New Texture Balkans
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Dave ,
sharpness of the terrain the way I know is the function of number of pixels xy of the terrain tile in relation to area those pixels are supposed to cover.For one tile 1kmx1km 1024x1024 texture renders roughly in 1 pixel per 1 meter. 512x512 is 0.5. All that is rather blurry specially when compared to (sitting on that texture) models and objects which are much smaller and yet they are being textured with nearly same, if not larger in size textures. Take a texture of the plane - roughly 1024 pixels would need to cover 15 m (lenght of F16)give or take and depending of configuration of texture mapping. So the ratio and resulting resolution here is nearly 68x higher.
If you have other “tricks” here then I am all ears……
'Kay,all ears.I thought we had discussed this via PM???Maybe not…:(
But for Y’all,this is how I am getting around it,so to say.
Because Guam has only 5 Land Airbase’s and under 1200 Individual PR Tile’s.I have the “luxury” of doing this with the 12 or so AB Tile’s per base.Now mind you, the image size used, 4096x4096 @ 535 ppi are HUGE byte wise on your HDD, >10,000 KB’s…LOL. But they are only rendered\listed once.So Guam can “afford” this when it comes to FPS.
Don’t think this approach would work with a Korea sized Theater i.e. 20+ Air Bases.demer
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Yes, I can see the problem….But, this approach can work really well in smaller theaters like Guam and the new Fallon Nevada theater, where you only need 2 or 3 air bases, for smaller scale TE’s and / or training scenarios, even mini campaigns. Nice manageable number of objectives etc and it means the thing wont be taking 2 years to complete. its not always necessary to have a massive country with thousands of objectives and 50 airbases…Personally, in my Korea campaign, I always seem to fly within the same 200 mile area, never get down the south, never go right up north…I think this is definitely a great avenue of development. cant wait to see the finished results! Well done.
Cheers, Mark
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'Kay,all ears.I thought we had discussed this via PM???Maybe not…:(
But for Y’all,this is how I am getting around it,so to say.
Because Guam has only 5 Land Airbase’s and under 1200 Individual PR Tile’s.I have the “luxury” of doing this with the 12 or so AB Tile’s per base.Now mind you, the image size used, 4096x4096 @ 535 ppi are HUGE byte wise on your HDD, >10,000 KB’s…LOL. But they are only rendered\listed once.So Guam can “afford” this when it comes to FPS.
Don’t think this approach would work with a Korea sized Theater i.e. 20+ Air Bases.demer
wow Demer fantastic job
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Looks great and I look forward to fly over Guam. I also look forward to do the same over Balkans.
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Looks great and I look forward to fly over Guam. I also look forward to do the same over Balkans.
Seems Fighting Falcon is on it for Balkans……But be careful M8’s…Don’t “Spend” all your budget at once.
demer
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Demer haha, good job :)))
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Find the 5 errors in the right pic?
Cheers,
LS -
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These screenshots look really photo-realistic, amazing, but I want to know whether it will be a relief as in real life? For example - islands form, mountain or valley location will they corresponds to the reality?
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Fighting Falcon …can we meet on teamspeak?
IP: ts10.bargainvoice.com:7050 - no pass (TS3)
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I agree to “disagree” my friend……
Original Falcon Texture on the Objective “Feature” i.e.
Demers 9m(best I can do ATM) PR tile:
So you see, it is somewhat possible to do.
I think,could be wrong??, that the rendering code cause’s the Gaussien blur.Not sure??
But,a few “Tricks” in PS and we get something acceptable at 9m. Seems the blur is caused by the AC Model as the image “Outside it’s Box” exactly to the right and behind of the AC is rendered correctly…Weird Huh???
Go figure……Dave
Anisotropic filtering doesn’t fix this problem?
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Hi Fighting Falcon, it has been a week or so without any updates….how is progress on the Balkans?
Thank you!
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Christmas is closer…
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We hope in a beta in a few days
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good
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This post is deleted! -
just good?
Semper Veltri!
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@Fighting:
good
Cheers,
LS