@radium
MQ 25 I really would love to see in sim.
Posts made by biker
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RE: X-47B / MQ-25 / WZ-8 / S-70
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RE: Any interest for legacy soviet strategic aircraft ?
Tu-16 is highly appreciated for KTOā¦
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RE: Hello community
Welcome GKABS,
same as CCC said, great work on those 3D models for Strike Fighters!
Cheers
Biker -
RE: BMS 4.35 Screenshots
https://i.imgur.com/QZPOUY4.jpg
https://i.imgur.com/Taw0M2p.jpg
https://i.imgur.com/A8Twjb1.jpg
Tsuiki F-2A test flight with ASM-3.
Very nice!
When?Cheers
Biker -
RE: Change about Flight plan generated
Can you try generating the same mission with ROK team selected?
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RE: Bug or feature? Chinese aircraft in the theater despite not having declared war
Surprised this was not the scene when you arrived back to base.
Nice HMMWV 3d model!
Cheers
Biker -
RE: Theater L2/L0ā¦
Not only Z-fighting but also jumping of elevation changes when terrain did switch from one LOD level to the nextā¦
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RE: Suggestion for database, data supply
Are you speaking about a 100% separated theater?
Donāt understand what you mean with 100% separated?
All what is done for TvT can be done for any other theater also.SSD = sqadron stores data I guess.
Yes.
To make it more clear:
- Open BMS Editor
- Switch Theater to Korea TvT and start again
- Now go Options -> Color Marking -> Mark external data
What youāll now find in green colors is all that items in the database which are overwritten from external XML files you can find in the TvT directory structure under āTerrData\Objectsā
- SSD -> Squadron Stores Data
- UCD -> Unit Class Data
- VCD -> Vehicle Class Data
- WCD -> Weapon Class Data
- WLD -> Weapon Load Data (Hardpoints)
The same directory structure can be used for any third party theater inside the theater specific āTerrData\Objectsā directory.
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RE: Suggestion for database, data supply
I know the Editor can handle this as in old time the F4Browse.
Whoa, that was long time ago.But thatās not what I meanā¦
You can adjust the values of some specific squadrons without touching the database files in your base install.
BMS Edit -> adjust the values you want for your theater -> right click -> Export ā¦
To get it override the default values in DB, you need to add a directory structure like in TvT and place the exported file(s) there. -
RE: Suggestion for database, data supply
Hi Molni,
Considering what I experienced so far with 4.34 the main issue if you allow too many types and qty of loadouts and AI cannot use them in one pass for ex. against an airbase strike.
This can be handled in many ways.For ex. it can be allowed many different weapons but in campaign availability of some weapons are denied. For example to F-111E which is only low level bomber BSU bombs should get the priority and Mk-84. The Mk-82 should not be allowed.
The M117 also can be allowed because of historical accuracy but in campaign also should be denied. In reality the plane can carry 24x500 lb bombs but in RL because of drag they carry 4xMk-84 or or only 8-12 smaller bombs. Because the 2000 lb bombs are allowed to any HPs restriction for 500 lb to be carried only inner HPs the in not an issue to me.F-111F was THE PGM platfrom ā-> Only LGBs, GBU-15 and 1-2 types of CBU just in case. Lots of Mk-20 and fewer CBU-87 or any realistic CBU.
Su-24 also can be similar to this. There is no need more than 2-3 1500 kg bomb and carry besides them more smaller. For TE can be allowed any but in campaign also should be denied many of the AG weapons and only 250-500 kg bombs are important and only some of them.
UB rockets also should not be allowed only for very light and small planes.
Allowing only some HP for lots and heavy bombs for A-10 + Su-25.
Using this rule of thumb I could get quite a good results in my MODs.
what you describe is already possible to do, you can overwrite default database values with campaign specific data, just have a look into ā/Data/Add-On Korea TvT/TerrData/Objects/SSDā.
Cheers
Biker -
RE: Suggestion for database, data supply
Sure ā¦ but unfortunately ā¦ dealing this is now more or less behind me as we are 100% on other aspects. But someday I will be back on it.
Iām still somewhat focused on that.
One solution weāve discussed in the past is data text defining for each a/c and each mission what should be the best configuration ā¦ It would allow more relevant and real life load-out depending on target and task ā¦ etc ā¦
Yeah but that would not take into account all whatās going on in the campaign.
And if so, choosing between the different āstaticā loadouts (I mean defined in some text files) in code will lead to the same maybe sometimes even worse situations like we have them now.Basically thatās what you get if you have a dynamic campaign engine running in the background.
But still we can improve that code, just what we need is some input on ābadā loadouts, so we can work on that.E.g. report like that:
- Mission type (maybe with an additional screenshot of the mission planning on the camp map)
- Current loadout (screenshot) with a description what is wrong
- Expected loadout (screenshot of manual adjusted) with a description why that weapons are chosen
So for the time being, we still rely on a code routine which is ā¦ no perfect (canāt be).
But maybe the coder can be educated to improve it.
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RE: Campaigns results, stalemate rather than win, trigger files, fix.
Biker: yes, Iāll be credited a win if Blue side wins even though Iām Red. Iām taking the logbook wasnāt designed for PvP or Red side campaigns.
It needs to be reworked, but thanks for guiding us into the right direction!
Cheers
Biker -
RE: Campaigns results, stalemate rather than win, trigger files, fix.
Hi,
Greetings all.
Weāve always had an old problem, including on vanilla KTO: unappropriate campaign result, usual one being Tiger Spirit stalemate instead of victory.
For what we could identify, this is linked with some parameters in saveX.tri files. In vanilla installs, events 13 to 16 define what happens in the end of the campaign and stop it. However, it appears that the events that actually do that are 14 to 17.
So, 16, used as a victory event, actually credits a stalemate in the logbook. 17 credits a victory.
For those of you who know how to edit a saveX.tri file, this is not difficult (X=what campaign of the theater, from 0 to 5, up to down) to replace the 13 event with 14, 14 with 15, etc.
For theater and campaign creators, this will allow correct parameters straight out of the box, if they mind.
For the lazy ones who are lucky members of the F4BMS Ready Room Discord channel, here it is for KTO, LoriKTO Mike and Papa.
https://cdn.discordapp.com/attachments/359600642320236544/792392644286218270/Save_tri_for_vanilla_KTO_Campaign.zip
https://cdn.discordapp.com/attachments/359600642320236544/792392688707567616/Save_tri_for_LoriKTO_Campaign.zip
https://cdn.discordapp.com/attachments/359600642320236544/792397461515796540/Save_tri_for_LoriKTO_Campaign_Plus.zipIām not trying to annoy the devs or take their place in any way. If leaving that question aside is the key to DirectX11, Iām glad thatās how it happened. Iām already prepared to bump that thread up again for 4.36.
Obviously, if things are more subtle or complicated, feel free. But Iāll gladly test first.
By the way, this might interest someone named ābikerā.
thanks for the report, found where things are messed in codeā¦
For your suggestion about the numbers, can you try what happens if you use them and fly the campaign for the āredā side (donāt think youāll see result what you expect ;))?This needs to be adjusted.
Cheers
Biker -
RE: Constant Crashes 4.35
Hi Fuchs,
Hi,
I was able to fly with th 4.35 since the release but studently today, I have an RTB at each try when entering the 3D world.
Try to do a fresh reinstall but no change.No issue at all with 4.34 so farā¦
which AC type were you flying?
Biker
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RE: CTD 4.35 KTO Campaign Tiger Spirit
Hi,
not sure where the
crash log
is?crashlog should be under āUser\Logsāā¦
Cheers
Biker