Mission Commander beta release
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Hi eliot323,
Did you ever have any luck converting those training missions? It would be great to fly them in 4.33.
Hi Falcas
Just wondered when you’re back from hols whether you have any advice for me. I can’t get F4AF missions to convert because of a “pilot data corrupted” error message.I’m using a legitimate retail copy of F4AF with a standard install, Windows 7XP and rest of specs in my sig.
Thank you!
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Most of these have been fixed and will be in the next update.
Gr Falcas
Hey,
No not spoiling at all. I still read the forum once in a while during vacation
Thanks for the report!
Nr 1, Need to check this. Will be a very easy one to change/fix.Nr2, Will fix this so you can just select the carrier. And so, I will not add a editbox with a number.
Nr3, All these still need to be added, will take some time and looked at if really needed to be changed by a user.
Nr4, Will give this one a try as well. It should work…
Gr Falcas
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Hey,
Limited what I can do the next couple of days…
If you get a real crash (not just a message), please post the JIT crashlog.
If you only get a message saying pilots might be corrupt, just click ok and continue.Gr Falcas
Hi Falcas
Just wondered when you’re back from hols whether you have any advice for me. I can’t get F4AF missions to convert because of a “pilot data corrupted” error message.I’m using a legitimate retail copy of F4AF with a standard install, Windows 7XP and rest of specs in my sig.
Thank you!
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I need some help on making reinforcements work correctly. I have added several units, set the inactive flag and filled out the hours in the reinf tab. When that failed l tried to mimic all the flags on the reinforcements that are already part of the game. I have run up to 6 hours after their set time, and they still refuse to spawn. No matter what I do, I can not make them spawn in the campaign.
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Hey,
Limited what I can do the next couple of days…
If you get a real crash (not just a message), please post the JIT crashlog.
If you only get a message saying pilots might be corrupt, just click ok and continue.Gr Falcas
Hi Falcas
Sorry it has taken me a while to reply to your helpful post. I appreciate that you are on holiday.I’ve done some testing and I get the following issues:
1. When I attempt to load the AF *.trn missions, I get the ‘pilot corrupted’ message, press OK and then nothing happens and the mission will not load however I long I wait.
2. When I load the AF *.tac missions, I get the ‘political data may be corrupt’, however, when I press OK, the mission then loads fine and I can convert away.
3. On saving these missions, I get the following JIT file message:See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at BMSUtils.CreateByteArray.Pilots(Pilots[] PilotsTable)
at BMSUtils.CreateByteArray.PilotsFile(Pilots[] PilotsTable, Callsigns[] CallsignTable)
at MissionCommander.fclsMain.SaveTE()
at MissionCommander.fclsMain.SaveAs()
at MissionCommander.fclsMain.btnSaveAs_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
–--------------------------------------
Mission Commander
Assembly Version: 0.4.9.189
Win32 Version: 0.4.9.189
CodeBase: file:///C:/Mission_Commander_0.4.9.189/Mission%20Commander.exeMicrosoft.VisualBasic
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CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dllSystem
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Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dllSystem.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dllSystem.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dllBMSUtils
Assembly Version: 1.5.5.0
Win32 Version: 1.5.5.0
CodeBase: file:///C:/Mission_Commander_0.4.9.189/BMSUtils.DLLSystem.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllSystem.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dlldbwdp
Assembly Version: 1.4.0.0
Win32 Version: 1.4.0.0
CodeBase: file:///C:/Mission_Commander_0.4.9.189/dbwdp.DLLBMSLocation
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Mission_Commander_0.4.9.189/BMSLocation.DLLSystem.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1055.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dllLzssManaged
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Mission_Commander_0.4.9.189/LzssManaged.DLL************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.One thing that has bothered me is that my AF install is on a separate hard drive to the main BMS install but I’m not sure that should make a difference.
I recognise that it may be my system/user error and I appreciate any help you may be able to offer (your time and other priorities permitting).
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I’ve searched and searched and can’t seem to find an answer to my problems I’m having.
1. Can you change a campaign to a TE? I have tried to do this, and saved my Balkans campaign as a TE. I’m wanting to use the basis and units from the campaign, but create specific missions and flights based on the units in there. I change the scenario to te_new from Save1 and it seems to work, except that I cannot create flights for the opposing side. When I commit as FRY for example, I see all of the flights I have created as NATO and nothing from FRY. In fact, it won’t even let me create flights from the existing squadrons and wants me to create new squadrons in TE edit feature.
So I suppose my question is, can I export units from the campaign and import them to the TE? Every time I have tried to do so, it crashes Mission commander.
