The advances and improvements achieved are honestly impressive, order more without first say “thank’s to all so much” for all that they have done, would be very ungrateful by the community, so THANK’s ALL.
Some tips that I would like:
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Vehicles can’t cross water, at least deep water, and only can cross it over bridges, on a column, like real life. And then, we can be able to bomb the bridge and destroy many of the units. I would like to don’t see more vehicles “floating” near bridges over water, crossing water. Too, several batallions of different units parked near the coast, are on the beach, deep in the sea like fishing boats, but they are not water vehicles, not amphibious combat vehicles.
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Three batallions of SAM’s defending an Airbase, and 2 or 3 units of them are on the runway, and can’t take off or land, I must get out to 2D map to let the AI take off or land in my place.
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Real hits over ground units can count as they should. On a mission, I hit a target/unit with a Maverick, and explode other units around, but when finish the mission, only count as 1 hit. Same mission with MK-82’s, and all units destroyed counts correctly in this case.
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“Suicide” packages on campaign. If a flight sees a high risk to achieve the mission, it’s better for them to return to the base and live to fight another day, and perhaps can report the reasons for aborting the mission, and thus look for another form of attack.
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Perhaps in some point, “naval battles”?, or more naval presence, to can sink some enemy ships carrying supplies, or simply strike an entire fleet. Being able to dream is wonderful with you all.
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CATM it’s a very nice and interesting method of training.
I would like that perhaps you can allow to have unlimited ammo for all weapons, like unlimited fuel, chaff and flares are allowed. For testing and training purposes, and make more tests inside the 3D simulator without having to get out and restart missions so many times. It’s only a wish, only another dream. -
Max Campaign Days and Year of Every Campaign. Will be interesting to know between what years happens every campaign, and allow only fighters and weapons that exist at that time. If basic/main campaign on Korea begins in the early 1990s, it’s strange to find a J-20 fighter. And to know if at the max. campaign days, the campaign ends or continues until the set goals are achieved.
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Different levels for each unit, not a global level for all, both air units and ground units.
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The possibility to see messages, comm’s subtitles, over an “opaque” background, like the text shown in training missions when a script is executed at the start of the mission.
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The possibility to record debriefs on “debrief.txt” of all flights involved, including AI, not only me. And perhaps, the possibility of view again the very nice format of every report/debrief when mission ends, because it’s so nice.
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Very easy and very short training missions, explaining only the basic steps to use certain weapons, like GBU-38, GBU-39, JDAM/JSOW, Rampage, Delilah, only short, like checklists for take off. There are very nice videos on YouTube that completely explain the use of them, it’s not necessary to explain more but would be appreciated for new players.
Perhaps too, a really short explaining only RWR and their symbols, for which there is already a manual, but new players can’t understand it without a single explanation, the existing information it’s more for advanced users than for newest players. It’s just an appreciation. -
Most of all my wishes, to see vehicles following the roads on column formation, but mainly that stay on roads while moving, no matter what formation.
To can ambush them searching over roads, and can do this more often to slow their advance, making a plan of steerpoints over roads near enemy lines.
Sometimes, for some reasons, the units can go out from roads, but normally the troops move by road for greater efficiency, speed and lower fuel consumption. Will be great to do this. And when they detect enemy fighters, or get attacked with the first explosion, perhaps the AI can spread the battalion formation to defend better itself. And perhaps they can “call near fighters for help”?. Will be very interesting to make offensive tactics that involve air forces and ground forces, so when a battalion wants to advance, can be synchronized with fighters protecting them, 4 or 8 fighters, and this will be a very hard level to simply destroy their ground forces. Are only tips. -
I know it’s all about fighters, but will be very nice to pay attention to the ground units, their movement, their formations, their attack and defense strategies, make it all much more immersive, the dynamic campaign is unique, don’t focus so much on the fighters, which are already excellent at this point, and make the dynamic campaign the best of all times. Will be a great dream, it’s what Microprose has always represented for me, strategy and simulation, both in this title, and I have always loved Microprose: strategy and simulation, it’s not only fighters, it’s a complete environment.
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Allow some way to choose language, both, text and voice, although you know that it’s very complicated. There are many users willing to implement text and voice in other languages, which would exponentially increase the number of players. Not everyone understands other languages, and everyone finds it easier to play natively in their local language. It would give the game a lot of push, because nobody does this. You would be pioneers doing it. There are large user communities waiting for the possibility to collaborate on it. At least with text. It’s just an appreciation.
I can be happy without wishlists, but not without take off and land safe. We don’t need several updates every year, we only need to maintain all stable and share our experiences with each other, to make only gameplay improvements to strategies and ground units combat. The 3D environment is already spectacular, don’t look what others do, look what you do, and see the wonderful you have. Enjoy more, and ask for less, because what you have achieved is already amazing.
In any case, thank’s to all for your really great efforts. Cheers to all.