Does `g_fRadioBalance` still work?
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beware if audio switched to mono… this won’t work…
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@MaxWaldorf hey Max, thanks for chiming in. I don’t think anyone is mistakenly putting their headsets in mono. You’re going to see this problem brought up more often as more devices, VR almost exclusively, use spatial processing to produce binaural audio from stereo headsets. For example, hellsguard’s headset cannot be switched to stereo and the Reverb G2 VR headset forces on Windows Sonic. Falconers with these 2 and similar devices will not be able to use radiobalance and ivc offset if BMS doesn’t support a surround output.
Anyways, I’m just here enjoying what you all keep alive. I’m not a coder and I won’t pretend to know what kind of effort it’d take to add surround support, so please consider adding a note to the manuals that states any type of surround processing is unsupported and those features will not work with anything other than a stereo headset? Thanks!
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@GhastlyTT I have an artic 7 headset with dual sound card… radio balance works well… (just not with IVC because second card is mono only)
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@MaxWaldorf that was a good headset. Unfortunately, steel series’ new headsets moved away from the hardware chatmix that you have to a software based solution. And guess what?! It forces on spatial sound processing and breaks BMS’s radio balance features. Don’t upgrade! lol
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@Kavelenko Because we want UHF on the left, not the right.
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@RISCfuture
It is not enough to set this in Falcon BMS User.cfg. In IVC Client.ini the following line must be present as well:
offset = 2
This sets UHF to left channel. -
@Wolfman I’m referring to AI comms.
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@RISCfuture Ah, sorry. Must have missed this.