F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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Also can i send 3D pit too. May……QAWA?
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Many many details. I hope- this model is builded by laser sensor software and not made by hand . Very beautiful work
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update the textures, I’m separating the textures to be easier to install on falcon
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In the image 4 I took something borrowed from the f22 BMS.I hope the comunity, or original author dont complain…
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Metallhead, Thank’s for your work.
Before you go ahead, splitting your textures etc. , please read those blogs:
https://www.benchmarksims.org/forum/blog.php?30
… especially
Texture quality/weight optimizationCheers,
LS -
Buzzz’ Mirages are indeed among the best stuff I ever saw in Falcon and FPS are ok with them.
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Metallhead, Thank’s for your work.
Before you go ahead, splitting your textures etc. , please read those blogs:
https://www.benchmarksims.org/forum/blog.php?30
… especially
Texture quality/weight optimizationCheers,
LSYes, Thank YOU…
I am reading it now and I have some pics of the UV map updated: -
Now its time to choose squadrons…
I will let it for all comunity. What should i do, either real or virtual squadrons?
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
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Real squadrons
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How about the weapons bays? Do you think you could animate them? Oh, and this looks AMAZING! Keep it up!
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That is possible with “open bomb bay doors”. But i think impossible with aim-9x shoots…
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Now its time to choose squadrons…
I will let it for all comunity. What should i do, either real or virtual squadrons?
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
Hi my friend.
Thank you for your great work!
If you want, choose from real squadrons, e.g.27th FS from 1st FW, Langley AFB, Virginia
94th FS from 1st FW, Langley AFB, Virginia
149th FS from 192d FW, Langley AFB, Virginia (ANG)
7th FS from 49th FW, Holloman AFB, New Mexico
8th FS from 49th FW, Holloman AFB, New Mexico
301st FS from 44th FG, Holloman AFB, New Mexico (AFRC)
90th FS from 3d W, Elmendorf AFB, Alaska
525th FS from 3d W, Elmendorf AFB, Alaska
302d FS from 477th FG, Elmendorf AFB, Alaska (AFRC)
19th FS from 15th W, Hickam AFB, Hawaii
199th FS from 154th W, Hickam AFB, Hawaii (ANG)
Nikos.
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… either real or virtual squadrons?
Go for real squadrons
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
You need the “Creating license plates” only if you would like to have
differently markings (tail numbers for example) of the same squadron,
so you’ll see 4 differently tail numbers if you fly in a 4 ship formation.For that you’ll have to prepair your model.
So for already existing model which are in the DB, you have to use LE
to extract the needed nodes and load them in 3dsmax.While your model is not in the DB yet you could work directly in 3dsmax,
but sadly the tutorial ends at this point, so i don’t know how to produce further.
(I’m sure “Buzzz” or “WaveyDave” will help you out here.For having each squadron with it’s own skin it’s not necessarily to have
those license plates stuff created (but it would be nice to use that feature for new models like yours).
Simply create the skins and add them in LE.I hope some of the LE gurus will jump in and explain better.
Ohh, and your english is fine to me.
Cheers,
LS -
Looks great.
With normal and specular maps would be these model much better as DCS or FSX. Unfortunately BMS Engine do not support these yet. -
License plates possible with Max models too. Can you look Aegean HAF F-5A model.
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Hello all.
Real squadrons… OK I prefer them too, but I am brazilian and I don’t understand very well the American squadrons,I will make a search on google.Weapons bays… Yes, if it would be possible, I also would like to make all possible animations(I need to learn how to animate using 3dsmax first) ( let’s go a little bit slow) there are too many things to do/to learn.
Neystratiou wrote a list of many squadrons I will check all of them (with the correct time, be patient comunity)
about “Creating license plates” … I will read all documentation related to that.
I will think how to organize all textures.Thanks again to all who are helping
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Hello all.
Real squadrons… OK I prefer them too, but I am brazilian and I don’t understand very well the American squadrons,I will make a search on google.Weapons bays… Yes, if it would be possible, I also would like to make all possible animations(I need to learn how to animate using 3dsmax first) ( let’s go a little bit slow) there are too many things to do/to learn.
Neystratiou wrote a list of many squadrons I will check all of them (with the correct time, be patient comunity)
about “Creating license plates” … I will read all documentation related to that.
I will think how to organize all textures.Thanks again to all who are helping
im arround.
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@611-eagle:
im arround.
I am in awe of someone lending a hand have a beer on me :drink:
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hands on beer…
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I Like.