Online Squadron Collection v2 is out
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At last! long awaited!! amazing job as always Monster!! Many Thanks for the hard work!
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Hello Monster.
Iâve been testing with F4Awacs and I made the connection as a manual in the Dedicated Server option.
In our dedicated server, activate the SQServer, AISPY. We left the dedicated Server also in the 2D.
1Âș I connect and activate the F4Awacs.
2Âș The other person, use the Validator to connect to SQServer.
Conclusion: I f4Awacs. I could not see the AIââ.question:
Do I have to I (F4Awacs) Falcon BMS 2D active?Now, did the test and this time I turn my Falcon BMS and leave it in 2D.
Nor could see the IA.
But, if I active in my PC the AISPY and disable the AISPY in the server, now if I see the AIââ.Can you tell me where we are wrong?.
greetings Toquemao
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Well, if you connected AISPY to SQSERVER, and it run on the same computer with a Falcon instance on 2D map, you should see AI plots on your F4AWACS (which is connected to the same SQSERVER and on the same channel as AISPY, or one of it is on âBothâ).
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Hello Monster.
Thanks for the reply. But itâs not like you mention. To see the AI ââI have to be together, and AISPY F4Awacs.Or tell me Iâm doing wrong.
My Server runs falcon BMS in 2D.
Also run the SQServer and AISPY. And as I mentioned I do not see the IA
The only way to see it is running AISPY and F4Awacs together.If in my Server runing SQServer and AISPY check the Test Plot. I can see The PLOT. But when uncheck i donÂŽt see IA.
But I still see something else. We run everything in the Dedicated Server according to your manual. when I open the AISPY has, Falcon Status in green. Connection status in green.
But. Tracks detected: 0I think I found a small bug. In F4Awacs see at all times what we see all the mission Packages. Both friends and enemies. Saturating the screen, apart from being a fact that I think we should not see, at least from enemies.
Saludos Toquemao
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Well, I canât think why this is happening. Confirm that Falcon Server is in the selected mission, staying in the Map screen, displaying the AI packages on the map.
As I said before, AISPY and AI tracks in F4AACS is just an indication. It is not supposed to give you an exact position or ID of the AI tracks. The ID is just a visual aid for the GCI that a track could be friend or not. No filtering is done. And you want to see the enemies as well anyway, thatâs why you see them all.
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Monster, great tool but question about MP servers
Why is the awacs asking for RED/BlUE or BOTH when starting up.
Is this something that could be a cheat for a red awacs person or visa versa -
Quote from the manual.
When you first connect to SQSERVER, you must select a channel (either blue, red or both). Depending the program youâre using, you can only receive or send data to players at the same channel. Players logged in as both, will send to or receive data from everyone.
As far as the cheat thing, of course you can cheat and disconnect from one side and connect to the other. Although this will show up in SQSERVER (if someone is watching), the programs donât ensure that no one is cheating. This feature was meant for better realism, so a red side controller doesnât get the exact position (from validator) of blue side planes but only the AISPY data. Itâs up to the users if they want to use it or not.
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Hi Monster, very good job.:D
I have some questions if you can help me about the configuration.
As explain on the picture shown in your site we have made in this way:
In the server- run our Falcon Server in 3D
- run SqServer
Every Clients - run Validator
Blue Side and Red Side Awacs - run AISPY
- run AW
Every human AW choose its side (Red or Blue), none of them see threats of others. Where do we wrong?
Instead if we lunch the Falcon_Server in 2D human awacs can see eatch threats. -
AISPY needs to be run on the same computer with Falcon in 2D mode. So either make the main server stay in 2D and run a single AISPY there (set it to Both), or every AWACS player should run AISPY (set it to RED or BLUE according to playerâs side) and run Falcon connected to the main Falcon server staying in 2D.
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AISPY needs to be run on the same computer with Falcon in 2D mode.
So either make the main server stay in 2D and run a single AISPY there (set it to Both),
or every AWACS player should run AISPY (set it to RED or BLUE according to playerâs side) and run Falcon connected to the main Falcon server staying in 2D.Thank for your quick replay I will go to try as fast as we can. :), but when you write falcon in 2D mode you mean the main Falcon Server or Falcon Client?? I donât understand very well, because if we want to have 2 human AWACS (one red and one blue) we need to run 2 F4AWACS and not set to both, but everyone in its own side. So the question are:
- Must every human AWACS run its own falcon and if yes have this client connect to the main server I suppose, donât I?
- Must the Main Falcon Server to be in 2D or 3D mode (this is not clear for me, because in campaign we have noticed that is better that the main server have to be in 3D and not in 2D)?
Other question, sorry if I am too boring.
We have noticed that the number below each pilot indicate the altitude and ground speed as explain in the manual, but the speed usually we use in not Ground Speed, but CAS: is there any way to change it?
And moreover, the refresh time set to the SQSERVER is 10 second (10,000 ms) if we are 20 human player+30 AI fly. We calculate the refresh time, as written in the manual, that we have to multiply âNumber of Playerâ * âNumber of AIâ =âbyte per cycleâ. In the example it means 600 byte per cycle and what is the numer of millisecond we have to set in the SQSERVER?Sorry again for all these questions, but we have work around this program for all this afternoon and we would like to find a solution
Thanks
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i will try to answer
1. no if you want to have human awacs you just run F4Awacs and connect to SQServer. the one who hosts the game must remain in 2D if you want to get AI position AIspy canât read AI position if you are on 3D world
2. if you want to see AI possition the server stays in 2D (as mentioned above AISpy canât read AI possition if you go to 3D)
this page might help you to understand the concept behind connectivityhttp://docs.sakgiok.gr/manuals:osc:usage:pva
speed IIRC canât be changed
for the refresh time i canât help you -
Imagine all programs together is a cloud of information and everyone connected is either providing pieces of information to the cloud or getting pieces out of it. These pieces can be tagged as BLUE or RED (or BOTH).
