Airbases & Ranges to POH 0.8.0 (screenshots)
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Awesome work! Very artsy.
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You guys are … very fast.
I hope that everything works properly …
Respect!EGHI
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Now that we know what it takes to do this. Let me say how much we admire your work Eghi. Your base has been very inspirational.
I wish we could upgrade all those bases in a future to be closer in quality with your work.
We have lots of betatesting to do to say the least Eghi.
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Thanks man for the kind words. I deliberately chose the most difficult AB in POH. I admit that I lost on - PHD / PD … It is impossible…:???:in F4.32
But I’m glad that my work is in good hands ATM. -
Nice job guys!
And, FINALLY, an airbase for the rest of us:
@Joe:
….
Moron …
Woohoo!
(for non-English speakers: http://www.merriam-webster.com/dictionary/moron
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Just a very quick technical question. Does the POH use generic texture sets or all terrain texture is unique and GE based? I’m asking because I’m writing an article about evolution of jet sims, and I arrived to BMS4 era and 3rd party theaters.
Here in first post I can see many different textures.
https://www.benchmarksims.org/forum/showthread.php?21305-Pillars-of-Hercules-Theater-Beta-0-7-0-RELEASEDAre they totally identical or you made different generic sets for every major type of terrain?
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Just a very quick technical question. Does the POH use generic texture sets or all terrain texture is unique and GE based? I’m asking because I’m writing an article about evolution of jet sims, and I arrived to BMS4 era and 3rd party theaters.
Here in first post I can see many different textures.
https://www.benchmarksims.org/forum/showthread.php?21305-Pillars-of-Hercules-Theater-Beta-0-7-0-RELEASEDAre they totally identical or you made different generic sets for every major type of terrain?
POH uses a total of 4096 textures (the limit imposed by the database Falcon BMS).
All textures have been created from scratch to POH using photorealistic images (except the night textures, which are textures-day edited with photoshop).
There are 11 types of terrain (plus two city types and water):
Our idea has been to minimize (not eliminate) as much as possible repeating patterns.
We believe there are two ways to do this:
First: create a uniform with few elements to create repeating patterns ground. The terrain with few details but the result is excellent and almost imperceptible patterns.The second: to create a land with a variety of elements and combine them randomly. Recurrence patterns are not deleted: minimized using our doctrine; and the ground has more elements.
For this POH is also 10 textures variation by type of land, blocks 2x2, 3x3, 4x4 and 6x6 textures. Thanks to the incredible tool Monster: Terrain Editor, we were able to place a doctrine own following:
Thread: New doctrine of applying supervariations: Superblocks
There are also 3 variations for each texture river, road, track and transition from land.
Some screenshots of new types of land for POH 0.7.0. Forest brownish, brown mountain, new Farmdark.
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Thank you for the very detailed explanation. So the theater uses generic titles but many different generic according to location + unique for landmark objects.
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wow, i am speechless. this is just GREAT! thank you guys for all the hard work! this is going to become my favorite theater : )
are those airfields all usable, i.e. taxi, take-off, landing? (i thought custom airfields were not possible in BMS)cheers,
HiLok -
Added:
The doctrine was applied as follows, exactly
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wow, i am speechless. this is just GREAT! thank you guys for all the hard work! this is going to become my favorite theater : )
are those airfields all usable, i.e. taxi, take-off, landing? (i thought custom airfields were not possible in BMS)cheers,
HiLokYes, they are usable. Just in need of some polishing work right now, and some fine tuning, but they will become 100% usable for “stupid AI” also (at least, we hope so :D).
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Thank you for the very detailed explanation. So the theater uses generic titles but many different generic according to location + unique for landmark objects.
That’s right, exactly: e.g: big cities (Barcelona, Madrid, Lisboa, Rabat, Argel) and 100% photorealistic airbases
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Very impressive stuff Joe. Looking forward to it.
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I’ve been flying in the Spanish theater (POH 0.7.0) the past few days and it is truly stunning! Thank you so much for the beautiful work you’ve done! I can’t wait to try v. 0.8.0 !!
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Any resemblance to reality is mere fiction… buahahahahahah
Author: Nuno “Viperdude” Santos.
This is the main entrance in BA5 - Monte Real (home plate of 201VFS) in POH.
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I found another screenshot …
Or is it a real photo?
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wow… nice people 3D models… :uham:
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Guauuuuu. Fantastic job. Congratulations.
Me quedao pasmao. Un trabajo extraordinario
:bdance::bdance::bdance::bdance: -
Any resemblance to reality is mere fiction… buahahahahahah
Just right for that :lol:
Can’t really await to fly there, and volunteer for testing tasks, if needed of course, since now.With best congratulations to all in the dev. team and best regards,
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:bowd: :bowd: :bowd: :bowd: :bowd: Fantastic! Awesome - I will have it on my PC. Loving that Kind of masterpiece!
Release: 3-4 Falcon weeks? (which means Ages and tooooooo long?)
Cheers
Tom