Solved Dead ships still show in RWR
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BMS 4.37.0 KTO
This guy got hit by 2 Harpoons.
After he is hit he stops shooting and is apparently destroyed.
And no smoke or fire he is just sitting there…
Could it be graphics settings maybe? What if I max everything and check it.
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IRL, an inoperative ship won’t necessarily sink. It is even not necessarily out of electrical power.
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@Hubert3000 said in Dead ships still show in RWR:
BMS 4.37.0 KTO
This guy got hit by 2 Harpoons.
After he is hit he stops shooting and is apparently destroyed.
And no smoke or fire he is just sitting there…
Could it be graphics settings maybe? What if I max everything and check it.
Thanx for testing!! And yes, I was able to run a fast test and I confirm, I hit a cargo ship with 2 Harpoons and seems like it is not destroyed (it just kept going like nothing). This is a show-stopper and should be fixed for U1. Thank you!!
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@I-Hawk said in Dead ships still show in RWR:
@Hubert3000 said in Dead ships still show in RWR:
BMS 4.37.0 KTO
This guy got hit by 2 Harpoons.
After he is hit he stops shooting and is apparently destroyed.
And no smoke or fire he is just sitting there…
Could it be graphics settings maybe? What if I max everything and check it.
Thanx for testing!! And yes, I was able to run a fast test and I confirm, I hit a cargo ship with 2 Harpoons and seems like it is not destroyed (it just kept going like nothing). This is a show-stopper and should be fixed for U1. Thank you!!
Thank You.
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Issue has been spotted an lies in the increased strength of ships. This has been the case for quite a while, but went unnoticed it seems. Thanks for bringing it under our attention.
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@I-Hawk 4.38 graphics eee, hehehe
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Issue with ships not burning was found to be a problem in ParticleSys.ini file and overall my mistake (Honest mistake, seems like some kind of wrong copying from Development version, sigh, sorry for this).
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@I-Hawk Is it something we can do by editing this file or does it require U1?
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@CriticalMass said in Dead ships still show in RWR:
@I-Hawk Is it something we can do by editing this file or does it require U1?
I will post later a corrected PS ini file
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Here is a modified Particlesys.ini with the fixed (And even a bit improved) Ship-burn effect. Please notify me if you still see issues:
https://drive.google.com/file/d/1Xw8x4xIohpCTlWyVRg6lYBtftMY8g4P0/view?usp=share_link -
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@Hubert3000 You are welcome and thank YOU for reporting! Such efficient reports help us to find bugs and mistakes
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@I-Hawk said in Dead ships still show in RWR:
Not 4.37 …
Sorry, completely off-topic, but this is DCS low-level water. I’ll take the coming BMS version any day of the week!
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@jayb Cheers!