Playerâs position are provided by VALIDATOR, thatâs clear. You need to provide the AI data for the cloud as well. The way to do this is to run AISPY on a computer that runs BMS in 2D mode (that is, it stays on the briefing map). There are two ways to do that.
The first way is to have the main server stay on 2D and run AISPY on the main server. To make sure both RED and BLUE F4AWACS get AI data, you should set this AISPY session to BOTH.
If as you say, you need to have the BMS server in 3D, you can have BMS running on another computer (of course BMS on this computer must be connected to the BMS server) and run AISPY on this computer as well. Itâs obvious, since everybody else is flying, you should do this to a computer that is not running BMS in 3D, so the computers running F4AWACS is the solution. So either one GCI guy runs BMS and AISPY this way setting it to BOTH, or both GCI guys runs BMS and AISPY this way setting it to RED and BLUE respectively. All it matters is the AI information make it to the SQSERVER.
The Ground speed is not derived from VALIDATOR but calculated as it is the case with real RADAR sites. No RADAR site will give you the CAS or TAS, only the ground speed. Thatâs why I made it that way.
You donât need to change the interval according to the players. The calculation I posted was just to estimate the network traffic and to show that is very small. The interval should stay at 10000 ms (as real RADARs have) no matter how many players are connected, or you can change it if you want to get info refreshed faster (mind that if it is too small, AISPY might have problems).
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Thank you guysâŠI have to study and try.
Verry, very kind all of you. -
Well, weâve done some tests, but in 3D there are no way to see anything. When the main server is set to 3D everything in F4AWACS disappears.
We have realize that we can use this program as here exposed:- Main server with BMS running in 2D mode with AIPSY+SQSERVER
- The human awacs has open IVC Client + F4AWACS
- every pilot (Clients) run ONLY Validator
In this configuration we can play and see every enemy and friendly fly.
PS.
Sorry, but what you have describe here is not very clearâŠâŠyou need to have the BMS server in 3D, you can have BMS running on another computer (of course BMS on this computer must be connected to the BMS server) and run AISPY on this computer as well.
We run bms server as server of the game and this is the MAIN one. what do you mean with âanother computerâ? Do you think that we have to start the campaign with another computer instead of the server? Thatâs not very practicable (bandwidth for data here in Italy is too small).
Itâs obvious, since everybody else is flying, you should do this to a computer that is not running BMS in 3D, so the computers running F4AWACS is the solution. So either one GCI guy runs BMS and AISPY this way setting it to BOTH, or both GCI guys runs BMS and AISPY this way setting it to RED and BLUE respectively. All it matters is the AI information make it to the SQSERVER.
I donât understand what really you meanâŠmay be is my english very ugly, but please let me know where I am wrong.
Another questions:
-can this program be usefull to see also ground threats as we could see in AF Awacs?
-why if I set ânew Icon dataâ the button of area disappears? -
it is true that when server enters 3d it is more stable. you said
We have realize that we can use this program as here exposed:
- Main server with BMS running in 2D mode with AIPSY+SQSERVER
- The human awacs has open IVC Client + F4AWACS
- every pilot (Clients) run ONLY Validator
monster said:
âŠyou need to have the BMS server in 3D, you can have BMS running on another computer (of course BMS on this computer must be connected to the BMS server) and run AISPY on this computer as well.REFINING YOUR STEPS ACORDING TO MONSTERS INSTRUCTIONS
1)server goes to 3d world for stability and runs just the SQSERVER(no aispy here)
2) The human awacs has open IVC Client + F4AWACS[and opens bms in 2d AND AISPY connected to main server and SQSERVER]
3) every pilot (Clients) run ONLY Validator -
Thank you Condor, that appears to be much more affordableâŠ.we will try it!
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Thank you monster for your gorgeous program.
I am testing this util with my squadron and have a problem with F4AWACS.
When I connect as AWACS and most of AI displayed near Bulls eye but player showed correctly.
I tested to move bulls eye to different position and AI still followed it.And some of AI are showed above the map.
Any suggestion please?
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Thanks duria,
can you please edit the file F4AWACS.ini and set the value LOG=0 to LOG=1. A file called F4AWACSLog.txt will be created when you run the program. Run it a little while showing the problem you have and send me this log file to investigate further.
My email is sakgiok (at) hotmail (dot) com
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Well,
we have tested as you suggest and result was:- Main Server BMS in 2D + SQSERVER + AISPY (set to BOTH)
- F4AWACS (set to BOTH) + BMS in 2D + IVC Client
- every pilot with validator
The program was good for communications, but in the map we encounter some trouble.
We have noticed something strange behaviour, in many cases blue change to red and red change to blu. Moreover we noticed that in the windows âClientsâ appears numbers of flight that were not set during the game, as many times Chalis_1 (9 times). This is very strange!
Here I post some pics for your knowledge:This Pic show red become blu and blu becom red:
The same pic, but looking throug 2D map of bms the same plane of the above pic are not blu, but red:
At this time we need, if you can, your opinion. May be we have made something wrong, but we donât know where