MidEast theater 128 segments (for 4.35 U3)
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@Alfred, can you please explain your question in a little more detail? What is incorrect about the “red side airbases” and which specific airbases are incorrect in some way? We can address your issue once we know a bit more detail about the specific problem, and which specific object(s) have this problem. Do you mean runway headings, or runway heading markings or something else entirely? Thanks,
TC2see in this shot the runway is highlighted but the picture is on the taxi way. Many airbases are like that ( I can provide the list). This is not the case with the 64, in that version the airbases are corrected
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This is not the case with the 64, in that version the airbases are corrected
What does Al Taqqadum AB look like at 64?
And what subtype objective are used? -
I believe they just use stock KTO airbases in the 64 version.
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@DUSTOFF17:
I believe they just use stock KTO airbases in the 64 version.
Yes that’s right.
Each facility located at KTO waste airfields has its own 3D model center.When we look at an object in “recon mode”, we find ourselves in the center of the 3D model. This is how the “recon” mode of the BMS works.
For a model of an Iraqi airfield from 128 theater, the center is shown in the screenshot.This center is also visible in Alfred’s picture.
Therefore, everything is working correctly and I do not know what needs to be fixed here.
This model of the airfield is valuable in that it is a replica of actual typical Iraqi airfields such as Qalat Sikar AFB.
https://www.google.com/maps/search/qalat+sikar+airport/@31.8370546,46.2989666,4141m/data=!3m1!1e3 -
the runway is indeed valuable because it is realistic. The black square you showed in your picture should overlap with the runway section not with the taxi lane. I will not be able to place a way point on a runway section the way it is now. If I bomb the runway per the way it appears on the map it will be counted as a miss because what visually appears to be a runway section is not recognized by the program as a runway section. In my picture there are two runway sections, and each should be on a different point ON the runway itself.
in this picture the little square should be placed on those two points on the runway
For example, in H3 airbase the runway section in recon is correctly placed on the runway as it is here
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the main runway has three sections - need to be set as feature items and add to airbase objective.
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the runway is indeed valuable because it is realistic. The black square you showed in your picture should overlap with the runway section not with the taxi lane. I will not be able to place a way point on a runway section the way it is now. If I bomb the runway per the way it appears on the map it will be counted as a miss because what visually appears to be a runway section is not recognized by the program as a runway section. In my picture there are two runway sections, and each should be on a different point ON the runway itself.
in this picture the little square should be placed on those two points on the runway
For example, in H3 airbase the runway section in recon is correctly placed on the runway as it is here
Maybe to understand how Airbase features work
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is that the weapon delivery planner?
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the runway is indeed valuable because it is realistic. The black square you showed in your picture should overlap with the runway section not with the taxi lane. I will not be able to place a way point on a runway section the way it is now. If I bomb the runway per the way it appears on the map it will be counted as a miss because what visually appears to be a runway section is not recognized by the program as a runway section. In my picture there are two runway sections, and each should be on a different point ON the runway itself.
in this picture the little square should be placed on those two points on the runway
For example, in H3 airbase the runway section in recon is correctly placed on the runway as it is here
the issue you are seeing is ij fact due to the Airbase types and how they are originally modeled.
On some Airbases the runway section consist of the whole runway including taxiways on other (more correct ones) only of the real runway section see comparison of 2 AB below -
What does Al Taqqadum AB look like at 64?
And what subtype objective are used?So the Airbase_20_02_Dual in 128 just have a single runway feature that isn’t just the runway
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Looks like you have a screenshot of the old version.
In the latest version, Airbase_20_02 looks like this. (Feature numbers changed) The airfield is assembled from two runways.
Roughly like reality Al Taqqadum AB : https://www.google.com/maps/place/Al+Taqaddum/@33.3392653,43.5930787,3429m/data=!3m1!1e3!4m5!3m4!1s0x155a162d5f782585:0x418cd7b6e329497e!8m2!3d33.338196!4d43.596973?hl=ruBut this is not so important.
The essence remains in the main:
The fact is that the runway and taxiways at these aerodromes are one common 3D object. And when the player looks in the “RECON mode”, he will see the center of this 3D object (Feature). Everything works as it should. -
Looks like you have a screenshot of the old version.
In the latest version, Airbase_20_02 looks like this. (Feature numbers changed) The airfield is assembled from two runways.
Roughly like reality:: https://www.google.com/maps/place/Al+Taqaddum/@33.3392653,43.5930787,3429m/data=!3m1!1e3!4m5!3m4!1s0x155a162d5f782585:0x418cd7b6e329497e!8m2!3d33.338196!4d43.596973?hl=ruhttps://i.imgur.com/KVmmtja.jpg
But this is not so important.
The essence remains in the main:
The fact is that the runway and taxiways at these aerodromes are one common 3D object. And when the player looks in the “RECON mode”, he will see the center of this 3D object (Feature). Everything works as it should.The issue with those large Features runways is the Hitbox
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I started iraq-iran campaign, I had a ctd when I tried to use the visor, after more than 1 hour of flight, I thought it was fixed in U2 version
here the logs https://drive.google.com/file/d/1SBJu0J4NW4n6AKEruVlvNqDccBMBLJvr/view?usp=sharing
the scenario in Iran terrain is awesome
thank you so much again for your effort in this great theater
Best Regards
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The visor and screenshot bug was not fixed it was introduced with U2
Gesendet von meinem SM-G930F mit Tapatalk
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The visor and screenshot bug was not fixed it was introduced with U2
Gesendet von meinem SM-G930F mit Tapatalk
perfect, cause I did other flights in different theaters in last weeks and it never happened, single player.
here the streaming video on yt if interested
Cheers
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Fellow pilots,
When I set up Weapons Data Planner to work with Mideast128 Theater, I set up the coordinates for center of runway to be at “the center of the (entire) runway”. On some (many in fact) runways, this point is at the midpoint of the intersection of two runway sections. So, using those coordinates will not get you on the hitbox for the center section of either runway section. Similarly, for “well-defined” threshold sections (small threshold objects), the coordinates for the threshold are actually at the center of the runway threshold section (which would yield a direct hit on the threshold hitbox). But for other sections where the painted threshold is part of a longer runway section, I placed the “threshold” coordinates at the actual beginning of the painted runway threshold. So, depending on where you place your bombs, and the spread and the type of bombs, you stand a good chance of getting the threshold hitbox and getting credit for destroying the threshold.These coordinates can be found in WDP in the Nav/Comms tab, by selecting the airbase you want to look at using the dropdowns. You can set these coordinates to any steerpoint you wish on your loaded flightplan.
Hope this helps.
R/,
TC2 -
Anyone have a file that adds the realistic planeset, weapons and ground units to DS?
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Thanks to the help of CCC1tw.
The separation of Lod “Standard Iraqi Airfield” into 2 different objects - the runway and taxiways - has been completed.Now the center of the 3d object will be here:
When I complete all the airfields to the new standard, I will release an update.
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hurrah, finally, thanks a lot SpbGoro. Looking forward to the latest release that will include this fix.