Awesome work on U3…even sitting on the ramp looks pretty now.
Best posts made by Zeus
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RE: BMS 4.35 Screenshots
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RE: Quick update from the BMS Frontlines - November 2021
Thank you BMS Dev team and all those that support them!! I think having periodic updates like this goes a long way. Personally, just knowing that there are plans for another release (or two, or three…) is enough to sustain me. Thank you for all your hard work and dedication!!
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RE: ATC MENU FILTERING
While I’m all for realism, the reality is that in real world, if I make a bad call on ATC (like calling departure “approach” or “tower”, the ATC personnel will respond and give me the instructions they were going to if I had called them correctly (they’ll also use their correct callsign and if I’m paying attention I would pick up on that and correct on my response).
So for me, having filters doesn’t take away the realism. Just because I “fat finger” a menu command doesn’t mean I would really do that in real life.
Thanks for the filters!
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RE: Headache Saver - Alt Launch Override
This is a really important note (maybe even something for the manual). Defaulting to the Alt Launcher seems like a destructive choice. Defaulting to NOT use the Alt Launcher doesn’t seem have any adverse side effects might be a better choice (the “do no harm” approach). Just my two cents.
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RE: Mission Commander beta release
Wow, I do hope threads like this never get leaked out to a behavioral psychologist. Reading through this from the sidelines is eye-opening and a bit scary.
But thank you to everyone that kept focusing on the issue and tried to calmly restate the problem as best they could (and those that rationally tried to debug / replicate the issue as best they could).
Thank you @Falcas for wading through this and releasing updates as well.
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RE: Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR
@bms-for-msfs
I think every would love to see real world scenery at a global level in BMS - why wouldn’t you. However, and I must preface this by saying I have never seen the BMS code, I think the 4-ohase plan above is probably a little naive. Trying to put BMS into MSFS is not simply taking aircraft models and locations, there are complex system models, campaign dynamics, etc. Not to mention having to ensure some base level of common terrain so that everyone is at least seeing the same objects, making sure they are interactive (can they be destroyed or is it all just eye candy), etc.Maybe I’m misinterpreting the approach, but I think bringing better scenery into BMS is “easier” than bringing BMS into a new scenery engine.
Nonetheless, I think the BMS Dev team knows best on how to proceed and if they feel this approach has merit, I’m sure someone will be in touch. There is no doubt in my mind that if a full globe of photorealistic scenery could happen, without compromising the fidelity of the BMS system and engine, everyone would love it.
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RE: Bear Trap
What you are running into here is a conflict between what you “want to do” and what you “need to do”. The bottom line is you can’t fly low to evade SAM coverage if the enemy has control of the air; you either need to eliminate the air threat or eliminate the SAM threat.
SA-10s can absolutely be taken out with HARMs from long range. Our squadron has found that having 2-3 pilots fly along the edge or the threat rind (so they can build up the location to a PGM1 state) and being separated by about 10-15 degrees or arc from the SA-10 works quite well. Once all pilots have a solid PGM1 location on the 10T of the HAD, they all turn in and launch 1-2 HARMs. the combination of multiple incoming HARMs and the fact they are coming from different directions, usually allows at least one to make it through.
As for inappropriate loadouts, keep in mind that the flight generator doesn’t necessarily know what conditions exist (or at least I don’t think it does) in terms of threats. Since you are fragging it manually you should check the loadout anyway. That’s part of what it takes to plan a successful mission. You really need to understand your target, any and all threats and your weapon choices - taking all that in will allow you to plan mission that has the optimum chance for success.
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RE: Israel Theater of Operations for BMS 4.37
@vAiCon said in Israel Theater of Operations for BMS 4.37:
Finally… It took me a while … Israel Theater of Operations v1.07.1 is here,
without further worthless words:
Download - GdriveAwesome - thank you! However, GDrive is only giving an error.
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RE: Tanker question
@lorikeolmin said in Tanker question:
@alfred y-2 used to be used by some people in 4.33. Not the same function anymore. People keep recommending it as a tradition.
What I have found is that in 4.35 if you need to refuel more than once in a flight - for example in ingress and then again on egress - you HAVE to use the Y2 command or you wont get back on the boom. So the sequence of events is…
- fly to tanker -flight lead presses Y1
- do your first AAR and then press Y3 (if other in flight they also take fuel and press Y3 when done)
- go strike your target and then fly back to tanker
- flight lead presses Y1…once in pre contact press Y2 (if you don’t you will never get cleared on to boom)
- take fuel, press Y3 when done
Not sure if that’s a function by design or a bug but it never worked that way in the past and reading the manual would seem to indicate that a Y2 should never be required in normal operations.
