Cloud textures
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Thx alot, gents! I’m really glad you’re enjoying the textures.
Please keep in mind that this work is still a WIP, so I would really like to hear some opinions regarding possible improvements.
Safe landings to all!
Cheers,
Nuno
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Some clouds look a bit too bright and stand out in an odd way to me when flying.
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Thx for the feedback, Seabass.
You’re right, the main reason I still consider this a WIP is mainly because I still couldn’t find / take that perfect photo shot, with the perfect vertical projection and color balance for the poor weather and inclement weather states. So, the way the code presents and partially overlaps the tiles, as I understand it, sometimes causes an imbalance on the brightness of the textures. That, and the not-perfect-vertical projection of the used photos causes, on some angles, a somewhat strange looking effect.
You can try adjusting the fog distance in the weather setup to your likings, it’s possible to achieve many different results.
Still more to come… maybe will become perfect in 3-4 weeks
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Hey man I appreciate your work! The clouds look great regardless, a must have imo. Its now become one of those things that I cant fly without. Just gives it a new life! Thanks again for your hard work and looking forward to more from you.
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Many thanks for this new version
Serpentaire
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A pic says more than thousand words.
… draw a red frame directly on the *.dds and watch insim.
Cheers, http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSThat is quite interesting indeed….
To get rid of this brightness issues due to overlapping, Nuno, how about increasing transparence at the edge of your textures ? This way, brightness transition will be smoother.
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I’m already doing that, l3crusader. If you take a good look to the edges of the .dds, especially in poor and inclement weather, you can see that the transparency is higher than in the centre areas.
I’ve been doing alot of testings with dozens of photos, but the catch is that the inverse also happens: on some situations the textures do not overlap, and the more the transparency they get the less visual impact they produce, IMO. Also, with the increased transparency, you can see in overlaping areas a kind of “double effect” (mixed textures from both overlapping .dds projections), if I’m making any sense at all :D.
It’s all a matter of finding / taking the right picture, if you ask me.
We’ll get there
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It makes sense, dont worry
I must admit I never did a flight with your textures, but still, obtaining a good render for clouds is an interesting topic.
Anyway, best of luck in your endeavours !
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Latest version 7.2 > changes on overcast poor and overcast inclement textures, regarding some perspective improvements from all angles (trying to, at least :P).
Overcast poor:
Overcast inclement:
Download link on 1st post.
Sorry for the sudden update right after the previous one, but this cloud thing can be very addictive
Have fun, gentlemen!
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@Nuno:
…\Falcon BMS 4.32\data\terrdata\weather
Should say: How to install: simply move the extracted .dds files to your Falcon installation (assuming Korea Theater of Operations) –> …:\Falcon BMS 4.32\Data\Terrdata\korea\weather
C9
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@Cloud:
Should say: How to install: simply move the extracted .dds files to your Falcon installation (assuming Korea Theater of Operations) –> …:\Falcon BMS 4.32\Data\Terrdata\korea\weather
C9
You’re right, thx for the remark, Cloud 9.
Corrected.
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No problem, so to get this straight, this Nuno’s Clouds Pack v7.2 replaces all the other packs, i.e., Packs V1-V2-V3-V4? Yes?
And thanks,
C9
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I like your clouds, however I have noticed that earlier and recent versions of cumulus have the textures of clouds flipped vertically. Any special reason for that? Clouds are usually darker on the bottom, which is the case in your textures, but because they are flipped now the darker part is on the top. Perhaps this does not matter in BMS cloud model, but were you aware that the textures are upside down? Thanks for your work and effort.
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I like your clouds, however I have noticed that earlier and recent versions of cumulus have the textures of clouds flipped vertically. Any special reason for that? Clouds are usually darker on the bottom, which is the case in your textures, but because they are flipped now the darker part is on the top. Perhaps this does not matter in BMS cloud model, but were you aware that the textures are upside down? Thanks for your work and effort.
BMS does not need to rotate DDS vertically, FSX only requires.
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Great mod, thank you!
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@Cloud:
No problem, so to get this straight, this Nuno’s Clouds Pack v7.2 replaces all the other packs, i.e., Packs V1-V2-V3-V4? Yes?
And thanks,
C9
Yes, it has all the textures needed for the different weather states. However, should you prefer any other of the previous textures, replace only the ones you want. Not mandatory to replace the whole pack.
Regards,
Nuno
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I like your clouds, however I have noticed that earlier and recent versions of cumulus have the textures of clouds flipped vertically. Any special reason for that? Clouds are usually darker on the bottom, which is the case in your textures, but because they are flipped now the darker part is on the top. Perhaps this does not matter in BMS cloud model, but were you aware that the textures are upside down? Thanks for your work and effort.
Thx, Polak.
Actually, all cumulus .dds I´ve made are flipped vertically, not just the most recent ones. The reason for that is because if you don’t flip the texture (cumulus is the only texture applied vertically, so I’m not sure if it applies to the other ones also), the clouds will be rendered inverted in the sim. Code, I guess.
That´s why I believe stock clouds appear upside down in-game.
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Hellow, fellow vpilots
I’m making the next version of the cloud textures mod - Cloud Pack v7.3 - with some new textures for poor and inclement weather (I think I’m addicted to this cloud thing :D), so I made a small video.
Hope you guys like it!
Cheers