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Posts made by airwar
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RE: Maverick PRE
hi, is there a way to hit moving targets with maverick? and one another question when ever i locked in target with selecting steerpoint in pre mode i cant seem to unlock back with HOTAS TMS down it is driving me crazy, i tried everything change steerpoint, cahnge radar mode, reselect FDR pls help
Hi! What is your joystick? I had the same problem with X52Pro. The problem was the assignment of commands for joystick in BMS using default file âBMSâ for HOTAS Joystick. To assign commands for X52Pro I used file âkeystrokeâ. Small Tip - It is best to use for joystick buttons direct commands without Shift, Alt, Ctrl operators, especially for TMS and DMS long/short functions!!!
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RE: UVAF video
Wishing you all the best towards that goal. Cooperation with other squadrons is what brings BMS to another level.
Thank you for your good wishes! You are absolutely right! Some of our small group can communicate in English. Now we begin to study flight procedures in English.
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RE: UVAF video
Really nice. Loving POV. Theater?
We use EMF 1.0.1. EMF has a small part of Ukraine :headb:
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RE: UVAF video
Thank you all for your support!
Me and my friends in Ukraine started to popularize BMS among the DCS drivers )))
The main problem - the lack of information about the BMS in Russian. So, we started making BMS videos in Russian - Falcon BMS 4.32 (RUS).
Hopefully soon we will learn how to use the BMS F-16 well enough to take a joint flights with teams from other countries! -
RE: Instrument landing system localizer off?
Nop, you donât need them.
Just input at your HSI for course the exact heading of the runway and keep it centered ;).
Nikos.You are absolutely right! I made OA1 and OA2 points in order not to look at the HSI. I want to reduce pilot workload during landing. Instead of observing two 2D images, ILS and HSI, pilot looks only at the HUD with 3D image of the situation. Human brain with a stereoscopic vision is ten times faster processing 3D image than 2D. Our vision and brain created for hunting and always makes 3D situation image from multiple 2D images.
BTW, another advantage of the Mark Point - you can see on the HUD an accurate distance to the Threshold/Touchdown Zone.
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RE: Instrument landing system localizer off?
Hi there.
Well, since you have the GPS coordinates of the desired threshold, then you donât need the OA1 and OA2 points.
Just place your FPM over the middle of STPT 26 (Markpoint of RWY threshold), keep the 2.5 deg. pitch ladder dive over the middle of STPT 26 and the top of AOA bracket side to the FPM (for an 11 deg. AOA approach).
Then you will have a perfect 2.5 deg. slope approaching ;).
Nikos.Hi! I need OA1 and OA2 points as a visual reference to keep the the correct flight path (79 degrees heading).
I was able to make successful landing with Minimum Visibility Landing (Fog 0 - 250) and 3 fuel tanks.
Not the best AoA for the heavy aircraft, but I landed. Need more practice )))12:55 - Approach
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RE: Instrument landing system localizer off?
⌠would be nice to see the same using real IMC conditions (ILS minimums visibility) and with the right approach AoA âŚ
I made some AoA âshiftsâ to make âmarksâ visible ))) I think, this method with MarkPoint similar to the RNAV (GPS) Approaches.
P.S. BTW, how to make ILS minimums visibility ?
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RE: Instrument landing system localizer off?
Trick, how to make digital 3D âpseudo ILSâ from MarkPoint and 2 Offsets.
EMF: LARISA AB, RWY 08L
1. AA mode - make âOFLYâ MarkPoint 26.
2. Go to NAV mode.
3. At DEST page add OA1 and OA2 to MarkPoint 26:
OA1 - RNG 6000 ft, BRG 259, ELEV 300 ft. With 300ft elev will be three degrees glide path to MarkPoint 26. 6000 ft approx 1 nm.
OA2 - RNG 11000 ft, BRG 79, ELEV 0 ft. (11000 ft - RWY length)4. Flight direction: OA1 - MarkPoint 26 - OA2
Heading: 79 degreesI made OA1 and OA2 points in order not to look at the HSI. I want to reduce pilot workload during landing. Instead of observing two 2D images, ILS and HSI, pilot looks only at the HUD with 3D image of the situation. Human brain with a stereoscopic vision is ten times faster processing 3D image than 2D. Our vision and brain created for hunting and always makes 3D situation image from multiple 2D images.
BTW, another advantage of the Mark Point - you can see on the HUD an accurate distance to the Threshold/Touchdown Zone.
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RE: Maverick PRE
airwar, did you have problems with the range to the stpt on minute 20?
I know this pretty well - you arrive, and just when you want to select your target for attack, you canât reach them anymore, need to first switch SnowPlow on, fix, move cursor, fix again, switch to WPN, move cursor, fix - and meanwhile you just passed over there headYES!!! That was problem! I solved the problem by easy way - changing FCR (GMT) range from 10> to <20> and I was able to move âcursorâ over the target again. I don`t know, this is bug or my mistake )))
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RE: Maverick PRE
All,
Iâm trying to figure out what the process is for using a maverick in pre-mode. Iâve watched several tutorial videos (including Krause) and it didnât really explain the details of how the systems work together.
If I have a steerpoint selected thatâs a PPT (e.g. stpt 56), will the maverick seeker automatically lock to that steerpoint? Or do I need to use the FCR first to lock?
Smaller question: When using the FCR in ground mode, after slewing about a bit how do I reset it back to my current steerpoint?
Thanks!
strtokI made this video for my friend and I hope it will help you. Video does not have Russian audio, just off-line âCombat Employmentâ )))
Video is example of using FCR + TGP + AGM-65(PRE mode) to search (by FCR), identify (by TGP) and destroy (AGM-65, GBU-12) moving target (SCUD battalion): -
POH 0.7.0, DEFAULT TEXTURE vs TEXTURE PACK 7.0 HI RES 512 video
POH 0.7.0, DEFAULT TEXTURE:
POH 0.7.0, TEXTURE PACK 7.0 HI RES 512:
Dunes in the Desert, DEFAULT TEXTURE:
Plain Desert, DEFAULT TEXTURE:
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RE: How to make fog darker?
@Nuno:
Not sure of that, maybe in the code? Instead of changing the color, it would be nice to change the density, at least above the cloud layer IMHO.
Totally agree !!! I hope the BMS 4.33 developers read our posts )))
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RE: How to make fog darker?
@Nuno:
No, we donât. For now, at least
If the FOG generated by the program, you possibly can change the color in the weather data or config file.
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RE: How to make fog darker?
Do we have FOG texture file? I meant to make changes to the FOG texture file.