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Te_new.tac is your friend I believe.
All units should be there.Sent from TapaTalk
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Te_new.tac is your friend I believe.
All units should be there.Sent from TapaTalk
te_new.tac do not, and should not, have any units!!!
Gr Falcas
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I’ve searched and searched and can’t seem to find an answer to my problems I’m having.
1. Can you change a campaign to a TE? I have tried to do this, and saved my Balkans campaign as a TE.
I don’t know what you mean here. As there is no option to save a campaign as a TE. Not in BMS and not in MC. If you mean that you have renamed the .cam to .tac… Not a good way to go.
I’m wanting to use the basis and units from the campaign, but create specific missions and flights based on the units in there. I change the scenario to te_new from Save1 and it seems to work, except that I cannot create flights for the opposing side. When I commit as FRY for example, I see all of the flights I have created as NATO and nothing from FRY. In fact, it won’t even let me create flights from the existing squadrons and wants me to create new squadrons in TE edit feature.
So I suppose my question is, can I export units from the campaign and import them to the TE? Every time I have tried to do so, it crashes Mission commander.
As I haven’t tried this in a long time, I can’t guarantee this 100%, but heeeee… nothing to loos
First rule… Do not change the te_new.tac. Do NOT add any units to this file!!!
Second rule… Renaming a file from .cam to .tac and the other way around should be avoided.1. First create a new TE mission. Just add a squadron, so it has something to save.
2. Export the units from the campaign of your choice. Do this by loading the campaign in MC, go to the Units tab, Advanced options. There you will find the “Export units”. Use a smart name for the file so you can find it again
3. Just to be on the save side, close and restart MC. Not needed, but will not hurt eighter.
4. in MC, load the TE you have created in step 1.
5. Go to the Units tab, Advanced options and use the “Import Units”. And save your TE.Gr Falcas
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How do I get mobile units, such as AAA, SA-4, etc. to stay where I put them?
I’ve tried changing to human controlled, unchecking moving in advance and a couple of other things but, they still move around.
What am I missing?Thanks,
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How do I get mobile units, such as AAA, SA-4, etc. to stay where I put them?
I’ve tried changing to human controlled, unchecking moving in advance and a couple of other things but, they still move around.
What am I missing?Thanks,
What is there assigned objective? AObj can be found on the battalion page when you open the Unit.
This should be the same as the current location.And… here comes the trick. AAA and Airdefence can only work at objectives which can accept them.
Like Airports, Factories.
To check if the objective is SAM capable, check the Objective tab and look a little further on the right side in the list.
There is a column “SAM capable”.Hope this helps.
Gr Falcas
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Hi Falcas
Sorry it has taken me a while to reply to your helpful post. I appreciate that you are on holiday.I’ve done some testing and I get the following issues:
1. When I attempt to load the AF *.trn missions, I get the ‘pilot corrupted’ message, press OK and then nothing happens and the mission will not load however I long I wait.
2. When I load the AF *.tac missions, I get the ‘political data may be corrupt’, however, when I press OK, the mission then loads fine and I can convert away.
3. On saving these missions, I get the following JIT file message:One thing that has bothered me is that my AF install is on a separate hard drive to the main BMS install but I’m not sure that should make a difference.
I recognise that it may be my system/user error and I appreciate any help you may be able to offer (your time and other priorities permitting).
Hey,
Did not forget about this, and working on it right now.
However AF is… (insert your favourite curse word) And the Balkans in AF is even worse.Gr Falcas
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I don’t know what you mean here. As there is no option to save a campaign as a TE. Not in BMS and not in MC. If you mean that you have renamed the .cam to .tac… Not a good way to go.
As I haven’t tried this in a long time, I can’t guarantee this 100%, but heeeee… nothing to loos
First rule… Do not change the te_new.tac. Do NOT add any units to this file!!!
Second rule… Renaming a file from .cam to .tac and the other way around should be avoided.1. First create a new TE mission. Just add a squadron, so it has something to save.
2. Export the units from the campaign of your choice. Do this by loading the campaign in MC, go to the Units tab, Advanced options. There you will find the “Export units”. Use a smart name for the file so you can find it again
3. Just to be on the save side, close and restart MC. Not needed, but will not hurt eighter.
4. in MC, load the TE you have created in step 1.
