CTD Threath Circles 128 Theaters
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Wow, we did try to change baseflags for all airbases and airstrips (IIRC airstrips had an hex value of 3? and bases 10 or 11?) to make them match what we saw in Korea… but we still got those CTDs.
Have you found a way then? Looks like you have manage to get low and high from what I seen on the pics.
Well for TE_New, maybe? Still testing.
I am running into some KLUDGE (an ill-assorted collection of parts assembled to fulfill a particular purpose) in the CODE presently. This is what was fixed in FF for 128 Segs I believe. Seems to me the code said 16*2 as math originally, then Sylvain said no and set 32 as base, hence 64. I think Fred changed that, but had to be careful as it is not reciprocal to the UI. I could be wrong, though I have been down this rabbit hole in the past……LOL!!!As far as setting the Base Flags to Stock Korea, you will fail as you know. Each AB type (as an objective) may or may not have the correct Features to support that Flag. Especially when it comes to Custom AB’s or Unfinished AB’s in the stock DB
Why am I stating this?? The Objective Class Data we observe\edit in F4 Browse\BMS Editor is different from the Objective Dump we edit in Tac Edit.
Tac Edit was designed to edit the te_new.tac and then build .cam from there. Guess we never noticed that we can open Tac Edit without opening anything else and build a file from there……Chuckles…LOL!!!tired Demer
ummm……Save As…;)
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OK, I have done most of the Team 1 0 0 AB’s and have added AAA to them via TCL script in POH te_new.
It seems to be working at this point……BUT…I had to Manually replace each of the ABs’ via TacEdit.
Time consuming to say the least and this is NOT my theater…LOL!!!
I will pass on the files to the developers.
Sooo this is where I am at in a 128 SEG theater in 4.32:It appears to me that we are trying to draw “Outside the Box” as far as I can determine in 128,BMS 4.32 and I am Forcing the BEATCH to do something she does not want to do……sigh
But the good news is …she only CTD’s on exit now…ROTFLMAO!!! (Not really, just reminded me of some past other Version Team efforts)Some finer points\notes on this subject matter. I am not sure ATM how this may affect the Script Monkeys, I did not go that far. Though I believe the AI will fly it accordingly.
I hope the math is corrected in the CODE going forward.Personal Note: IMHO I have never seen an advantage for Falcon when it comes to 128 segment theaters, please post your thoughts as to that matter.
Cheers,
demer -
I am speechless…. you edited one by one all the team’s ABs?
Wow… I personally was expecting more of a guidance. Some counseling or just a hint. But this… goes beyond any help no one would expect.
Thank you Demer! You are truly an amazing person. We are so much in debt with you.
And I am not saying this because you succeded. This effort was an incredible gift no matter the result.
Wow. Im blown away.
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I am speechless…. you edited one by one all the team’s ABs?
NO just TEAM 1 and removed their AB’s\Strips “Outside the Box” that the CODE defines ATM. Then added back those that work " Inside the Box"Wow… I personally was expecting more of a guidance. Some counseling or just a hint. But this… goes beyond any help no one would expect.
That happens in Team Speak and Team Viewer, something you should explore with us……Thank you Demer! You are truly an amazing person. We are so much in debt with you.
NO I AM NOT……“IF I have seen farther than others, it is because I am standing on the shoulders of Giants”…LOL!!!And I am not saying this because you succeded. This effort was an incredible gift no matter the result.
Wow. Im blown away.
Don’t be’ until you can prove it on your nice Custom Ab’s……ala GUAM…;)
Getit?
tired demer
BTW there was an effort \idea put forth back in 2002 to “DRAW” the AB’s as a Feature……seems you guys have succeeded…I enjoy that.
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Soooooooooo……we forge ahead…
While looking at the “Old Code” remarks and doing some Math, I believe we are not limited by the current code…;)
I went ahead and built an ADD-On Test SPAIN theater from your coords (off a bit because I use the KM option in Dem2Terrain for resolution).
BUT…close enuf’ for this test.
In the following Pic’s we will see that 4.32 handles 128 SEG well in this issue.IF we know what we are doing…just found out I thunk’…LOL!!!
Pic #1\2: Here I have resized the Client area in the art file (taceng) to include the entire map, just to show that the Art is not the problem, as I once thought.
Then dismissed it…LOL!!! In this 128 SEG I have placed AB’s to all four corners and in between with success.
