Kuwait Theater tester version 1 now available
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Good idea, ccc, well of course.
I do not remember at the moment if there have ever been attempts to infiltrate that area, but even if it hadn’t been, who could ever wonder?
+1, assuming that my opinion matters a little, of course.
Or yes, there would then be only a few small complications due to the particular type of conflict, perhaps based more on terrorist attacks than on real war actions as we in the West could expect maybe.With best regards.
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- Kuwait Bubiyan island oil station and oil spill texture should be great for immersion.
You can specify the coordinates of the object?, on Google maps I only see - Mubarak the great port.
how about creating burning smokey oil field in Kuwait…rig tower with flame and smoke trails like factory obj?
Is the idea excellent, are these objects in the form of 3D models, or just a tile?
- To simulate “left hook” ground offensive in 1990-91 Gulf war, we need more blue GUs crossing Saudi-Iraqi border, capturing more Iraqi obj for victory trigger. obj like: Al Salman, An Nasiriyah,and Al Busayyah.
- GU placement needs some tweak… i found USMC units at left end of map… along the border, from Right to left : Saudi M60 > USMC+US army > Saudi+syria > US army + Royal army > US army + french army.
Yes, in the trigger it is possible to try to assign Al Salman, An Nasiriyah, and Al Busayyah as the main targets. The idea is good.
All this will be later, unfortunately now I have little free time, and all of it is spent on editing or adding objectives and then testing them.
Addition of objectives, each time changing the tactics of offensive or defensive AI.i check the map and find it’s good for 1980 iran vs iraq campaign. may fit the third cam slot.
The map, roads and objects of Iran are in low readiness. There is also a lot of work to be done there.
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You can specify the coordinates of the object?, on Google maps I only see - Mubarak the great port.
hmm… weird it’s hard to find maps or locations of Gulf war oil spills… got to search later.
Is the idea excellent, are these objects in the form of 3D models, or just a tile?
the idea comes from smoking factory obj. BUT i have not figured out how the factory smoking, and how to change its smoke trails to much bigger black ones. if such burning/smoking oil well is doable, we may place some in kuwait - could be another FPS killer.
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oil spill, in the eastern part of Babiyan Island.
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ty for making this! if u do happen to need more resource… maybe try checking out dcs persian gulf ?
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What? And why? :lol:
Besides, I believe that this map is updated as well that DCS one, but it’s also wider.
I’m leaving the speech here to SpbGoro, the dev., anyway.With best regards.
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Well, while I’m waiting, I’m also doing some tests more of my own kind.
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Well, I had an idea, you know…
With best regards.
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Flew the GR-1 last night…almost skin! Ton’s of fun to fly!
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My comrades and I really enjoy that theater. Decent looking terrain with superb Campaign. Thx for your effort.
We have spot some minor bugs in Ras Safaniya Airbase.1. In the end of the Taxiway to the Runway 14 and/also in the Runway 14 it self we can see our gears under the ground for about 1/4 lenght of taxiway and the RWY.
2. Then in the middle of the RWY….
Wrong elevation set perhaps…anyway I hope you gonna fix that in the next update.
Good luck with that project, there are many that enjoy it! -
Good catch this, mate.
Who knows how many of this like are scattered at random in this theater…
(here demonstrated why spbGoro said he was refining some issue with airbases, some days ago… )With best regards.
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My comrades and I really enjoy that theater. Decent looking terrain with superb Campaign. Thx for your effort.
We have spot some minor bugs in Ras Safaniya Airbase.1. In the end of the Taxiway to the Runway 14 and/also in the Runway 14 it self we can see our gears under the ground for about 1/4 lenght of taxiway and the RWY.
2. Then in the middle of the RWY….
Wrong elevation set perhaps…anyway I hope you gonna fix that in the next update.
Good luck with that project, there are many that enjoy it!Yes thank you. The problem is known.
It is observed at airfields near water.
I have long been looking for a way to fix this. It may be necessary to set the height of the earth on an aerodrome tile = 1 foot. I’ll try later. -
Yes thank you. The problem is known.
It is observed at airfields near water.
I have long been looking for a way to fix this. It may be necessary to set the height of the earth on an aerodrome tile = 1 foot. I’ll try later.Hi SpbGoro!
You just have to make sure that the surronding tiles of the airfield are all set at the same height, on ALL four corners of each tile.
You can do that by using Monster’s Terrain Editor.
That way you make sure the terrain tiles are properly leveled, no matter their height.
Hope this info can be of some use to you.
Cheers!
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@Nuno:
Hi SpbGoro!
You just have to make sure that the surronding tiles of the airfield are all set at the same height, on ALL four corners of each tile.
You can do that by using Monster’s Terrain Editor.
That way you make sure the terrain tiles are properly leveled, no matter their height.
Hope this info can be of some use to you.
Cheers!
Yes, all aerodrome tiles are installed at the same height.
For Ras Safania = 3 feet.
Set the height to 1 foot, the plane almost stopped drowning in the taxiing texture. The problem is in airfields located near the water, the height of the water = 0.@Nuno:
You can do that by using Monster’s Terrain Editor.
Oh yes, I’m working with this wonderful program only
All work with the landscape is initially done in version 4.33, with the subsequent transfer to 4.34. -
Hi. On the same AB please check taxi point for Rwy14. Because AI element will stop too far from rwy14 and will wait leader for start take off procedure. You need to add more taxi points so AI element can come closer to rwy14.
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Yes, all aerodrome tiles are installed at the same height.
For Ras Safania = 3 feet.
Set the height to 1 foot, the plane almost stopped drowning in the taxiing texture. The problem is in airfields located near the water, the height of the water = 0.Make sure all tiles touching the AB tiles are at the same height also, even if this means some water tiles have to be elevated above zero.
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Yes, all aerodrome tiles are installed at the same height.
For Ras Safania = 3 feet.
Set the height to 1 foot, the plane almost stopped drowning in the taxiing texture. The problem is in airfields located near the water, the height of the water = 0.Hi there.
Well just post me a photo of this airport from into the “Terrain Editor” program.
Of course just use the X and Y values of the airport insertion tile in order to focus on it.
Then move a little the tiles in order to center in your photo the insertion tile point.
I will let you know with which altitudes per which tiles you are gonna have the airport level ;).
Nikos. -
Hi there.
Well just post me a photo of this airport from into the “Terrain Editor” program.
Of course just use the X and Y values of the airport insertion tile in order to focus on it.
Then move a little the tiles in order to center in your photo the insertion tile point.
I will let you know with which altitudes per which tiles you are gonna have the airport level ;).
Nikos.Thank you, but no longer necessary. Malc’s method - works
even if this means some water tiles have to be elevated above zero.
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Can someone pls tell me what are the frequency of airbases in this theater ? I don’t find any doc