================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
000000000454ADFE Falcon BMS.exe, DynamicPolyBuffer <vertextexture<1,vertexspecular<vertexdiffuse<vertexnormal<vertexposition>> > > >::RenderWithShaders()+334 byte(s), d:\wip\bms\svn\code-4.35\graphics\3dlib\vertexbuffer.cpp, line 1168
Exception handler called in UnhandledExceptionHandler.
Write to location 000000000000af3f caused an access violation.</vertextexture<1,vertexspecular<vertexdiffuse<vertexnormal<vertexposition>
I don’t see any other obvious threads in the forum matching this stack trace… could conceivably be something related to the textures from other theaters, but… I just don’t know.