IKAROS_v4.0.0
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IKAROS THEATER v4.0.0
Dear friends
Ikaros Development Team are very happy to release the Ikaros Theater v4.0.0.0.You can download it from
http://e-haf.org/Ikaros_Theater/IKAROS_4.0.0.exe
http://downloads.uth.gr/Ikaros_Theater/IKAROS_4.0.0.exeInstallation Instructions:
:!: NOTE: IKAROS 4.0.0 is a stand-alone Theater version, compatible with Falcon BMS 4.33 Update 3.
:arrow: Run the IKAROS_4.0.0.exe and choose as extracting directory C:\FalconBMS 4.33 U1\Data* (or your custom FalconBMS installation path)
:arrow: After the extraction finishes, open the file C:\Falcon BMS 4.33 U1\Data\Terrdata\theaterdefinition*theater.lst and add the line:Add-On Ikaros\Terrdata\theaterdefinition\Ikaros.tdf ```:arrow: Read the change log file: C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Docs\**Ikaros v4.0.0 Changelog.pdf** :arrow: To change various theater options use the provided C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\**Ikaros Settings.exe** From file Ikaros Settings.exe (C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros) you can choose from **campaign** what cind of mission you want to fly Exercise Nikiforos Operation Epirus Shield Operation Sledgehammer Operation Yildirim **Tactical Engagement (set by default)** Ikaros v4.0.0 is a huge step forward with respecτ to the previous versions of this theater. This is the outcome of the coordinated effort between e-haf and 16th Ark Angels. You may find a comprehensive changelog in C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Docs. Bear in mind that v.4.0.0 is still a WIP project. The dev team estimated that the theater would be fully ready around March 2017\. However, we decided to release the theater now –at its current state- as a present to those who mostly anticipated it. As a result some features are not included in this version, but will be included in future ones. After installation, make sure to check the Ikaros Settings.exe. Below, there is a summary of what to expect in this version. Airbases The dev team utilizes a new quick method for creating as real as it gets airbases. Currently, three (3) Airbases were created from scratch (Souda AB, Nea Anchialos AB, Andravida AB). The rest A/B are either customized from the previous versions or the stock Korean ones. In future versions we will create all 88 A/B (from small airstrips to big airports) hand by hand. That is, each airport will have its unique appearance. The good news is that this process will not take a huge amount of time. Currently, we are working on new 3D models which will populate the aforementioned airbases. Objectives All objectives in v4.0.0 correspond to their real life location and name. We’ve used open source material to pinpoint their location. In future versions we will focus on big cities and their monuments (e.g. Athens, Istanbul etc.). Campaigns The theater includes four (4) campaigns. Although, in this version, the structure is ready (you can find .pdf describing the campaigns in Add-On Ikaros\Docs\Campaigns), the campaigns are not playable at this moment, since only the units and squadrons are missing to be fully ready. Since we decided to release this theater now, there was no time left to add the necessary units. This is the easy part and in the next version, all campaigns will be playable. Aircrafts There’s been a huge amount of work in creating a realistic DB for HAF and TurAF, from cockpits, to radar and weapons. The work is still WIP and in the next version we will polish it and finish it. Other units There are lots of new customized units (especially surface ones) in this theater, along with SAMs. More will follow in the future. Terrain This version uses the Ikaros v3.0.0 terrain. Future versions will include a new texture set. Last, by default the pilot's body & legs are depicted within cockpit. If you want to remove them, go to C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Art\ckptart, select the F-16 folder from your F-16, open 3dckpit.dat and select cockpithudmodel 4; For more details, read Ikaros Models (Raptor).xlsx (C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Docs\Notes). Please injoy it and dont forget to send us your feedback All thanks must go to: **Ikaros Development Team:** kouritis, Cannon, Raptor, Mystic_J, Arty, kerveros, atsalis, Ripper, Sgt Siak, neystratiou, sparta **Special thanks for their support:** JanHas, BMS dev team, Nove, fighting Falcon, Manos1981
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Lets party yeah!!!Thanks is too little for all the effort you made!
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Big time Thanks and Keep it up!
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something to look forward for all aegean flyer
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YES! I was literally JUST talking to Redshift less than an hour ago about deploying there once the newest version dropped
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Thank you very much, your work is really appreciated and I was looking forward to play on this wonderful scenery! Only one question: do you intend to publish AIP charts too at a later stage?
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I was looking forward for this one!! Thank you and Congrats for your hard work!! This is Awesome!! The best way to start 2017!!
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χρονια καλα!!! Thanks
To my buddies in 16th and in 320th… if you want really really want i can be part of the Ikaros team. i decided.Joking Thanks for all your efforts in all this AND im glad that u joined forces for the common cause… applause
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Awesome!
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ΜΠΡΑΒΟ !!! keep walking my friends!!!
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Thanks for all the hard work you have done guys. Really looking forward to fly in this theater.
Greetings
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This is pretty obscure, but a very easy fix. Per the -1-2, the SMS mnemonic for the MXU-648 should be “TRVL” instead of “MXU64”
Thanks for such an awesome theater! Keep up the great work!
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Thanks guys, christmas came early this year!
Your hard work is much appreciated, I’m very much looking forward to flying out of Souda again soon once the d/l finishes.
All the best, Uwe
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Congrats to Ikaros team! Thank you very much!
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Stunning work made here !!! We thank you so much :bdance:
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Quick question: Is the firing range on Crete still part of this theater (if it ever was I’m unsure ATM, it sure was present in Nikos’ Aegean)?
All the best & again congrats on the release!
Uwe
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Is the firing range on Crete still part of this theater
Yes
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F***k yeahhh…Hellas for ever!!! Μπραβο ρε παιχτουρες, μας φτιαξατε τη χρονια !!
1000 well done to entire team !! -
Hi folks,
I’m having some trouble adding the CVN “Vinson” to a TE I’m designing. After adding the carrier present vinson, I cannot add a sqn to it and also it’s not possible to select the CVN group as a “land” target for a package.
I’ve also added the “cruiser group” (ticongeroga I believe) and strangely enough I can select the cruiser group as a landing point for a flight of F-18s (see attached).
Maybe I’m doing something wrong, do I need to select a different carrier group?
All the best, Uwe