Solved 4.36 U3 weapon impact effects
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I think the impact effects of weapons are a little overdone currently. Huge portions of land turn as bright as the sun upon weapon impact sometimes. Seems a little arcade to me. Changing settings has not resulted in improvements.
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Hi,
These effects are the result of a bug and not intentional. In fact they were there since “Forever” but noticed just now because 4.36 is the first version where terrain is lit by lights dynamically.
A fix is already in place for the next version.
If you want to fix them in the meantime, it can be done by data edit:
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Open your Data\Terrdata\ParticleSys.ini file with notepad or any other text editor
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Search for “gp2000-fire” and find these lines:
light.falloff[.25]=0
light.falloff[1]=0
Delete both and instead write:
light.falloff[1]=0.0001 -
Do the same as step 2 for “gp1000-fire”.
Basically the idea is that a value of 0 is illegal, in next version it’ll be removed and code will be protected against letting such value flow (Sim will crash with a specific message in the log)
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@I-Hawk Thank you for the workaround!
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@I-Hawk said in 4.36 U3 weapon impact effects:
gp2000-fire
@I-Hawk - leave the existing “light.falloff[0]=0.00001” in both sections alone, yes?
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Thanks for the amendment.
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@Icer said in 4.36 U3 weapon impact effects:
@I-Hawk said in 4.36 U3 weapon impact effects:
gp2000-fire
@I-Hawk - leave the existing “light.falloff[0]=0.00001” in both sections alone, yes?
Yes
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@I-Hawk , thanks for the solution!