@MaxWaldorf thanks for your patience. I hadn’t been clear when I carried out a mission in the city, it wasn’t during the campaign but rather training at TE. In fact, during the campaign I would change the logic of the code, including the weight of public targets, and that was not the objective in this post. Only the modeling of public buildings as a target at first.
I’ve been following Falcon since Falcon 1.0 on CGA monitor, and I’ve played all versions, FalconAt, Falcon 3.0, Falcon4.0, AlliedForce and Falcon BMS. The complexity of the campaign is in fact, as Pete Bonani puts it, war engineering modeled after Falcon 4.0. The development complexity is very high.
I always look out for some points to be improved, the details in meteorology I had already talked about in the past. And now this one came up. But it’s only 5 cents my opinion.
Cheers,