Weapon Delivery Planner released
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I don’t have a “none” option……
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Delete your Callsign.ini ( Located here: Falcon BMS 4.32\User\Config ), and reset your DTC.
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You have the “none” button ;). Check in the DTC tab, then “nav offsets”. Set the rotary to “OFF” and press NONE button. Save the DTC and voila ;).
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Delete your Callsign.ini ( Located here: Falcon BMS 4.32\User\Config ), and reset your DTC.
This is the last thing you want to do and makes no sence at all.
Gr Falcas
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You have the “none” button ;). Check in the DTC tab, then “nav offsets”. Set the rotary to “OFF” and press NONE button. Save the DTC and voila ;).
This is exactly the right way. Although I have to admid that this part is not completely clear by just looking at the page.
The upcomming release will have the option to show the NavOffsets directly on the map. I will also improve the handeling of the NavOffsets in general, so the program will show you what is active in your DTC.Gr Falcas
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Ah, there it is. The knob was already set to “off” though….I wonder why I was getting VRP mode selected if it was off?
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Ah, there it is. The knob was already set to “off” though….I wonder why I was getting VRP mode selected if it was off?
The switch does not show you what is in the DTC, but what will be send to the DTC when you save it.
This will be changed so that you see the state of the DTC. Next release.Gr Falcas
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Hi,
New version of WDP released. Have a look for the changes and fixes over here:
https://www.benchmarksims.org/forum/showthread.php?5293-Weapon-Delivery-PlannerOne of the new additions is the Panama theater. The default install that you can get has the coordinate system set the same as the Balkans.
This has also been fixed with this file:
www.weapondeliveryplanner.nl/files/wdp/PanamaCoordinates.rar
How to use this file?
Go to your \Falcon BMS 4.32\Data\Add-On Panama\Terrdata\terrain directory.
There you will find a file called theater.map. Make a backup of this file.
Than extract the RAR file in the same place, replacing the old file if needed.
If you have don this the theater coordinates have been move to more realistic values.
Tucomen airport just beside Panama city have the same coordinates as RL.
Do remember that all the coordinate restriction that Falcon has still apply here.A huge thanks to Obi1 for doing a lot of beta testing!!! :bdance:
Enjoy,
Falcas
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Once again, thank you Falcas.
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Hey Falcas,
Just installed 3.4.4. When selecting the Blue side radios I get the following error box. I get a similar error when selecting Engage Zone for the PPT’s.
I’ve also pasted the output text below:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.UnauthorizedAccessException: Access to the path ‘C:\Games\FalconBMS\WDP\Files\Radio\Blue.rad’ is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode)
at WeaponDeliveryPlanner.cntDTC.LoadRadio()
at WeaponDeliveryPlanner.cntDTC.btnBlue_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
–--------------------------------------
WeaponDeliveryPlanner
Assembly Version: 3.4.4.0
Win32 Version: 3.4.4.0
CodeBase: file:///C:/Games/FalconBMS/WDP/WeaponDeliveryPlanner.exeMicrosoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dllSystem
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dllSystem.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dllSystem.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllSystem.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dllF4Utils
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/FalconBMS/WDP/F4Utils.DLLSystem.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dllSystem.Transactions
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dllSystem.EnterpriseServices
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dllDatabase
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/FalconBMS/WDP/Database.DLL************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box. -
After a few days of trying to get the threat circles to show up up on the MFD in single player campaign mode i decided to drop a post here. I have read all the relevant posts in this thread, but im still not sure how things work. A few times i have made the circles appear on the MDF and was overjoyed, but returning to the process next time, I must have overlooked a key feature, cause again it did not work. At other times i got threat circles from a whole different package without knowing where i went wrong.
Now for my suggestion/question. Would it be possible for you to make a video tutorial for the singleplayer campaign, like the one you made for the multi player environment, witch seems very efficient and easy to follow.
Thanks
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Hey Falcas,
Just installed 3.4.4. When selecting the Blue side radios I get the following error box. I get a similar error when selecting Engage Zone for the PPT’s.
That is not nice, fix one thing, break another…
I get a hotfix out very soon.Gr Falcas
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After a few days of trying to get the threat circles to show up up on the MFD in single player campaign mode i decided to drop a post here. I have read all the relevant posts in this thread, but im still not sure how things work. A few times i have made the circles appear on the MDF and was overjoyed, but returning to the process next time, I must have overlooked a key feature, cause again it did not work. At other times i got threat circles from a whole different package without knowing where i went wrong.
Now for my suggestion/question. Would it be possible for you to make a video tutorial for the singleplayer campaign, like the one you made for the multi player environment, witch seems very efficient and easy to follow.
Thanks
What is missing in your information is if you are flying campaign or TE?
Tutorials are already made.
Campaign:TE:
You will also find a lot of other tutorials about WDP on my youtube channel.
Gr Falcas
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That is not nice, fix one thing, break another…
I get a hotfix out very soon.Gr Falcas
New file is already up again.
Gr Falcas
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This is one of the first flights from day 1 of the Rolling Fire campaign. Only 3 sam sites are shown - however, when i approach the target area loads of SA2 shows up.
Oh Yes - I have seen your videos. They are very inspirational but things just dosent seem to work for me.
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This is one of the first flights from day 1 of the Rolling Fire campaign. Only 3 sam sites are shown - however, when i approach the target area loads of SA2 shows up.
Aaaahhh that is what you mean. That can be completely correct (although a bit sparse for the first day) You are talking about the yellow circles.
Those are the ones that are given to you by the intel officer. That means that he (she) did not know about the others. You will not see all the SAMs, that would be cheating.
What you do see are the SAMs that have been spotted and confirmed to be active. If there is no friendly unit near the SAM, the spot is removed after some time.
How this is done in Falcon is very complex and WDP is not alway 100% the same as in Falcon. When in doubt, WDP will not show the SAM to prevent cheating.
One of the things WDP does is not showing you SAMs that are on the move for example.gr Falcas
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Thank you for your time. As usual it was because I missed a vital piece of information. This time it was about starting the timer - now things work like i expected them to. Incredible that it took me several days to figure out - and that was only this part of the sim.
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Open Mission gives me this :
************** Tekst van uitzondering **************
System.DllNotFoundException: Kan DLL LzssNative.dll niet laden: Kan opgegeven module niet vinden. (Uitzondering van HRESULT: 0x8007007E)
bij Lzss.NativeMethods.LZSS_Expand(IntPtr compressedDataBuffer, IntPtr decompressedDataBuffer, Int32 decompressedDataSize)
bij Lzss.Codec.Decompress(Byte[] compressedDataBuffer, Int32 compressedDataBufferStartingOffset, Byte[] decompressedDataBuffer, Int32 decompressedDataStartingOffset, Int32 decompressedDataLength)
bij Lzss.Codec.Decompress(Byte[] toDecompress, Int32 uncompressedDataSize)
bij WeaponDeliveryPlanner.fclsMain.SortFiles()
bij WeaponDeliveryPlanner.fclsMain.LoadTE()LzssNative.dll is in the weapondeliveryplanner dir
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Open Mission gives me this :
LzssNative.dll is in the weapondeliveryplanner dir
Hi Mantaray,
Helaas kon ik er vorige keer niet bij zijn op de LAN. Was je er zelf wel?
Could you have a look at the date of the file?
gr Falcas
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Hallo Falcas,
Yep, op het laatste moment kon ik toch nog gaan. Fantastische lanparty
Je had andere dingen te doen hoorde ik.latest version 3.4.4.1
10.7.2012 staat er bij het file zelf