Solved AI wingmen not engaging ships
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@Hubert3000 said in AI wingmen not engaging ships:
What about targets of opportunity will they be able to engage?
Yes of course but they have to prepare their trajectory
They can’t behave like ace combat they need a proper approach depending on target , weather conditions and weapons
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]@Good news
Attack IP will now be more dynamic and will allow AI to engage at a much closer range without having to go back to pre established nominal IP
Basically now there is a nominalP and a minimumIP
for instance
Harpoon minimal 10NM, nominal 60NMif Engage order has been given above 60, it will fly to an IP @ 60 and engage
if engage order has been given between 60 and 10, it will engage immedialty
if engage order has been given below 10, it will take a new IP at 1.3 * 10 perpendicular to the target , then fly there and attack from there
that will be valid for all weapons
IPminimalrange[CAMERA] = 6.0f; IPminimalrange[GUN] = 6.0f; IPminimalrange[ROCKETS] = 6.0f; IPminimalrange[BOMBS] = 6.0f; IPminimalrange[LGB] = 6.0f; IPminimalrange[GPX BOMBS] = 6.0f; IPminimalrange[IAM] =10.0f; IPminimalrange[LGM] = 8.0f; IPminimalrange[HARPOON] = 10.0f; IPminimalrange[GBU15] = 8.0f; IPnominalrange[CAMERA] = 10.0f; IPnominalrange[GUN] = 10.0f; IPnominalrange[ROCKETS] = 10.0f; IPnominalrange[BOMBS] = 10.0f; IPnominalrange[LGB] = 10.0f; IPnominalrange[GPX BOMBS] =10.0f; IPnominalrange[AGM65] = 12.0f; IPnominalrange[IAM] = 25.0f; IPnominalrange[LGM] = 12.0f; IPnominalrange[HARPOON] = 60.0f; IPnominalrange[GBU15] = 20.0f;
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@Mav-jp said in AI wingmen not engaging ships:
Excellent thing to provide the details.
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@Mav-jp This is excellent data, thanks. Can we then use the data to “help” the AI by placing the IP close to the target but just above min. range?
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@LorikEolmin said in AI wingmen not engaging ships:
@Mav-jp said in AI wingmen not engaging ships:
Excellent thing to provide the details.
It’s a work in progress
Better ideas came for even more dynamic IP especially for long range missiles
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