Block 50/52 pits
-
The real (“foccussed”) pilot FOV is much narrower than wehave in BMS.
Irl, pilots have almost the nose on the HUD and must move the head/eyes to read MFDs.
Equivalent to below (I would say) but central (focus) it the useable sight.
Outside HUD aera is peripheral sight. -
-
@Razor161 No no, we might not understand each other. This what i’m saying is not related to FOV but to 6DOF. Field of view is default 60 in my case and don’t want to anyhow mess with FOV or setting some unrealistic fields of view. This what i’m saying about is visible and is happening when i’m moving head with either trackir or moving the head with holding mouse scroll button (not scrolling! just moving the mouse with hold wheel button).
edit: This does not changes either when changing the FOV or not, so it absolutely not related to FOV what i found.
-
This post is deleted! -
Perhaps this example will show it more exact. The position on the first picture (real jet) is much more right than second picture (BMS). You can see there the position of right hud tower(holder) and at the same time you still don’t see the outer side of that. Although you are far more right. Tried to show it with green lines on the pictures.
Unlike in BMS when you just ligthly, really lightly move your head right in the same way, even less right than previous one did, then you immediately see the outer side of the right hud tower(holder). That is the difference what i wanted to point out and from this someone could judge it’s turned to side. If you fully understand what i want to say then you have to agree the FOV does not affect this and it’s not caused by changing FOV. Even resolution in game does not affect this.
-
@FoxBMS said in Block 50/52 pits:
Perhaps this example will show it more exact. The position on the first picture (real jet) is much more right than second picture (BMS). You can see there the position of right hud tower(holder) and at the same time you still don’t see the outer side of that. Although you are far more right. Tried to show it with green lines on the pictures.
Unlike in BMS when you just ligthly, really lightly move your head right in the same way, even less right than previous one did, then you immediately see the outer side of the right hud tower(holder). That is the difference what i wanted to point out and from this someone could judge it’s turned to side. If you fully understand what i want to say then you have to agree the FOV does not affect this and it’s not caused by changing FOV. Even resolution in game does not affect this.
I have already explained this.
YES the BMS HUD supports are turned to the side more than IRL, this is because the BMS cockpit is designed for use on a screen, with a central viewing position. Rather than in 3D with two separate eyes.
When sat in the real jet the side of the hud is angled in towards the middle as well, so the pilot has the best possible view through the HUD, but not as much as BMS because it’s designed for two eyes and not one “camera” in the middle of the pilots head.
The RESULT in BMS is more realistic to how it looks IRL. This is a compromise.
-
Tried this with TrackIR in my cockpit and FoxBMS is correct so the BMS HUD rails seems to be angled (outwards? or inwards?) more than real life. However, what I’m more interested in is — so what? A couple mm out of true or a degree or so more than real life, but how does that affect one’s ability to enjoy and fly the F-16?
For 99.99% of a pilot’s work, I would guess his head will be in the correct position so as not to notice this issue and for that 0.01% where this issue crops up, it’s probably not going to be noticed?
Just wondering what I’m missing here?
-
@SOBO-87 Ok, now it’s 100% clear.