Some questions about Mavericks
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do you have GRD JETT Enabled ? if you do they should time out in plenty of “time in” from full RAMP start.
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do you have GRD JETT Enabled ? if you do they should time out in plenty of “time in” from full RAMP start.
I thought I did, but it’s been quite a while since I tried. I’ll check it out to confirm
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This, too, is interesting. When I first starting dealing with Boresighting, my thought was to do it on the ground(for the reason you mention),using the screen ships as “targets”. The problem was I could never get the TGP to “time in” in the 20 minute window we have. The best result I remember was when it would time in on the Cat, too late for on deck alignment.
Your post is making me wonder if I was missing something back then, and/or if RL is a bit different in this case.
The best result I’ve found is to get the TGP warming up on deck,autopowering the Mavs at WP 2, and Boresighting at Fence In.No, actually you bring up a good/valid point about launch timeline. Not only might it take time for a TGP to time in, it also takes time for the MAV itself to time in. Therefore, that time needs to be factored into the crew walk, aircraft, and launch timeline. This is RL. For boresighting on deck it really doesn’t matter what you use as a target - but the farther away that target is, the better the boresight. It just has to be something you can both see and lock. In the case of BMS where we are moslty using/modeling SNIPER it may have a longer time in than Litening or ATFLIR…I haven’t done much playing with SNIPER. Yet…but this is one more reason why I stick to just the Viper and Viper ops in BMS - it’s the only “valid” set of models currently.
Also - I should think you need to be boresighted and ready to employ weapons prior to actual “fence in”…unless I’m misunderstanding what it means to be validly “fenced”. One more reason I’m not a fan of triple racks for MAV. The Harriers employ a different TER, but only for bombs.
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do you have GRD JETT Enabled ? if you do they should time out in plenty of “time in” from full RAMP start.
…now this makes me understand the previous “safety” question…and doesn’t sound RL to me. For a couple reasons - 1) safety. 2) weapons don’t power up for JETT.
Devs should research and fix…
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In the case of BMS where we are moslty using/modeling SNIPER it may have a longer time in than Litening or ATFLIR…I haven’t done much playing with SNIPER. Yet…but this is one more reason why I stick to just the Viper and Viper ops in BMS - it’s the only “valid” set of models currently.
Also - I should think you need to be boresighted and ready to employ weapons prior to actual “fence in”…unless I’m misunderstanding what it means to be validly “fenced”.
On your first point, in the Hornet in BMS it’s the ATFLIR, and I too have assumed it’s modeled on the Sniper. The displays sure look the same as in the Dash-34. How the ATFLIR warm up time is modeled would be good to know.
As to your second point… In the Hornet in the campaign(s) you get WP2 at approx. 30 miles from the Boat. WP 3 is usually 10-15 miles off the coast, and WP4 is usually Feet Dry .I have been calling Fence In at WP3. I find with everything powered up by WP3 I can be boresighted by WP4.
I take “fenced” to mean ready to engage/attack,except for Master Arm. Whether it’s smart to wait until 15 miles off the enemy coast to fence is a question that does occur from time to time. I just haven’t found a better balance of time/distance/what needs to get done. I’ve tried boresighting at WP2, but I’m over water at that point and too far away to get a TGP visual of anything on land. I’ve also experimented with orbiting the Boat until I can boresight but that somewhat messes up mission timing. -
One of the functions of the GND JETT switch is to overcome a faulty WOW condition and deliver all weapons in the conventional manner if needed. Certainly Master SIM is sufficient as a safety factor. And as you say there are pins still in at that point.
The TGP shouldn’t take as long as it does to produce video. It’s time to function is mixed up with another LANTIRN pod delay and is excessive.
I wouldn’t be surprised that given enough time the ground crew would do a ground boresight before the pilot was even handed the jet. It’s a shame that the ground boresighting is as weird and difficult as it is in BMS.
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You can already do it in BMS, kinda : start with the TGP page on one MFD and anything you want on the other MFD, except the WPN page.
Lock a target with the TGP, then select the WPN page on the left MFD. Slew the Maverick seeker, lock, depress BSGT. Switch to the 2nd Maverick station, lock, depress BSGT. Done. It’s pretty quick and you don’t have to go through the clumsy hand-off caution clearing process.Woot Thanks Ewildcat I’ll give this a try!
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One of the functions of the GND JETT switch is to overcome a faulty WOW condition and deliver all weapons in the conventional manner if needed. Certainly Master SIM is sufficient as a safety factor. And as you say there are pins still in at that point.
The TGP shouldn’t take as long as it does to produce video. It’s time to function is mixed up with another LANTIRN pod delay and is excessive.
I wouldn’t be surprised that given enough time the ground crew would do a ground boresight before the pilot was even handed the jet. It’s a shame that the ground boresighting is as weird and difficult as it is in BMS.
When JETT is enabled (at any time) what it does is override interlocks to blow the station CADs…and station CADs only - it does not power or arm stores in any manner. Which for an F-16 means blowing the whole pylon…hadn’t thought about that before; that’s a USAF thing. Having to use GND JETT would be a serious emergency, I’m sure. But even in that case all you’d get is the voltage to the station CADs. If BMS is actually powering weapons…this sound wrong.
