Rampstart troubles in VR
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Mainly the difficulty in looking back-and-down into the switches at the back of either console. It’s like working with TrackIR but not being able to adjust the sensitivity curve so I can’t look down enough on the inside of the cockpit.
Anyone have a solution or suggestion for this? I’m using a HP Reverb G2 and VRNeckSafer.
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@Atlas I have the same thing if I keep the mouse pointer locked to the center. But you don’t have to. In the launcher, you can go to “Keymapping” and then deselect “Center Cursor to the screen” at the bottom. Then you can use a mouse or trackball to move the cursor in the cockpit.
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It may be wise for the BMS Devs to include a callback that can toggle mouse centering… just an afterthought.
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@SemlerPDX said in Rampstart troubles in VR:
It may be wise for the BMS Devs to include a callback that can toggle mouse centering… just an afterthought.
Such thing already exists.
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@Ricky I do have the mouse unlocked; this was more of an issue of being able to look down enough into the back/left and back/right of the cockpit.
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@Atlas My bad. My Oculus has been in a box for over a year, haven’t gotten to try BMS in VR yet… I assumed you could move your head around anywhere in the cockpit with 6DoF and see anything behind anything else.
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@SemlerPDX It wasn’t aimed at you, mate
In any case, I think the issue here was the limited vision cone of VR as opposed to real FOV, hence the need to use VRNeckSafer.
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Atlas, have you ever sat in a sim with correct dimensions or a real F-16 cockpit?
It is simply hard to look down left and right into the aft part of the cockpit, in the virtual BMS cockpit the default headposition is even a tiny bit to far back.
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@Korbi Yep, you better be young and flexible
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@Korbi said in Rampstart troubles in VR:
in the virtual BMS cockpit the default headposition is even a tiny bit to far back
Please see this post for refference to this statement:
https://forum.falcon-bms.com/topic/24239/players-eyeposition-in-the-3d-cockpit-pov?_=1686926839609So in BMS in VR with unaltered headposition it should be even a tiny bit easier to look down and aft into the cockpit compared to sitting in a real one.