WIP - Guam Theatre
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Nice objects to blow up LOL.
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demer,
Great job. You can see objects on target list? Something like this: -
A little experiment on “runway repair times”:
In both cases i manually bombed 2 different runways. I could have destroyed them in the editor, but i avoided that.
As soon as i did that, the closest available engineering-battalion had suddenly an order to go there, which they did (nice hah ).
In case of Seosan the engineering-battalion was further away from target as in the Yechon case.
The question was IF the engineering-battalions “trigger” a start-event to repair once reaching target, or do they just move there for “beauty”?Seosan:
destroyed at: ________6:40
Battalion at target:___13:00
repaired at:__________15:00total time:__________eta 8h
Yechon:
destroyed:__________ 6:30
Battalion at target:___ 8:20 (this engineering-battallion was closer than the one going to Seson)
repaired at:_________ 14:40total time:__________ eta 8h
Now, as we can see it doesnt matter when the engineering-battalion arrive to repair, because in both cases we have a total repair-time of 8h (tested in RP6 V2)
Why 8hours?
In the database we have (in RP V2) “repair time” 6 hours for runways – and – in the falcon4.aii ObjectiveRepairInterval = 120 (minutes)
6 hour + 120 minutes = 8hours!!Little experiment about links and pathes along the coast line:
Pathes (where units can move) are sometimes close to a coast-lines.
In case of the stock BMS KTO those are always inland, never in the water and made well,BUT:
as long a units stay aligned WITH the pathes close to the coast they obviously will not “hang” in the waters.
IF they change formation and are not aligned with the path, that 6k-7kfeet long convoy in trail i.e can “hang” with the half of it in the water.Summary: consider formations and the area those require creating pathes close to the coasts and rivers…etc.
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demer,
Great job. You can see objects on target list? Something like this:Eghi.You mean like this???
Yes or No???
OR do you mean, how do we do that in the data???
Here’s how:
I’ll try to explain this rather quickly.
A Feature Entity on an Objective must have this Value set to show in the Target list.The only avaible tool to do this,ATM, is LODEditor. I used to be able to do it in F4Browse,for some reason not anymore.Use LODEditor for now.
Once the Value is set for the Feature on the Objective,it duz’ not mean that the AI or your GBU’s\DTC are automaticlly set to Attack that Feature.There is more Data work to be done at this point.Short list off the top of me’head…LOL:
1.Hit Point’s…>500
2.Detection by LowAir\Air…40\110
3.Vulnerbility to weapon’s
4.Oh yeah, and this little puppy here for the Objective’s:Then the Monkey’s may go after it!!!..…LOL!!!
Enuff’ for now…demer
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Way more reasonable then 1 hour.
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Eghi.You mean like this???
Yes or No???
OR do you mean, how do we do that in the data???
……
Ok mate, thanks a lot!
Tell me now…How to do runway dimensions, that AI to take off like this? LOL :rofl:
Sorry for OT :). You helped me to understand something. (seriously)
Many thanks!!
Cheesr,
Eghi -
Sorry for OT :). You helped me to understand something. (seriously)
Many thanks!!
Cheesr,
EghiYour welcome.
I’m glad you understood(“Got it”)……I have a hard time explaining these thing’s so that everyone understand’s.Sorry.demer
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Keep going,
Vags
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Nice…
Here is a deal.
Someone makes me theater (land) like iraq, or afhanisthan…(something mp-worthy and bigger than guam)… and i build the whole campaign into it (including objectives)…
Someone ?
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This post is deleted! -
@A.S:
Nice…
Here is a deal.
Someone makes me theater (land) like iraq, or afhanisthan…(something mp-worthy and bigger than guam)… and i build the whole campaign into it (including objectives)…
Someone ?
Possibly I may remind you on that post in 3-4 … years.
Cheers,
LS -
oooooooooohhh….
pretty!
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Nice job, Dave!!
Tom
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Gaaaaaaaaaaaaaaaaaaaaargl !! Awesome !! Can’t wait to fly on that theater !! Will have fun with naval operations and more !!
Kalonji
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SIGH!!!
Tiling continue’s(slowly) Real Life is in the way ATM.
BUT!!! I have been able to work the UI a bit……
What I have been able to acheive this far, by consolidating\removing some file’s, is a MUCH quicker UI, then we are used to in the past.
DO NOT let the last PIC decieve you.That is a demer Pipe Dream of incorporating,somewhat, Falca’s great work in WDP to BMS.Though it is functional at this point in BMS.There is MUCH that could be done there.
Regard’s
demer -
You da man demer!
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what a show of force and im not talking about the carrier;)
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very nice keep it up……
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Glad you extended the Marianas.
Look forward to it, Dave.
CheerioTom
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Great work by you mate as always ;).
Just keep it up until the end.
See you at the stage of the airports my friend…
Nikos.