JanHas Models & Skin Thread -Compatible with 4.36
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Hope you are enjoying New York JanHas! :drink:
A well deserved break i’d think -
Thanx Jan for the great work. Is it possible to get the PSD files for all the skins, not just the tail?
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Thanx Jan for the great work. Is it possible to get the PSD files for all the skins, not just the tail?
No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
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No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
I understand completely. Thanks for all your hard work.
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could it possible to integrate this modell into the base game like standard model not like a mod in the next update? Or another good modification or upgraded model.
To shouldn’t install and setup separately -
could it possible to integrate this modell into the base game like standard model not like a mod in the next update? Or another good modification or upgraded model.
To shouldn’t install and setup separatelyIiiiii don’t think this model complies with the BMS standards in any way… The new models will become standard in the new Ikaros theater…
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Why only Ikaros? What about Balcans theater too?
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Agree it best model i
ve ever seen! P.S. It
s your own skins? -
Why only Ikaros? What about Balcans theater too?
I have no problem if the models will be part of the Balkans theater too…
@ buraktunahan: fine looking skin you got there. You might want to install the pylons and fuel tanks too. Would improve it even more…
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The new models will become standard in the new Ikaros theater…
At some future date when the Block 40 drops they will also be the standard in the 8th VFW KTO.
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I have no problem if the models will be part of the Balkans theater too…
@ buraktunahan: fine looking skin you got there. You might want to install the pylons and fuel tanks too. Would improve it even more…
Once Jan can find the time to make the Block 50, Block 40, and AM-NL models……Ill add them to the Balkans database.
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Possibly another F-16 f16bk52.dat issue.
Try dogf ->F-16CMblk52-> time 20.00 night , go to outside view without nvg or with NVG which you can see it better!!! ,F-16 side view-> put AB , before the AB start’s to glow from behind ,instantly a little AB flame appearing in nose and then disappearing
Last FM downloaded from http://www.janhas.net/Files/LV3_F-16CM-52_v2_FMfix.zip
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Possibly another F-16 f16bk52.dat issue.
Try dogf ->F-16CMblk52-> time 20.00 night , go to outside view without nvg or with NVG which you can see it better!!! ,F-16 side view-> put AB , before the AB start’s to glow from behind ,instantly a little AB flame appearing in nose and then disappearing
Last FM downloaded from http://www.janhas.net/Files/LV3_F-16CM-52_v2_FMfix.zip
Already mentioned in post 37, my answer in post 40
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Hi Jan,
No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
That is of course your prerogative but I didn’t want to miss the opportunity to THANK YOU for mapping the model the way you did. It is very convenient to work on, so much so that I finished carbon-copying the panels and lines in about a couple of hours:
… and I’m sure doing effects will be a walk in the park without having to go every minute or so to LOD Editor to make sure everything fits the way it’s supposed to.
And, of course, thanks a million for including the “tail.psd” in your release.
Ps. If it’s not too much trouble - and since the models are protected - would you be able to provide a wireframe texture mapping template for reference…? Thanks in advance.
Ps2. Thank you for the “BMS style” canopy glass on your model… it’s awesome! -
Already mentioned in post 37, my answer in post 40
i think your beta testing need improvement!!!
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Hi Jan,
That is of course your prerogative but I didn’t want to miss the opportunity to THANK YOU for mapping the model the way you did. It is very convenient to work on, so much so that I finished carbon-copying the panels and lines in about a couple of hours:
http://imagizer.imageshack.us/v2/800x600q90/923/lJCimR.jpg… and I’m sure doing effects will be a walk in the park without having to go every minute or so to LOD Editor to make sure everything fits the way it’s supposed to.
And, of course, thanks a million for including the “tail.psd” in your release.
Ps. If it’s not too much trouble - and since the models are protected - would you be able to provide a wireframe texture mapping template for reference…? Thanks in advance.
Ps2. Thank you for the “BMS style” canopy glass on your model… it’s awesome!U can get the uvmaping from lodeditor.
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I think everyone should buy this man a beer! :drink:
+1, a whole can by each of us would be better instead, I think!
Thanks a lot, Jan. With best regards,
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Can we sticky this thread?