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    Small - but effective idea…

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    • C
      Cpt Mr Calm last edited by

      Hi guys.
      I am sorry if someone has done this already. But bizarrely, an idea came to me in a dream last night - so I thought I would ask here.

      When you refuel you get a “contact” and “disconnect” sound sample play. (as well as a few more with the tanker)

      Just thought it might be pretty cool and also immersive if those sound files could be edited to add in a “Clunk” sound - a sound file with enough bass to activate a buttkicker. Just a 2 second sound of what I would imagine the connection to sound like. Muffled and “bassy”… 2 “clunks” for “Contact” and one “clunk” for “disconnect”

      You keep the voice “Contact” and “disconnect” just add the clunks to beginning of the audio file.

      Has this been done? if not, is it as simple as finding the audio file and editing it in some audio app?

      I could have a go… not sure what program to use. But I’m sure I could find the sound on youtube or something.

      Just an idea. Apologies once again if its been done already.

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      • Red Dog
        Red Dog last edited by

        it’s actually not a bad idea.
        i’d love to have this implemented with the jetseat as well. Would give nice feedback during AAR.

        Go back to sleep and dream some more 🙂

        Red Dog
        Reality if for ppl who can't handle simulation

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          Cpt Mr Calm @Red Dog last edited by

          Lol. I actually woke - wrote it down and then went back to sleep.

          funny eh!

          Anyway, I’ll have a look into it.

          Mean while, if anyone could recommend a free audio editor that’d be great.

          I had a super quick look on youtube this morning - couldn’t really find anything suitable although I did find one sound I could possibly tweak…slowing it down and reducing the treble.

          MadDoc 1 Reply Last reply Reply Quote 0
          • MadDoc
            MadDoc @Cpt Mr Calm last edited by

            Hi

            I replaced the ATC voices for the Ostsee-Theater and I used Audacity for it. Free and good.
            If you have a klick-sound-file for me, I could test that.
            The question is, how does it sound for the pilot in real life?

            Cheers

            MadDoc

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            • C
              Cpt Mr Calm @MadDoc last edited by

              I honestly dont know and I would imagine it would be a “feel thing” rather than a “hear thing”.

              But for us simmers, not actually being there, then a “hear thing” would be the next best thing.

              I can hear it in my head - the sound I want. And with some use of subtle bass - it would activate the Buttkicker so at least that would give us the “feel thing”.

              Quite keen to get this going now.

              thanks for the recommendation

              hoover 1 Reply Last reply Reply Quote 0
              • hoover
                hoover @Cpt Mr Calm last edited by

                Thumbs up for “audacity” from me too… good multi-platform sound editor that has all the necessary features.

                Would be great if I could also get some feedback through my USB-connected simshaker jetseat!

                Uwe

                System specs: win10pro / Linux Mint 20.x, 32GB RAM, nv 1070ti, 2x1 TB SSD, 1x4TB SATA; HOTAS Warthog (DX), TM MFDs, G25Shifter, T500RS wheel / pedals; CPU: AMD Ryzen 7 3700X 8-Core; MoBo: X570-A PRO (MS-7C37); Display: 43" LG nano 779pa (2560x1440), 19" Fujitsu-Siemens (1280x1024) used for DE; StreamDeck XL (ICP)

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                • C
                  Cpt Mr Calm @hoover last edited by

                  Ive done the files. They are close to what I want.
                  I’ve never used Audacity before but was like a kid pressing random buttons and menus and trying stuff out.
                  (you know the kind… like my kids - they change your TV into German and you have to keep trying until you find you accidentally put it back into English)

                  The only thing is. For the sound, it only needs to be a gentle hint of a thud. But, if its not loud enough - the buttkicker wont activate.

                  Amplifying the sound will make the “thud” or “clunk” quite artificial i think. Not sure what to do there.

                  MadDoc you keen to take the files off me and play? You might find that mid flight - and with the radio comms going off it might not harm to be loud after all.

