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Best posts made by Echo
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RE: Has anyone bought and tested the TM TQS?
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Programing the TM TQS with Alternative Launcher
Hi this post should help the TM TQS Viper Pack owner to get Combat ready in no time
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First thing to do is to activate the “virtual buttons” in the TM Software
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Secound thing is you start the Alternative Launcher and start binding your TQS as usual
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Some Switches 2/3 -Way Switches / Knobs are not getting assignable when your are moving them physically
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To get them working you can use the function “release” insted of “press”, for example the 3 Way Switch Master ARM/OFF/SIM
- or for the CMDS Knob “OFF”
- same goes with the CUTOFF Release - Idle Detent -Idle / off because this is a dx button, but check if you got following set g_bUseAnalogIdleCutoff 0 in the “falcon bms.cfg” set
Hope this helps
Thx for the input @airtex2019, @Skorp, @cougar56th, @Tomcattwo, @Zwingli and @r00t
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RE: Has anyone bought and tested the TM TQS?
Hi there
The manual seem to be online
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Wingman coms blocking the VHF
Hi,
per accident i found a issueVersion and Build number:
4.37.3 (x64) 1358Detailed Description
Wingman coms blocking the VHFPictures/Video:
Crash logs*:
no crash
Dump Files (*.dmp):
no dumpReproducibility Procedure
- In the air, waiting that 2 is rejoined VHF 15
- flying to Tanker, changing to Tanker VHF 13
- Sending Wingman back to Base while on VHF 13
- VHF 13 is lit up without any comms hearing and is “transmitting” the hole time
- Wingman reacts to “rejoin” command but the VHF Channel is still on transmitting
- Changing VHF back to 15 Wingman confirms commands and VHF stops beeing blocked
Expected Behavior
Wingman dont react on the command while on VHF 13 ? and dont block the VHF ?Files: Modified TE AAR Mission (start time change so a rampstart is possible)
TE AAR MissionIf this is just working as designed then sorry for bothering
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RE: Wingman coms blocking the VHF
Thanks for your quick resopne!
then this issue is solved i would say -
RE: Multiplayer campaign
Hi @GhostDog-0
You can add the following cfg attributes to the “Server”
since U1
- Add a NoRender mode (Dedicated Server):
- Set by “set g_bNoRender 1” in the cfg or by passing -norender argument
and since U2 there is also a interessting setting
- Added a new server mode where server stays paused without players and players can control time compression (g_nServerCompressionMode):
- 0 (default)
- 1: server pause without players
- 2: server pauses without players, player can control server acceleration
thouse two lines should be added into the
\Falcon BMS 4.37\User\Config\falcon bms.cfg under the “MP Settings” at the end
Hope this helps you too
- Add a NoRender mode (Dedicated Server):
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RE: [4.37.1] [2D] [Setupscreen] Sound Issue loudness UHF/VHF
The strange thing is that every other sound is okay, meaning that you can change the loudness, but not for the two coms
I will try a reinstall and install step by step
(BMS 4.37->4.37.1->VoiceAttack->JanJan VA Plugin) testing to figure out what could cause this sound anomaly -
RE: Has anyone bought and tested the TM TQS?
Okay when i klick on “New Configuration” the “Viper BBox” is shown but "Disconnected
Case opend at TM Support
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RE: Connect 2 PCs (behind the same router) to a server?
Hi
I belive it can work beacuse of PAT (NAPT) , which you dont need to set up this is a automatism with in the router.
But anyways this case is also interessting for meEdit: I forgot to mention if you have set Port Forwarding it can’t work. So deconfigure it befor testing
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RE: Hotstarts With Viper TQS
Great testing i could add this info to the “Quickstart guide”
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RE: Multiplayer Questions
your welcome, i would just call your ISP and ASK if they can aktivate Port Forwarding for your router, and what also could be that you are behind a ISP NAT, you need a official external IP for Hosting
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RE: Multi Player (IPv6)
what you could also do is to edit the PhoneBKn.ini which can be found at …\Falcon BMS 4.37\User\Config
There you can easy add the IPv6 Adress to be sure you didn’t lose any nummber