5. Go to the Units tab, Advanced options and use the “Import Units”. And save your TE.Gr Falcas
Followed these instructions and am still getting an error when importing the units. Trying in Balkans. Here is the log…
System.OverflowException: Arithmetic operation resulted in an overflow.
at BMSUtils.UniFile.Decode(Byte[] bytes, Int32 version, Int16 numUnits, Falcon4EntityClassType[] classTable)
at BMSUtils.UniFile…ctor(Byte[] compressed, Int32 version, Falcon4EntityClassType[] classTable)
at MissionCommander.fclsMain.ReadUniFile(Falcon4EntityClassType[] classTableEntries, Int32 version, Byte[] contents)
at MissionCommander.fclsMain.ImportUnits(String fName)
at MissionCommander.fclsAdvUnitOptions.btnImportUnits_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
–--------------------------------------
Mission Commander
Assembly Version: 0.4.9.189
Win32 Version: 0.4.9.189
CodeBase: file:///C:/Users/Sterling/Desktop/Mission%20Commander/Mission%20Commander.exeMicrosoft.VisualBasic
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dllSystem.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dllSystem.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dllBMSUtils
Assembly Version: 1.5.5.0
Win32 Version: 1.5.5.0
CodeBase: file:///C:/Users/Sterling/Desktop/Mission%20Commander/BMSUtils.DLLSystem.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllSystem.Xml
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Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dlldbwdp
Assembly Version: 1.4.0.0
Win32 Version: 1.4.0.0
CodeBase: file:///C:/Users/Sterling/Desktop/Mission%20Commander/dbwdp.DLLAccessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dllBMSLocation
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Sterling/Desktop/Mission%20Commander/BMSLocation.DLLLzssManaged
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Sterling/Desktop/Mission%20Commander/LzssManaged.DLL************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
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Units are not in TE new tac?
Strange.
Sent from TapaTalk
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Units are not in TE new tac?
Strange.
Sent from TapaTalk
Nothing strange about that, they new where and won’t be.
If they would, every time you want to build a new TE, there would be units already. And creating a new fresh TE, you want a clean empty sheetGr Falcas
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Followed these instructions and am still getting an error when importing the units. Trying in Balkans. Here is the log…
System.OverflowException: Arithmetic operation resulted in an overflow.
at BMSUtils.UniFile.Decode(Byte[] bytes, Int32 version, Int16 numUnits, Falcon4EntityClassType[] classTable)OK, that is a clear log. Thanks, will see what I can do.
Gr Falcas
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First rule… Do not change the te_new.tac. Do NOT add any units to this file!!!
Second rule… Renaming a file from .cam to .tac and the other way around should be avoided.1. First create a new TE mission. Just add a squadron, so it has something to save.
2. Export the units from the campaign of your choice. Do this by loading the campaign in MC, go to the Units tab, Advanced options. There you will find the “Export units”. Use a smart name for the file so you can find it again
3. Just to be on the save side, close and restart MC. Not needed, but will not hurt eighter.
4. in MC, load the TE you have created in step 1.
5. Go to the Units tab, Advanced options and use the “Import Units”. And save your TE.Gr Falcas
I need to add something which I forgot to mention and is pretty important.
If you create the TE in BMS, make sure you have added the same countries. Else you end up with Units from country XYZ, but that country does not exist…Also it would not hurt to paint the areas for these countries. But this can be done afterwards in MC as well.
Fixed the problem which BunkerJunker encountered and is being tested, so will be in the next release.
Which I try to do soon.Gr Falcas
Adjusted steps.
1\. First create a new TE mission. Create all the countries as they are in the campaign. Add a squadron, so it has something to save. 2\. Export the units from the campaign of your choice. Do this by loading the campaign in MC, go to the Units tab, Advanced options. There you will find the "Export units". Use a smart name for the file so you can find it again ;-) 3\. Just to be on the save side, close and restart MC. Not needed, but will not hurt eighter. 4\. in MC, load the TE you have created in step 1. 5\. Go to the Units tab, Advanced options and use the "Import Units". 6\. Check the Unit tab for errors, see colors 7\. Save your TE.
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Noobie question:
Can someone point me to, or post a quick and dirty guide for replacing a squadrons aircraft with a different block A/C, or replacing the squadron completely with one flying the particular block A/C I want ? I assume ‘missionCommander’ is tool I use for this task.
I’de like to replace one of the Korea campaign squadrons block 52 aircraft with block 45 or 32.
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Hey,
Load your mission.
Go to the Units tab and find your squadron.
Double click or right click and open.
Click on the button “Change Aircraft Type” and select the airplane you want.
Apply and save your mission.gr Falcas
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New version released with plenty of fixes and changes.
See first page for the details.Thanks for all the reports and PMs.
gr Falcas