                  If you loop the sound it actually sounds like a heart beat. Which is annoying! lol…

                  I am not at home and cant locate the sound files for “Connected” and “Disconnect”. Otherwise I would have a go.

                  If not, I can try later on this evening UK time.

                  MadDoc, I’ll need an email address as the one file is just over the 97kb. PM me or post it here - whichever you want to do.

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                  • C
                    Cpt Mr Calm @Cpt Mr Calm last edited by

                    Does anyone know the files in need for “connected” and “disconnected” from the tanker?

                    I don’t know which ogg file it is?

                    Dee-Jay 2 Replies Last reply Reply Quote 0
                    • Dee-Jay
                      Dee-Jay @Cpt Mr Calm last edited by

                      On my C-160 we can actually hear the “cluck” when connecting … but it is a probe/drogue system connecting with 10kts of relative speed. And it is right above the cockpit. We can hear it but we feel absolutely nothing.

                      On an F-16, the boom is coming in contact very smoothly and I really doubt it makes any audible sound nor can be felt in the but. (?)
                      But I am interested to know if I am right or not … maybe Rhobee or Fox3TwoShip can give us some insights. 😉
                      If answer is yes … then I agree … it would be nice to have it implemented! 🙂

                      EDIT:

                      @Cpt:

                      Does anyone know the files in need for “connected” and “disconnected” from the tanker?

                      I don’t know which ogg file it is?

                      It is not an OGG and you can’t do it via comm’s sound system. It will have to be coded and properly implemented.

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                      • Dee-Jay
                        Dee-Jay @Cpt Mr Calm last edited by

                        This post is deleted!
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                        • C
                          Cpt Mr Calm @Dee-Jay last edited by

                          BLAST! ah well. Thanks for letting me know.

                          Fortunately, I didn’t spend too long making the “clunk” sound.

                          I agree that realism is best - what this sim is all about.

                          I felt that it would have made an nice acceptable addition to the immersion.

                          But hey - its not like I cant live without it. Was just a thought……

                          Dee-Jay 1 Reply Last reply Reply Quote 0
                          • Dee-Jay
                            Dee-Jay @Cpt Mr Calm last edited by

                            Lets wait for real F-16 drivers inputs … if it is confirmed that it is actually felt and/or heard by the pilot in the pit, I will come back to you and see how your “cluck” sounds. Then … maybe one day, it shouldn’t be so hard to implement (?) 😉

                            Redshift20 1 Reply Last reply Reply Quote 0
                            • Redshift20
                              Redshift20 @Dee-Jay last edited by

                              Cloud 9 1 Reply Last reply Reply Quote 0
                              • Cloud 9
                                Cloud 9 @Redshift20 last edited by

                                @Redshift20:

                                https://cdn.meme.am/Instance/Preview?imageID=15125687&text0=Fox3twoship&text1=your%20city%20needs%20you

                                HAHAHA!!

                                C9

                                Snake122 RhoBee 2 Replies Last reply Reply Quote 0
                                • Snake122
                                  Snake122 @Cloud 9 last edited by

                                  @Dee-Jay:

                                  Lets wait for real F-16 drivers inputs … if it is confirmed that it is actually felt and/or heard by the pilot in the pit, I will come back to you and see how your “cluck” sounds. Then … maybe one day, it shouldn’t be so hard to implement (?) 😉

                                  @Red:

                                  it’s actually not a bad idea.
                                  i’d love to have this implemented with the jetseat as well. Would give nice feedback during AAR.

                                  Go back to sleep and dream some more 🙂

                                  Agreed, we talked about that over in the SimShaker thread but never had a confirmation that it could be felt in the actual jet. Would be easy to do with the indexer lights in shared memory for SimShaker (but then maybe that is why the lights are there in the first place if you can’t feel it).

                                  I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

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                                  • RhoBee
                                    RhoBee @Cloud 9 last edited by

                                    My alibi is that it has been 28 years since my last AAR. But I could feel the connection most of the time.

