JanHas Models & Skin Thread -Compatible with 4.36
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It’s just the basics to get lodedit going…
https://www.benchmarksims.org/forum/showthread.php?35609-Theater-conversion-from-4-33-to-4-34&p=495698&viewfull=1#post495698There are other ways to use 3ddb as well , lots posted and in docs.
But if you do like in this vid you can do anything as before , with lodeditor. -
One click installer, would practically mean:
1. download the new model files (manually from the site, when available)
2. extract its contect (manual)
3. rename and move the content appropriatelly in specific folders/structure and naming (parent numbers)
4. use 3ddbbuilder (on a specific path)
5. copy the 2 db files -from the appropriate theater- within there
6. trigger db extraction
7. if ok trigger copy/paste/replace-overwrite the new models and their new parent.dat’s to the exproted db structure folders
8. trigger db rebuild, that in the end will move the generated db to the appropriate path/theater
9. trigger skins copy/paste/replace-overwrite to the appropriate paths
10. trigger new fm’s copy/paste/replace-overwrite to the appropriate pathsTook me 2 nights to script most of the above to a 1-click executable and working fine, BUT, it requires parts 1-3 to be done by user, AND manual job to prepare the structure, AND it will use my own installed/running paths, thus not a release that will work on any machine.
If end-user is not willing to do the “3ddbbuilder dance”, I would expect a new tool sooner or later (similar to Mortesil’s abadoned tool) to do the job.
I think Jan will prepare a documentation of what need to be done, or I can also prepare something similar to assist;
EDIT: FYI, I started from 0 knowledge with 3ddbbuilder, and following understanding of what-how etc. I am able to replace a current model within 3’ , so don’t worry much about this method, it is quite straight-forward, specially if you have prepared the content structure somewhere on your disk.
Probably a stupid question but why not just install the models and then send us the moded files of your installation? Similarly to the custom moded folder that can be found around here but only with Jan Has models.
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@Master:
Probably a stupid question but why not just install the models and then send us the moded files of your installation? Similarly to the custom moded folder that can be found around here but only with Jan Has models.
Simply because there is no general custom modded folder that suites everyone.
Installing exactly what you need in your database is the most flexible solution. But yes… you had to install the models by hand (with help of an excellent documentation by JanHas). -
@Master:
Probably a stupid question but why not just install the models and then send us the moded files of your installation? Similarly to the custom moded folder that can be found around here but only with Jan Has models.
It is a scenario that passed my mind. Will c…
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Guys
still you can use LodEditor. All you need to do is rebuild your DB with 3ddb builder and do it just once.Can you give more details if possible.
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Can you give more details if possible.
just a few posts above… :lol:
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Can you give more details if possible.
Just follow the manuel. First extract and then rebuild, 3ddb_builder.exe /build_old. Start up Falcon (essential!!!), exit falcon and use the lodeditor, it works for me.
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3ddb_builder.exe /build_old
Keep in min that JanHas models are bigger in size than stock models, e.g. ~3 MB’s vs 15 MB’s. Practically if an idividual tries to install most of the new models then the db will pass the ~2gb limit and brake, if the old rebuild algorithm / method is used. I haven’t test it thought for obvious reasons…
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As long as we got good instructions we will be find. Was struggling with LE at the beginning but after a few mods it was not bad at all. It was more time consuming than complicated.
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can be used for 1 model for example? I mean if i just have 1 model folder (with the parent and textures etc) or i have to rebuild the whole DB?
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Update: all of the LV3 models have undergone the conversion. I’m now checking models to see if there is any conflict regarding the texture numbers. I will see if I can use that new visor dof value (alt V in sim) too, instead of the current dof 30 (canopy).
Regarding the install. I have managed to compile databases and it’s a far better way to do it this way than to do it with LE. Saves a tremendous amount of time. Installing models with LE is a thing of the past for me…
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If you will have problem with visor DOF please tell me via PM with test model. It should work as I tested it once with Pumpy’s mock-up model but there is always slight chance I porked something in the process.
Looking forward to working external pilot model visors
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The visor dof works. But separating the visor from visor cover the gives me a model issue I need to fix.
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Was fast!!! Well done Jan!
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I’ve used my real 3-position landing light switch (you can hear the mixxxed sound ), and a small hack on the keyfile + RSmapper config, and voila… (until cockpit switch, switch/dof; and keys are implemented hopefully in future)
Real sq SOP’s have specific operation for each light box, depending the aircraft position / intentions etc.
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Excited to try this on 4.34!
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The visor dof works. But separating the visor from visor cover the gives me a model issue I need to fix.
There is an issue with the visor dof for AI. There is a difference in behavior between ramp start and when starting the mission on the taxi-runway/mid-air. At this moment I haven’t a workable solution…
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I’ve used my real 3-position landing light switch (you can hear the mixxxed sound ), and a small hack on the keyfile + RSmapper config, and voila… (until cockpit switch, switch/dof; and keys are implemented hopefully in future)
Real sq SOP’s have specific operation for each light box, depending the aircraft position / intentions etc.
video unavailable…
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I’ve used my real 3-position landing light switch (you can hear the mixxxed sound ), and a small hack on the keyfile + RSmapper config, and voila… (until cockpit switch, switch/dof; and keys are implemented hopefully in future)
Real sq SOP’s have specific operation for each light box, depending the aircraft position / intentions etc.
Well done Raptor!!! Wonderful results!!