Solved AI Wingmen Blast Avoidance
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Version
4.37.3 (x64)Build
1329Detailed Description
The AI wingmen do not drop efficent number of bombs on target and do not avoid own bomb blast properly.
This behavior does not change with the AI skill level.Pictures
Example files
4373-BUG-AI Blast Avoidance.tacCrash logs
noneReproducibility Procedure
- Load 4373-BUG-AI Blast Avoidance.tac
- Take #1 seat of HAMMER7
- Commit to 3D
- Freeze Sim (Shift+P)
- Set VHF 15
- Set Autopilot
- Set AG TGP
- Cursor Zero (CZ)
- Lock TGP cursor on smalest building at Army Base (see picture)
- Unfreeze Sim
- Command wingman “Attack My Target” (W 1)
- Switch to HAMMER7-2 outside view (8") and observe the behavior
Expected Behavior
Aside from flying the approach behavior, the AI wingman should only throw 2 of 6 MK-82s on target and pull up in time to avoid being hit by the blast himself.The nice option in U3 where you can command the AI wingman to execute a “Dive Bomb” prevents losing the jet in this case. However, it should be possible for the AI to use weapons and dodge blast shrapnel intelligently.
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@VDK said in AI Wingmen Blast Avoidance:
@Mav-jp said in AI Wingmen Blast Avoidance:
okay
Issues fixed , now AI chooses the final bombing attack altitude depending on the HD or LD bombs for Low Level / Dive and PoPup
There will be a patch to resolve this or it is a simple change in some config?
it will be fix in some next versions
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@Nick-Taylor I love “Hammer 7-2 good hit”
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Ok that’s weird
I will check this asap , thanks for the report
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FYI against static target the AI is programmed to drop all bombs in one pass
Only against vehicles they will Choose 2 bombs each pass
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@Nick-Taylor said in AI Wingmen Blast Avoidance:
Version
4.37.3 (x64)Build
1329Detailed Description
The AI wingmen do not drop efficent number of bombs on target and do not avoid own bomb blast properly.
This behavior does not change with the AI skill level.Pictures
Example files
4373-BUG-AI Blast Avoidance.tacCrash logs
noneReproducibility Procedure
- Load 4373-BUG-AI Blast Avoidance.tac
- Take #1 seat of HAMMER7
- Commit to 3D
- Freeze Sim (Shift+P)
- Set VHF 15
- Set Autopilot
- Set AG TGP
- Cursor Zero (CZ)
- Lock TGP cursor on smalest building at Army Base (see picture)
- Unfreeze Sim
- Command wingman “Attack My Target” (W 1)
- Switch to HAMMER7-2 outside view (8") and observe the behavior
Expected Behavior
Aside from flying the approach behavior, the AI wingman should only throw 2 of 6 MK-82s on target and pull up in time to avoid being hit by the blast himself.The nice option in U3 where you can command the AI wingman to execute a “Dive Bomb” prevents losing the jet in this case. However, it should be possible for the AI to use weapons and dodge blast shrapnel intelligently.
I am unable to reproduce this bug following your procedure and TE
Can someone confirm this issue ?
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i have been able to repro though if i instruct a low level attack
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okay
Issues fixed , now AI chooses the final bombing attack altitude depending on the HD or LD bombs for Low Level / Dive and PoPup
-
@Mav-jp said in AI Wingmen Blast Avoidance:
okay
Issues fixed , now AI chooses the final bombing attack altitude depending on the HD or LD bombs for Low Level / Dive and PoPup
There will be a patch to resolve this or it is a simple change in some config?
-
@VDK said in AI Wingmen Blast Avoidance:
@Mav-jp said in AI Wingmen Blast Avoidance:
okay
Issues fixed , now AI chooses the final bombing attack altitude depending on the HD or LD bombs for Low Level / Dive and PoPup
There will be a patch to resolve this or it is a simple change in some config?
it will be fix in some next versions
-