Having just flown a mission that required five refuelings I can assure you that pressing Y2 was required on all but the first one.
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RE: Anyone noticed any tanker issue? [Israel Theater]
There are a lot of variables when it comes to AAR so let me present a possible explanation. Any additional info you can provide might help to narrow it down.
First, I personally have never tried the scenario I think you are presenting; a 4-ship flight made up of human, AI, human and human in that order (so 1, 3 and 4 are human but 2 is AI). I don’t think that will make a difference to the tanker but again, I have never tried that.
One possible explanation could be in when the tanker was initially contacted. If, for example, #1 and his AI wingman were within the 10nm bubble of the tanker but 3 & 4 were outside the bubble then only 1 and 2 would have been entered into the queue. There would be no way for you to know or recognize this until #2 finished in which case the tanker would think it was done (this appears to be what happened). If #3 would have called for the tanker at that point (using Y1) the tanker should have put him (and #4?) in the queue and possible even 1 & 2 since they would all be inside the bubble.
The only thing strange we are seeing on a consistent basis is that if you need to refuel more than once, on any AAR after the first one you will likely need to press Y2 after being cleared to precontact in order to get cleared into contact position. First AAR works fine but second, third, fourth, etc. all require this extra step.
Latest posts made by Zeus
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RE: 4.37.3u2 - A-G DL XMIT issues
@gankailer so of course what you (and our pilots) are seeing shouldn’t be happening at all but this work-around is for any time you see the problem. From what i recall its NOT a “do it once and then you are good for the mission” kind of thing.
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RE: 4.37.3u2 - A-G DL XMIT issues
@gankailer - We have seen this as well and found that if you switch to DF Override then back out to AG mode, the markpoint will be in the correct place. Can you see if that works for you as well?
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RE: Should I have to install Microprose Falcon 4 CD to install and run BMS ?
@Eagle10 said in Should I have to install Microprose Falcon 4 CD to install and run BMS ?:
the Original Falcon 4 on CD can not be installed on WIN10/11.
I just reinstalled Falcon 4.0 on Win 10 & 11 devices from original CD so there is technical reason that doesn’t work.
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RE: No comms with AWACS and tanker
@mjones okay, so if you are flying in Goblin3, then your briefing should look like this:
If you’re not getting any response on either of the presets then something else is wrong. The jet should load into 3D with everything already set-up and the tanker 8nm in front of you. So if you simply switch to UHF 13 and do a Y1, the tanker should respond (if you have mapped axis to volume controls then you need to make sure those are on, etc.).
Do you get replies in any other TEs? This works for everyone else so it’s something in your set-up.
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RE: No comms with AWACS and tanker
@mjones - for starters, save yourself some typing and use the preset freqs from the briefing. AWACS is on preset 6 so you can ask for vectors right off. Then, depending on which tanker you are looking for (the freq you gave doesn’t match any but is close to Cajun4…so I’m assuming you are flying the hornet) preset 13 should already be set for you.
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RE: AAR Training Mission
@Dukera - Can you double check that because that’s not how it looks to me. Confirm you are on BMS 4.37.3.
I can take any seat in any flight and all others seats are filled.
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RE: Cockpit panel drawings
@Korbi - Thanks…will reach out to him.
@Badger - thanks, that might be what I’m looking for.
I’m just curious, the 3D pit has to get that content from somewhere. If there was a way to tap into that I could probably do the rest. Maybe I just need to comb through the DDS files more.
This will get me started though.
Thanks all.
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RE: Cockpit panel drawings
@Micro_440th - thanks, but I’ve been using those for the last couple pits refreshes I have done but they are getting outdated. For example, Aux Comm vs IFF, the Ext Lighting, etc. I mean they are pretty good and a great place to start but I was hoping to do a perfect match on my next version so if there is a way to get exactly what is used in-sim, that would be awesome.
@Stevie - All I see in there are the dat files and those clearly assume some graphic image, but I can’t seem to find any specific refence to whatever that image is or where its coming from. I’ll keep digging and thanks for the help possibly pointing me in the right direction.
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RE: Cockpit panel drawings
@Stevie - That would be perfect…can you point me in the right direction? Are they just dds files or what do you mean by file structure?
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RE: campaign clocks just stops
@megadeath - are you running with the -nomovie flag on? An easy way to tell is to start a new campaign - if you aren’t getting the intro movie then you probably have them turned off.
What you describe certainly seems like a campaign ending.