Iran in the area of the Ilam airport has been slightly improved. I noticed that sometimes planes make an emergency landing there.
Dual highway, example:
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Sorry if I missed it, but are there campaigns in this theater?
Yes, the “classic” Desert Storm.
Ah, dear Goro:
Средние десантные корабли проектов , huh?
You know well what I mean…
With best laughing regards.
In the Iraqi Navy, there were several Polnochny LSD.
In the campaign, they sail near Failaka Island, perform a maneuver near the city of Khafji, and then try to hide in the harbors of Iran. -
Yes, the “classic” Desert Storm.
In the Iraqi Navy, there were several Polnochny LSD.
In the campaign, they sail near Failaka Island, perform a maneuver near the city of Khafji, and then try to hide in the harbors of Iran.Thanks for your instructions, dear Goro, will accomplish and I’ll let you know.
Ah, and that was a joke of mine for you.
With best regards.
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Great work, speechless. Any thoughts about Op Telit some Tornados did in 2003…
Best Regards
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Sure I can figure some soon, dearest Franco.
Thanks for the hint.
With best regards.
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nice work very nice screenshots! the fluidity of the tiles is outstanding in your first post
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Parent object № 0174. The “power plant” model in database 4-35 does not emit smoke from smokestack.
If we add lines for slots to PARENT.DAT:
Dimensions = 500.000000 -110.000000 110.000000 -234.000000 234.000000 -200.000000 0.000000
TextureSets = 1
Switches = 0
Dofs = 0
AddSlot = 190.282104 135.390427 -330.384338
AddSlot = 190.282104 -135.390427 -330.384338
AddLOD = Model_0.LOD 6000.000000
AddLOD = Model_1.LOD 25000.000000
AddLOD = Model_2.LOD 1000000.000000The result is more fun:
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This post is deleted! -
Cannot wait to fly with the 58th TFS Gorillas the F-15C Squadron in which Cesar Antonio “Rico” Rodriguez Flew and got 2 MiG Kills!
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Dear Goro, Gentlemen all,
Good morning.
I’m glad to announce here that, almost together with the Taiwan “Domino” custom mission next to be released, I started creating another one a few days ago.
I called it “Operation Telic, 2003”, and I wish to thank publically our good friend dema for having made me wondering about…
But I wouldn’t tell you too much. Until the job isn’t finished and ready to be flown, at least.Well, if anyone may be interested (I hope so) “Stay tuned!”, as they say.
With best regards to all.
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Good afternoon everyone,
First of all, thanks a lot for this job, its awesome.
I am currently testing to integrate the Kuwait 128 segment in Tacview. I have correctly imported the map by modifing the CustomTextureList. But when I put information Data-Falcon4Theaters, I have a wrong position of the aircraft…
Entring coordinate East / West / South / North give me a position in Russia - Ukraine and not in KSA. (When I fly on Top Left on the map).Here is currently that I have (with the full biggest map provided in docs)
<theater id="Kuwait"><terrain>Data/Add-On Kuwait test/Terrdata/terrain</terrain> <database>Data/Add-On Kuwait test/Terrdata/Objects</database> <lod>2</lod> <west>37.07974</west> <east>57.40827</east> <south>20.83086</south> <north>38.54556</north> <visible>1</visible> <timezone>+3</timezone></theater>
I do not know if the problem comes from tacview or its come from another thing… :x
Thanks a lot for help
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Good afternoon everyone,
First of all, thanks a lot for this job, its awesome.
I am currently testing to integrate the Kuwait 128 segment in Tacview. I have correctly imported the map by modifing the CustomTextureList. But when I put information Data-Falcon4Theaters, I have a wrong position of the aircraft…
Entring coordinate East / West / South / North give me a position in Russia - Ukraine and not in KSA. (When I fly on Top Left on the map).Here is currently that I have (with the full biggest map provided in docs)
<theater id="Kuwait"><terrain>Data/Add-On Kuwait test/Terrdata/terrain</terrain> <database>Data/Add-On Kuwait test/Terrdata/Objects</database> <lod>2</lod> <west>37.07974</west> <east>57.40827</east> <south>20.83086</south> <north>38.54556</north> <visible>1</visible> <timezone>+3</timezone></theater>
I do not know if the problem comes from tacview or its come from another thing… :x
Thanks a lot for help
I have never used Tacview.
But the coordinates of the theater are as follows:Theater name: My Selection
Theater size: Large
Size (L2 segments): 128 x 128
Size (L2 tiles): 2048 x 2048
Size (Nautical Miles): 1104.75 x 1104.75
Resolution: 0.134858 Nautical MilesCentered on: Lat 29.7 Long 47.2
NW: Lat 38.9063 Long 35.3694
NE: Lat 38.9063 Long 59.0306
SW: Lat 20.4937 Long 37.3717
SE: Lat 20.4937 Long 57.0283Highest point: 17715ft
Lowest point: 0f -
We approximatly have the same coordinate (extracted with Mission Commander & In flight steerpoint)
<customtexture layer="Falcon 4"><file>kuwait-testMap.png</file> <bottomleft><longitude>37,22</longitude> <latitude>20.29</latitude></bottomleft> <bottomright><longitude>57.00</longitude> <latitude>20.29</latitude></bottomright> <topright><longitude>60.59</longitude> <latitude>38.53</latitude></topright> <topleft><longitude>37.22</longitude> <latitude>38.53</latitude></topleft></customtexture> ```=> This code is to inject the map in Tacview => EDIT 2 : I will correct the coordinate with yours values (Thanks a lot) EDIT : Here is the delta between in-flight and tacview
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Possibly Tacview - takes data about the center of the map from the weather file.
Try to change:X\Falcon BMS 4.35\Data\Add-On Kuwait test\Terrdata\weather*weather.ini*
Latitude 29.7
Longitude 47.2Or
Latitude 30
Longitude 47 -
my weather.ini is :
TimeZone 3
Latitude 58
Longitude 17
(near stockholm).I have change the value with our proposition and any change on the position of the aircraft.
If i change the value of the Data-Falcon4Theaters (Tacview file), it change the position of the aircraft. but its seems I need to apply an offset.I will iterate the information to check when I reach the real in flight position… really wired…
Or if someone have an explanation :x.
EDIT : after a quick check with shared memory and Tacview : here is some more value :
Quick flight with the Polnochny - Create flight on Armaco Khafji
BMS value :
Lat = 28.358°
Long = 49.1408°
Tacview value :
Lat = 35.9809°
Long = 59.9733°Abs delta :
Lat = 7.6223°
Long = 10.8325°EDIT 2 :
By applying the Abs delta, I am near to the real position of the airbase. I need to modify again some value but it is in the area :-).