WHAT WE CANNOT DO is Copy\Paste or Import from .csv…pay attention to that,please.Struggles…must place AB’s manually, E-manual wherefore Art thou…LOL!!!Pic#2
The next series of pics goes back to the Original POH Art, here we can see that it works, well somewhat, GCI sux (that is the LINK we are missing, I think……DUNNO, Not Sure, 4.33???):
DID NOT change anything else……other than HOW we place the AB’s objective…Period!
Another thing, we cannot, ATM place an AB objective on a Mountain and expect it to work…CTD…every time…LOL!!
Don’t care how many Flags you check…ROTFLMAO!!!tired,
demer
There is more, but I’m tired…RL…sux…:( -
Soooooooooo……we forge ahead…
While looking at the “Old Code” remarks and doing some Math, I believe we are not limited by the current code…;)
I went ahead and built an ADD-On Test SPAIN theater from your coords (off a bit because I use the KM option in Dem2Terrain for resolution).
BUT…close enuf’ for this test.
In the following Pic’s we will see that 4.32 handles 128 SEG well in this issue.IF we know what we are doing…just found out I thunk’…LOL!!!
Pic #1\2: Here I have resized the Client area in the art file (taceng) to include the entire map, just to show that the Art is not the problem, as I once thought.
Then dismissed it…LOL!!! In this 128 SEG I have placed AB’s to all four corners and in between with success.
WHAT WE CANNOT DO is Copy\Paste or Import from .csv…pay attention to that,please.Struggles…must place AB’s manually, E-manual wherefore Art thou…LOL!!!Pic#2
The next series of pics goes back to the Original POH Art, here we can see that it works, well somewhat, GCI sux (that is the LINK we are missing, I think……DUNNO, Not Sure, 4.33???):
DID NOT change anything else……other than HOW we place the AB’s objective…Period!
Another thing, we cannot, ATM place an AB objective on a Mountain and expect it to work…CTD…every time…LOL!!
Don’t care how many Flags you check…ROTFLMAO!!!tired,
demer
There is more, but I’m tired…RL…sux…:(Thank you very much for your efforts, Demer.
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Thank you very much for your help, Demer.
Here my findings:
The area where CTD occurs appreciated. Or rather where no CTD: Teathre right upper quadrant (with two exceptions: Laayoune and ech Chlef.
It is noteworthy that El Aaiun work: the missing link? Is the key to the solution? No, I do not understand why it works, but there it is:
- If I put Laayoune within the area of CTD in the situation of any Moroccan airport gives CTD
- Not the owners, is a coincidence. If I change the owner of a Moroccan airport remains CTD. The Moroccan airports are in the CTD zone. If I put any Moroccan airport in the “not area ctd”, eg La Coruna, gives not CTD and the airbase remains the Moroccan owner…
My conclusion that there is a “zone of Threat CTD circles” (that is an area that begins in Malaga to the south, and somewhere in the Atlantic to the West, including the Canary reinforced, but except El Aaiun … . … and another exception: Ech Chlef, who does the same thing happens to Laayoune) and “zone of threat NOT CTD circles”
I follow the advice of Demer. All objc flags to 0x0. And I’m triggering each 0xb. If no CTD I continue activating the next. If there CTD I change it to 0x0.
This threat can see some circles (which are in "not ctd zone ")
The units:
as units are active “ADA-High altitude” and “Radar-High altittude”
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in the “area not CTD” no problem:
in the “area CTD” we are CTD with
But the units move so we’ll have to disable ADA-High altitude and hith altittude RADAR.
As will be shown in the menu ONLY THE OPTION: -High RADAR altittude
We return to:
Postby ranger822 » March 20, 2007, 11:05:46 PM
The 128 theaters, in order to avoid a CTD, commented out the Threat Circle options in the theater map popup menu (right-click). To put them back into the menu, remove all the “#” in the art<theater>\art\planner\map.pop file.I don’t expect that I will be able to fix any ATO mission creation problems resulting from the 128 theater’s long range to target. I would guess the effects of this problem can be decreased by not placing squadrons on distant air</theater>
Any other suggestions?
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I have not done enough evidence to define an accurate map
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The best solution?
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@Joe:
The best solution?
http://i1382.photobucket.com/albums/ah257/joelabrada/2015-06-07_184027_zps1arsinto.jpg
Until some CODE edits???..…yes IMO.
I would also disable Set Bulls eye for MP…;)demer