Yet another update from the frontlines... 4.37 U3 progress
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@tiag That sounds fantastic. And congratulations on joining the BMS team, they only take the best !
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@tiag hi Tiag. Very interesting and cool stuff!
Thanks for answer.
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@tiag Great! Thanks
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@Seifer
It’s a great news, more modular avionics and campaign engine changes are super cool surprise. I wonder if it would be worth to note experience from current avionics development proces to define a basis for avionics API that could be formed in the future. -
@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
@Scorpion82 said in Yet another update from the frontlines... 4.37 U3 progress:
sounds good! Can you elaborate on the quoted point of initial implementation of other aircraft? Will we finally see some more open, customisable aircraft files, or are we talking about additional aircraft, like the F-15C?
Hi, for now, no file customizations. The first step for more aircraft was done by 4.37.2, where we modularized some of the systems. That means that designing other systems is easier, but it does not mean it exist yet.
Currently we are in the process of implementing other systems mainly for F15C, which we have more information. That means new radar modes, a HUD, MFDs, radio and internal systems.
But each coder have their own passion, so some started specific functionalities for other aircrafts. But this is in the very beginning. Our focus for next oneis F15, the new ones are just there to show case.
In the future, it is possible we make this so modularized that it will be possible to config everything using config files (similar to how mirror works now). But this has not started, is just a wish.
I’m not a computer programmer, but even as a layman I am constantly amazed how the Dev’s are still able to make more from that 20 yr old code!
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Great info and I appreciate everything you and your team do to make this a continuing reality.
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@drtbkj said in Yet another update from the frontlines... 4.37 U3 progress:
I’m not a computer programmer, but even as a layman I am constantly amazed how the Dev’s are still able to make more from that 20 yr old code!
The good thing about software is that it is… soft. You can do whatever you want with it. But there is a tradeoff: depending on how you do things, you make future changes harder. And that is where the SW engineering enters the game.
Most of the work that coders do are not visible to you guys: it’s cleaning, testing, moving pieces around and reorganizing code. When those moves are made, then new pieces are placed and magic appears.
Walking this line is not simple: you have to know when its too much engineering and when it is too much brute force. Too much engineering and you end up only refactoring and doing nothing, which kills the group motivation. Too much brute force and you end up with a maintenance nightmare and impossible extensions.
I dare to say that we are making this code younger, lately. Hopefully, we will succeed making it look like a shiny baby again
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@Seifer
I’m pretty sure you (the team) will make it happen -
@Seifer My deepest thanks to the entire Falcon BMS team. Thank you for your time, thank you for your work.
It is to be appreciated in a time when everything is measured in money, there are people who still have values above money.
I look forward and patiently await the F15. I know it will be a first class job, like everything that comes out in Falcon BMS.THANK YOU ALL
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well guys…i have only to say that your team is the best in flight sims history. many thanks for what you are doing!
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