                                    Why? A little background. The airplane’s crew chief would periodically lube the receiver hardware (don’t recall the frequency). However it was not uncommon for the receiver hardware to fail to latch on to the boom. If that happened the boomer would send you back to pre-contact and have you cycle your IFR door. If the problem persisted, the boomer might “stab” the boom into the receptacle to get it to latch. So ISTR some boomers’ technique to smoothly stab you on their first try. I don’t think it’s my imagination that I heard a very quiet “ka-thunk” (two syllables) in the F-16 but I definitely heard and felt it in the RF-4C. I remember refueling from the backseat and knowing the boom had contact by the feel and the “ka-thunk” (couldn’t see the director lights while backseat refueling, but could see them if the guy in front was.) And as an aside, I can say with complete confidence that until I had a dozen or 30 AAR hookups in the RF-4, I was always squeezing the shit out of stick grip. Then one day a very cool WSO says, “Hey mind if I try.” WSOs were NOT permitted to refuel. I gave him the jet and he smoothly drove in, took a thousand pounds, disconnected, slid back to pre-contact, said “Thanks, your aerospace training device” all the while humming. And magically it was like ALL the self-inflicted pressure was gone, even with all the trimming while on the boom and often having to put one throttle in minimum burner and the opposite less than Mil to stay on the boom. In comparison refueling the F-16 was an absolute piece of cake.

                                    [edit] Regarding a two syllable sound, I suppose that might have been a result of the boom making contact with the fuselage spine (RF-4) or IFR door (F-16) and then sliding into the receptacle. It was quite common to find rub marks around the IFR door where the boom had made contact. So if the boomer simply stabbed/plugged you cleanly it would just be “thunk.”

                                    Don’t take my word for the feel and sound in the F-16, see what Fox3TwoShip says.

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                                    • C
                                      Cpt Mr Calm @RhoBee last edited by

                                      Fascinating. Thanks. I found a sound and then muffled it and lowered the treble. Brought up the base a little bit. Its also quiet. I wanted to test it whilst flying so that I could see how it sounded with the jet engine noise and ambient sound clutter going on around me. Beeps and occasional radio chatter. If it was too quiet, I was going to crank it up.

                                      I had 2 versions of the “connected” sound. One had 3 clunks. When looped it sounds like a heart beat - so I made a 2 clunk version. It was only until last night I closed my eyes and listened again that I liked the 3 clunk version once more.

                                      By all means help yourselves to the files. Imagine the surrounding noises. By themselves, they probably sound a bit off… but see what you think.

                                      It may get me laughed out of the room in which case Ill just quietly leave -nervously stroke my forearm with my head down in shame - blushing.

                                      MadDoc Red Dog 2 Replies Last reply Reply Quote 0
                                      • MadDoc
                                        MadDoc @Cpt Mr Calm last edited by

                                        hey,
                                        I made a first test. I think that sounds quite good.
                                        But listen to it yourself. I could not test that in the simulation, because the effort is quite high
                                        (the wav file must be inserted into the falcon.tlk). The effort you can read here.
                                        But the beginning is done. Have fun.

                                        Cheers

                                        MadDoc

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                                        • C
                                          Cpt Mr Calm @MadDoc last edited by

                                          CHIMP SQUEAL

                                          Yeah it does doesnt it. I could imagine the sound of the jet too… I dont know if the sound is accurate though.

                                          I’ll have to hhve a look at that link and see what its like in sim.

                                          MadDoc 1 Reply Last reply Reply Quote 0
                                          • MadDoc
                                            MadDoc @Cpt Mr Calm last edited by

                                            watch out:
                                            This is one of a total of 12 different boomoperator-voices.
                                            You never know who is talking (random) so you have to replace all 12.
                                            The filenames are:

                                            442.wav - 453.wav

                                            MadDoc 1 Reply Last reply Reply Quote 0
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