JanHas Models & Skin Thread -Compatible with 4.36
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@Cloud:
Possibly he forgot to remove the same numbered skins from the KoreaObj_HiRes folder. He did say at one time he placed the skins in both folders??
Skins are not campaign specific, they cover all campaigns in a given theater.
C9
I did say that at some point I tried to put the skins in those folders but not at the same time. Thanks for the help!
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Did you get it all sorted??
C9
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Anyone have an idea what I did wrong? The landing gear is never fully deployed, it works on all the other JanHas models, but not the RNoAF one.
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Anyone have an idea what I did wrong? The landing gear is never fully deployed, it works on all the other JanHas models, but not the RNoAF one.
Looks like you’ve either not installed the .dat file, installed it to the wrong location, or forgotten to change the parent data in LOD Editor as per the instructions.
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Anyone have an idea what I did wrong? The landing gear is never fully deployed, it works on all the other JanHas models, but not the RNoAF one.
Copy aircraft dat file into Data\Sim\Acdata folder
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Ah, yes, forgetting to change the parent data was the problem - thanks guys
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First of all i would to say a big THANK YOU for your work Jan Has!
Im encountering a problem after installing your models, i cant use anymore the LANTIRN Pod with your F-16’s. Any idea how to fix this?EDIT: no bug here, the LANTIRN pod has been replaced by SniperXR pod on JanHas’s models
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The Belgian model is ready too! There are two body skins: the old type and the new USAF style skin. Set 1, 2 and 3 have to old skin, set 4 is the new grey. You can download it via my website (janhas dot net). Next model will be the RDAF.
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Jan on a fever work!!!
Thank you dear Jan.
Nikos. -
Another stunner! Thanks, Jan!
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Thanks Jan for another masterpiece, you the man!!!
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Hey Jan, Great work on the BAF skin.
Can I point to 2 minor errors on them?
1/ The flight data recorder box on the left side of the aces seat is red on the BAF MLU, not grey.
2/ The texture for the pit as seen from the outside has some mistakes on the panels. For example on the left console I see the digital FLCS control panel but MLU has the analog one, the engine gauges seem to have some sort of CCIP lights next to them but MLU has no such lights.Also, how do I toggle between the HMCS & NVG? In your opening post you speak of using the wing fold toggle. I’ve tried it (made sure it was mapped to both a keystroke and a dx button on my mfd’s) but nothing happens?
Need to make some more tests but seems FPS hit is close to none (on my machine at least). Very surprising!
Love some of the smaller details like the open panels at ramp start, and the little white lights on top and bottom fuselage. Nice work dude, triple high five!
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I’ll check the two points.
Are you on the ground when you switch to NVG’s? Only then will it work since it’s not possible to fold wings while in flight. -
I’ll check the two points.
Are you on the ground when you switch to NVG’s? Only then will it work since it’s not possible to fold wings while in flight.Aha, nope, tried it airborne. Good to know, thx.
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Hi, JanHas.
Thank you for the hard work you’ve been putting in.Would you check the texture number of GBU-24A/B in your ALW?
I think the incorrect texture is applied to the bomb.Plus, I found that the shape of BLU-109 in your model is bit different from real one’s.
Please look at the nose carefully. -
2/ The texture for the pit as seen from the outside has some mistakes on the panels. For example on the left console I see the digital FLCS control panel but MLU has the analog one, the engine gauges seem to have some sort of CCIP lights next to them but MLU has no such lights.
I’ve noticed some more minor difference (if they matter). We can proceed via PM if you’d like.
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Made the FDR casing red already, and made some squadron personalizations
Awesome skinning Jan, very cool! -
Another question Jan.
I noticed in the dds textures there are 2 pilot bodies. One with the green suit and one with desert colors suit. That dds also has some parts that look like the desert coloured combat vest. How is decided what pilot body/texture is loaded? -
Doesn’t change by falcon. U set which u want.
sent from my mi5 using Tapatalk
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