In order for ground crew to perform boresights the jet would have to be run up (and I mean engines running; i.e. - full internal power), and left running at/until crew man-up…so…no. Not even a chance.
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On your first point, in the Hornet in BMS it’s the ATFLIR, and I too have assumed it’s modeled on the Sniper. The displays sure look the same as in the Dash-34. How the ATFLIR warm up time is modeled would be good to know.
As to your second point… In the Hornet in the campaign(s) you get WP2 at approx. 30 miles from the Boat. WP 3 is usually 10-15 miles off the coast, and WP4 is usually Feet Dry .I have been calling Fence In at WP3. I find with everything powered up by WP3 I can be boresighted by WP4.
I take “fenced” to mean ready to engage/attack,except for Master Arm. Whether it’s smart to wait until 15 miles off the enemy coast to fence is a question that does occur from time to time. I just haven’t found a better balance of time/distance/what needs to get done. I’ve tried boresighting at WP2, but I’m over water at that point and too far away to get a TGP visual of anything on land. I’ve also experimented with orbiting the Boat until I can boresight but that somewhat messes up mission timing.Yeah…it may be called “ATFLIR”, but it’s a SNIPER model…that would drive me NUTZ!!!
Sounds like we’re on the same page…and the air timeline sounds sufficient for your scenario. I should think that “fenced” would mean all players weapons ready to employ (and/or alibis for weapons fails which may alter mission objectives) and ARMSTRONG at whatever point was briefed? Except for CAS ops…but that’s another scenario. I’m assuming you’re SEAD/DEAD or SES off the CV?
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I’m speaking out of my depth I guess.
Is there any remedy for faulty WOW switch which is inhibiting conventional delivery during combat mission or no? And jet can’t get external power or simply run up to store bore values and turned off?
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I’m speaking out of my depth I guess.
Is there any remedy for faulty WOW switch which is inhibiting conventional delivery during combat mission or no? And jet can’t get external power or simply run up to store bore values and turned off?
Correct, as far as “stored boresight” goes. You’d lose the info for simply starting the jet, and probably wouldn’t be spotted in a suitable location for such, either.
I should think that the remedy to get a store off if a WOW switch is malfunctioning should be AUX REL. It’s definitely not JETT.
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ARMSTRONG at whatever point was briefed? Except for CAS ops…but that’s another scenario.
I’m assuming you’re SEAD/DEAD or SES off the CV?I generally Arm at Wp4(in the scenario described). The general philosophy is to go Hot upon confirmation of no failures and crossing the enemy coast. I did so mainly for CMDS dispensables reasons, as I’ve always assumed you have to be in Master Arm state to dispense chaff/flares. However, this post got me to wondering about that, so I RTFM’d but didn’t find anything specific. I’ll test that tonight. If not, then I may Arm up closer to the IP.
While I try to fly different things, my favorite is DEAD, so yes off the Boat that’s my main focus -
I generally Arm at Wp4(in the scenario described). The general philosophy is to go Hot upon confirmation of no failures and crossing the enemy coast. I did so mainly for CMDS dispensables reasons, as I’ve always assumed you have to be in Master Arm state to dispense chaff/flares. However, this post got me to wondering about that, so I RTFM’d but didn’t find anything specific. I’ll test that tonight. If not, then I may Arm up closer to the IP.
While I try to fly different things, my favorite is DEAD, so yes off the Boat that’s my main focusI wouldn’t conjecture that you’re doing anything “wrong” here, as really the timeline for these actions is “as briefed”…so you’re all good, IMO.
You do have a point about expendables…some jets have an expendables ARM switch on the side of the jet that is pushed in by the ground crew during final checkers, and MASTER ARM isn’t required to dispense (only dispenser on) - the Hornet is an example of such…but I’ll bet that isn’t modeled specifically in BMS at this point. So I’d agree with sticking to how the Viper model operates.
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I think the only reason you have to go GND JETT ENABLE is to get power to blow the dome covers…which is crazy, and one more reason not to load Mavs with the dome covers in place. Like the USN does…Fly Navy!
…and it’s even more interesting that they mention the laser…they’re gonna put someone’s eye out.
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I’m speaking out of my depth I guess.
Is there any remedy for faulty WOW switch which is inhibiting conventional delivery during combat mission or no? And jet can’t get external power or simply run up to store bore values and turned off?
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I think the only reason you have to go GND JETT ENABLE is to get power to blow the dome covers…which is crazy, and one more reason not to load Mavs with the dome covers in place. Like the USN does…Fly Navy!
…and it’s even more interesting that they mention the laser…they’re gonna put someone’s eye out.
Actually if you read the first paragraph “AGM-65 boresight procedure may only be performed on the ground if the missiles do not have dome covers and squibs installed. If the dome covers are present, the procedure must be done while airborne.”
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Actually if you read the first paragraph “AGM-65 boresight procedure may only be performed on the ground if the missiles do not have dome covers and squibs installed. If the dome covers are present, the procedure must be done while airborne.”
…then it shouldn’t have to mention GND JETT ENABLE at all, one would think. The other thing to note is what it has to say about having to step to each station/weapon and wait for the timeout…then boresight that missile. That doesn’t seem to be how BMS behaves, from what I’ve read in the forums.
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Has anyone in BMS succeded in boresighting Mavericks on the ground ?